顶点:glVertex3f(0.0f,0.0f,0.0f);
glBegin(GL_POINTS);
glVertex3f(0.0f,0.0f,0.0f);
glEnd();
//这个函数在渲染环境中进行所有必须的初始化工作
void SetupRC(){
glClearColor(0.0f,0.0f,0.0f,0.0f);//背景颜色
}
//绘制场景
void RenderScene(void){
}
点的大小
Void glPointSize(GLfloat size);
// Pointsz.cpp
// OpenGL SuperBible
// Demonstrates OpenGL Primative GL_POINTS with point size
// Program by Richard S. Wright Jr.
#include "../../shared/gltools.h" // OpenGL toolkit
#include <math.h>
// Define a constant for the value of PI
#define GL_PI 3.1415f
// Rotation amounts
static GLfloat xRot = 0.0f;
static GLfloat yRot = 0.0f;
// Called to draw scene
void RenderScene(void)
{
GLfloat x,y,z,angle; // Storeage for coordinates and angles
GLfloat sizes[2]; // Store supported point size range
GLfloat step; // Store supported point size increments
GLfloat curSize; // Store current size
// Clear the window with current clearing color
glClear(GL_COLOR_BUFFER_BIT);
// Save matrix state and do the rotation
glPushMatrix();
glRotatef(xRot, 1.0f, 0.0f, 0.0f);
glRotatef(yRot, 0.0f, 1.0f, 0.0f);
// Get supported point size range and step size
glGetFloatv(GL_POINT_SIZE_RANGE,sizes);
glGetFloatv(GL_POINT_SIZE_GRANULARITY,&step);
// Set the initial point size
curSize = sizes[0];
// Set beginning z coordinate
z = -50.0f;
// Loop around in a circle three times
for(angle = 0.0f; angle <= (2.0f*3.1415f)*3.0f; angle += 0.1f)
{
// Calculate x and y values on the circle
x = 50.0f*sin(angle);
y = 50.0f*cos(angle);
// Specify the point size before the primative is specified
glPointSize(curSize);
// Draw the point
glBegin(GL_POINTS);
glVertex3f(x, y, z);
glEnd();
// Bump up the z value and the point size
z += 0.5f;
curSize += step;
}
// Restore matrix state
glPopMatrix();
// Flush drawing commands
glutSwapBuffers();
}
// This function does any needed initialization on the rendering
// context.
void SetupRC()
{
// Black background
glClearColor(0.0f, 0.0f, 0.0f, 1.0f );
// Set drawing color to green
glColor3f(0.0f, 1.0f, 0.0f);
}
void SpecialKeys(int key, int x, int y)
{
if(key == GLUT_KEY_UP)
xRot-= 5.0f;
if(key == GLUT_KEY_DOWN)
xRot += 5.0f;
if(key == GLUT_KEY_LEFT)
yRot -= 5.0f;
if(key == GLUT_KEY_RIGHT)
yRot += 5.0f;
if(key > 356.0f)
xRot = 0.0f;
if(key < -1.0f)
xRot = 355.0f;
if(key > 356.0f)
yRot = 0.0f;
if(key < -1.0f)
yRot = 355.0f;
// Refresh the Window
glutPostRedisplay();
}
void ChangeSize(int w, int h)
{
GLfloat nRange = 100.0f;
// Prevent a divide by zero
if(h == 0)
h = 1;
// Set Viewport to window dimensions
glViewport(0, 0, w, h);
// Reset projection matrix stack
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
// Establish clipping volume (left, right, bottom, top, near, far)
if (w <= h)
glOrtho (-nRange, nRange, -nRange*h/w, nRange*h/w, -nRange, nRange);
else
glOrtho (-nRange*w/h, nRange*w/h, -nRange, nRange, -nRange, nRange);
// Reset Model view matrix stack
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutCreateWindow("Points Size Example");
glutReshapeFunc(ChangeSize);
glutSpecialFunc(SpecialKeys);
glutDisplayFunc(RenderScene);
SetupRC();
glutMainLoop();
return 0;
}