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原创 改变transform.rotation 2种方法
m_roleAvatar.transform.rotation = Quaternion.LookRotation(Vector3.up); // 旋转m_roleAvatar.transform.eulerAngles = new Vector3(m_roleInfo.m_n3dModelRotateX, m_roleInfo.m_n3dModelRotateY, m_roleInfo.m_n3
2015-03-20 16:28:01 2264
原创 鼠标按下Btn缩小,松开放大 代码
using UnityEngine; using System.Collections; /// /// 点击物体缩放效果 /// public class QxClickScale : MonoBehaviour { private TweenScale tween; public GameObject m_scaleTarget; public float m_
2015-03-20 14:46:59 857
原创 tabs切换页签:UIScrollView自动滚动到上面
public UIScrollView m_scrollView; private Vector3 m_scrollStarPt; void Start () { m_scrollStarPt = m_scrollView.transform.localPosition; } private void OnSelect(GameObject obj, bool state)//
2015-03-20 11:56:38 631
原创 物体到另一个位置的动画
iTween.ValueTo(gameObject, iTween.Hash("from", m_Grid.transform.localPosition.y, "to", m_Grid.transform.localPosition.y + m_Grid.cellHeight, "easetype", iTween.EaseType.linear, "loopType", iTween.Loop
2015-03-09 09:41:14 467
原创 我是1 1 转换成int
int a = 0; int.TryParse(m_FiveLablePoint.text, out a); m_FiveLablePoint.text = "X"+a.ToString();
2015-03-09 09:40:10 378
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