鼠标按下Btn缩小,松开放大 代码

简单实现方法
<pre name="code" class="csharp">void Start () {
        UIEventListener.Get(gameObject).onPress += OnBtnPress;
	}
    void OnBtnPress(GameObject obj, bool state)
    {
        if (state)
        {
            TweenScale.Begin(gameObject, 0.1f, new Vector3(1.2f, 1.2f, 1.2f));
        }
        else
        {
            TweenScale.Begin(gameObject, 0.1f, Vector3.one);
        }
    }


 

另一张复杂方法
using UnityEngine;
using System.Collections;
/// <summary>
/// 点击物体缩放效果
/// </summary>
public class QxClickScale : MonoBehaviour {

    private  TweenScale tween;
    public GameObject m_scaleTarget;
    public float m_toBigRate;
    public float m_toSmallRate;
    public float m_toBigDelay;
    public float m_toSmallDelay;
    public float m_toNormalDelay;
    public float m_toBigTim;
    public float m_toSmallTim;
    public float m_toNormalTim;

	// Use this for initialization
	void Start () {
        Init();

	}
	
	// Update is called once per frame
	void Update () {
	
	}
    private void Init()
    {
        if(m_scaleTarget==null)
        {
            return;
        }
        tween = m_scaleTarget.GetComponent<TweenScale>();
        if(tween==null)
        {
           tween= m_scaleTarget.AddComponent<TweenScale>();
        }
    }
    public void ToBig() 暂时没用
    {
        tween.ResetToBeginning();
        SetTween();

        tween.from *= m_toSmallRate;
        tween.to *= m_toBigRate;
        tween.delay = m_toBigDelay;
        tween.duration = m_toBigTim;

        tween.PlayForward();

        tween.AddOnFinished(ToNormal);
    }
    public void ToNormal()
    {

        SetTween();

        tween.from *= m_toBigRate;
        tween.to = Vector3.one;
        tween.delay = m_toNormalDelay;
        tween.duration = m_toNormalTim;


        tween.PlayForward();
    }

    public void ToSmall()
    {
        tween.ResetToBeginning();
        SetTween();

        tween.from = Vector3.one;
        tween.to *= m_toSmallRate;
        tween.delay = m_toSmallDelay;
        tween.duration = m_toSmallTim;


        //tween.SetOnFinished(ToRemove);
        tween.PlayForward();
    }
    public void ToRemove()
    {

    }

    private void SetTween()
    {
        tween.from = Vector3.one;
        tween.to = Vector3.one;
        tween.delay = 0;
        tween.duration = 0;

        //tween.enabled = true;
    }

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