转载自:http://blog.csdn.net/lcl130/article/details/41695685
iOS Core Graphics 的渐变可以分成径向渐变和辐射渐变.可以实现如下的图形:
可以在view 的 - (void)drawRect:(CGRect)rect实现
- CGContextRef ctx = UIGraphicsGetCurrentContext();
- //创建一个RGB的颜色空间
- CGColorSpaceRef rgb = CGColorSpaceCreateDeviceRGB();
- //定义渐变颜色数组
- CGFloat colors[] =
- {
- 204.0 / 255.0, 224.0 / 255.0, 244.0 / 255.0, 1.00,
- 29.0 / 255.0, 156.0 / 255.0, 215.0 / 255.0, 1.00,
- 0.0 / 255.0, 50.0 / 255.0, 126.0 / 255.0, 1.00,
- };
- //创建一个渐变的色值 1:颜色空间 2:渐变的色数组 3:位置数组,如果为NULL,则为平均渐变,否则颜色和位置一一对应 4:位置的个数
- CGGradientRef _gradient = CGGradientCreateWithColorComponents(rgb, colors, NULL, sizeof(colors)/(sizeof(colors[0])*4));
- CGColorSpaceRelease(rgb);
- //获得一个CGRect
- CGRect clip = CGRectInset(CGContextGetClipBoundingBox(ctx), 20.0, 20.0);
- //剪切到合适的大小
- CGContextClipToRect(ctx, clip);
- //定义起始点和终止点
- CGPoint start = CGPointMake(20, 20);
- CGPoint end = CGPointMake(20, 100);
- //绘制渐变, 颜色的0对应start点,颜色的1对应end点,第四个参数是定义渐变是否超越起始点和终止点
- CGContextDrawLinearGradient(ctx, _gradient, start, end, kCGGradientDrawsBeforeStartLocation);
- //辐射渐变
- start = CGPointMake(100, 80);//起始点
- end = CGPointMake(100, 140); //终结点
- //辐射渐变 start:起始点 20:起始点的半径 end:终止点 40: 终止点的半径 这个辐射渐变
- CGContextDrawRadialGradient(ctx, _gradient, start, 20, end, 40, 0);
UIKit提供一个CALayer的子类,专门绘制渐变,但是只支持线性渐变
- CAGradientLayer *gradient = [CAGradientLayer layer];//创建渐变层
- gradient.frame = CGRectMake(20, 20, 100, 100);
- [self.view.layer addSublayer:gradient];
- //渐变层的颜色梯度数组
- gradient.colors = @[(__bridge id)[UIColor colorWithRed:204.0 / 255.0 green:224.0 / 255.0 blue:244.0 / 255.0 alpha:1].CGColor,
- (__bridge id)[UIColor colorWithRed:29.0 / 255.0 green:156.0 / 255.0 blue:215.0 / 255.0 alpha:1].CGColor,
- (__bridge id)[UIColor colorWithRed:0.0 / 255.0 green:50.0 / 255.0 blue:126.0 / 255.0 alpha:1].CGColor];
- //渐变层的相对位置,起始点为0,终止点为1,中间点为 (point-startpoint)/(endpoint-startpoint)
- gradient.locations = @[@0,@.5,@1];
- //渐变方向
- gradient.startPoint = CGPointMake(0, 0);
- gradient.endPoint = CGPointMake(0, 1);