<pre name="code" class="csharp"> m_roleAvatar.transform.rotation = Quaternion.LookRotation(Vector3.up); // 旋转
m_roleAvatar.transform.eulerAngles = new Vector3(m_roleInfo.m_n3dModelRotateX, m_roleInfo.m_n3dModelRotateY, m_roleInfo.m_n3dModelRotateZ); //旋转