很不错的效果

http://topic.csdn.net/u/20101227/14/6EE86CA4-FA7B-4EBD-84F5-012F1ABAEECA.html

 

 

 

 
 
<! DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd" > < html > < head > < title > Wanna tell her - interactive DHTML </ title > < meta http-equiv ="imagetoolbar" content ="no" > < style type ="text/css" > html { overflow : hidden ; } body { position : absolute ; margin : 0px ; padding : 0px ; background : #fff ; width : 100% ; height : 100% ; } #screen { position : absolute ; left : 10% ; top : 10% ; width : 80% ; height : 80% ; background : #fff ; } #screen img { position : absolute ; cursor : pointer ; width : 0px ; height : 0px ; -ms-interpolation-mode : nearest-neighbor ; } #bankImages { visibility : hidden ; } #FPS { position : absolute ; right : 5px ; bottom : 5px ; font-size : 10px ; color : #666 ; font-family : verdana ; } </ style > < script type ="text/javascript" > /* ==== Easing function ==== */ var Library = {}; Library.ease = function () { this .target = 0 ; this .position = 0 ; this .move = function (target, speed) { this .position += (target - this .position) * speed; } } var tv = { /* ==== variables ==== */ O : [], fps : 0 , screen : {}, angle : { x : new Library.ease(), y : new Library.ease() }, camera : { x : new Library.ease(), y : new Library.ease() }, create3DHTML : function (i, x, y, z, sw, sh) { /* ==== create HTML image element ==== */ var o = document.createElement( ' img ' ); o.src = i.src; tv.screen.obj.appendChild(o); /* ==== 3D coordinates ==== */ o.point3D = { x : x, y : y, z : new Library.ease(), sw : sw, sh : sh, w : i.width, h : i.height }; o.point3D.z.target = z; /* ==== push object ==== */ o.point2D = {}; tv.O.push(o); /* ==== on mouse over event ==== */ o.onmouseover = function () { if ( this != tv.o) { this .point3D.z.target = tv.mouseZ; tv.camera.x.target = this .point3D.x; tv.camera.y.target = this .point3D.y; if (tv.o) tv.o.point3D.z.target = 0 ; tv.o = this ; } return false ; } /* ==== on mousedown event ==== */ o.onmousedown = function () { if ( this == tv.o) { if ( this .point3D.z.target == tv.mouseZ) this .point3D.z.target = 0 ; else { tv.o = false ; this .onmouseover(); } } } /* ==== main 3D function ==== */ o.animate = function () { /* ==== 3D coordinates ==== */ var x = this .point3D.x - tv.camera.x.position; var y = this .point3D.y - tv.camera.y.position; this .point3D.z.move( this .point3D.z.target, this .point3D.z.target ? . 15 : . 08 ); /* ==== rotations ==== */ var xy = tv.angle.cx * y - tv.angle.sx * this .point3D.z.position; var xz = tv.angle.sx * y + tv.angle.cx * this .point3D.z.position; var yz = tv.angle.cy * xz - tv.angle.sy * x; var yx = tv.angle.sy * xz + tv.angle.cy * x; /* ==== 2D transform ==== */ var scale = tv.camera.focalLength / (tv.camera.focalLength + yz); x = yx * scale; y = xy * scale; var w = Math.round(Math.max( 0 , this .point3D.w * scale * this .point3D.sw)); var h = Math.round(Math.max( 0 , this .point3D.h * scale * this .point3D.sh)); /* ==== HTML rendering ==== */ var o = this .style; o.left = Math.round(x + tv.screen.w - w * . 5 ) + ' px ' ; o.top = Math.round(y + tv.screen.h - h * . 5 ) + ' px ' ; o.width = w + ' px ' ; o.height = h + ' px ' ; o.zIndex = 10000 + Math.round(scale * 1000 ); } }, /* ==== init script ==== */ init : function (structure, FL, mouseZ, rx, ry) { this .screen.obj = document.getElementById( ' screen ' ); this .screen.obj.onselectstart = function () { return false ; } this .screen.obj.ondrag = function () { return false ; } this .mouseZ = mouseZ; this .camera.focalLength = FL; this .angle.rx = rx; this .angle.ry = ry; /* ==== create objects ==== */ var i = 0 , o; while ( o = structure[i ++ ] ) this .create3DHTML(o.img, o.x, o.y, o.z, o.sw, o.sh); /* ==== start script ==== */ this .resize(); mouse.y = this .screen.y + this .screen.h; mouse.x = this .screen.x + this .screen.w; /* ==== loop ==== */ setInterval(tv.run, 16 ); setInterval(tv.dFPS, 1000 ); }, /* ==== resize window ==== */ resize : function () { var o = tv.screen.obj; if (o) { tv.screen.w = o.offsetWidth / 2 ; tv.screen.h = o.offsetHeight / 2 ; for (tv.screen.x = 0 , tv.screen.y = 0 ; o != null ; o = o.offsetParent) { tv.screen.x += o.offsetLeft; tv.screen.y += o.offsetTop; } } }, /* ==== main loop ==== */ run : function () { tv.fps ++ ; /* ==== motion ease ==== */ tv.angle.x.move( - (mouse.y - tv.screen.h - tv.screen.y) * tv.angle.rx, . 1 ); tv.angle.y.move( (mouse.x - tv.screen.w - tv.screen.x) * tv.angle.ry, . 1 ); tv.camera.x.move(tv.camera.x.target, . 025 ); tv.camera.y.move(tv.camera.y.target, . 025 ); /* ==== angles sin and cos ==== */ tv.angle.cx = Math.cos(tv.angle.x.position); tv.angle.sx = Math.sin(tv.angle.x.position); tv.angle.cy = Math.cos(tv.angle.y.position); tv.angle.sy = Math.sin(tv.angle.y.position); /* ==== loop through images ==== */ var i = 0 , o; while ( o = tv.O[i ++ ] ) o.animate(); }, /* ==== trace frames per seconds ==== */ dFPS : function () { document.getElementById( ' FPS ' ).innerHTML = tv.fps + ' FPS ' ; tv.fps = 0 ; } } /* ==== global mouse position ==== */ var mouse = { x : 0 , y : 0 } document.onmousemove = function (e) { if (window.event) e = window.event; mouse.x = e.clientX; mouse.y = e.clientY; return false ; } /* ==== starting script ==== */ onload = function () { onresize = tv.resize; /* ==== build grid ==== */ var img = document.getElementById( ' bankImages ' ).getElementsByTagName( ' img ' ); var structure = []; for ( var i = - 300 ; i <= 300 ; i += 120 ) for ( var j = - 300 ; j <= 300 ; j += 120 ) structure.push({ img:img[ 0 ], x:i, y:j, z: 0 , sw:. 5 , sh:. 5 }); /* ==== let's go ==== */ tv.init(structure, 350 , - 200 , . 005 , . 0025 ); } </ script > </ head > < body > < div id ="screen" > </ div > < div id ="bankImages" > < img alt ="" src ="[b]图片地址[/b][b][/b]" > </ div > < div id ="FPS" > </ div > </ body > </ html >

 

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