openGL 螺旋曲线

#include <windows.h>
#ifdef __APPLE__
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif

#include <stdlib.h>
#include <math.h>

// Define a constant for the value of PI
#define GL_PI 3.1415f

// Rotation amounts
static GLfloat xRot = 0.0f;
static GLfloat yRot = 0.0f;


// Called to draw scene
void RenderScene(void)
	{
	GLfloat x,y,z,angle; // Storeage for coordinates and angles
	GLfloat sizes[2];	 // Store supported point size range
	GLfloat step;		 // Store supported point size increments
	GLfloat curSize;	 // Store current size

	// Clear the window with current clearing color
	glClear(GL_COLOR_BUFFER_BIT);

	// Save matrix state and do the rotation
	glPushMatrix();
	glRotatef(xRot, 1.0f, 1.0f, 0.0f);
	glRotatef(yRot, 0.0f, 1.0f, 0.0f);

	// Get supported point size range and step size
	glGetFloatv(GL_POINT_SIZE_RANGE,sizes);
	glGetFloatv(GL_POINT_SIZE_GRANULARITY,&step);

	// Set the initial point size
	curSize = sizes[0];

	// Set beginning z coordinate
	z = -50.0f;

	// Loop around in a circle three times
	for(angle = 0.0f; angle <= (2.0f*3.1415f)*3.0f; angle += 0.1f)
		{
		// Calculate x and y values on the circle
		x = 50.0f*sin(angle);
		y = 50.0f*cos(angle);

		// Specify the point size before the primative is specified
		glPointSize(curSize);

		// Draw the point
		glBegin(GL_POINTS);
			glVertex3f(x, y, z);
		glEnd();

		// Bump up the z value and the point size
		z += 0.5f;
        curSize +=step;
		}

	// Restore matrix state
	glPopMatrix();

	// Flush drawing commands
	glutSwapBuffers();
	}

// This function does any needed initialization on the rendering
// context.
void SetupRC()
	{
	// Black background
	glClearColor(0.0f, 0.0f, 0.0f, 1.0f );

	// Set drawing color to green
	glColor3f(0.0f, 1.0f, 0.0f);
	}

/**< ÏìÓ¦¼üÅ̲Ù×÷ */
void SpecialKeys(int key, int x, int y)
	{
	if(key == GLUT_KEY_UP)
		xRot-= 5.0f;

	if(key == GLUT_KEY_DOWN)
		xRot += 5.0f;

	if(key == GLUT_KEY_LEFT)
		yRot -= 5.0f;

	if(key == GLUT_KEY_RIGHT)
		yRot += 5.0f;

	if(key > 356.0f)
		xRot = 0.0f;

	if(key < -1.0f)
		xRot = 355.0f;

	if(key > 356.0f)
		yRot = 0.0f;

	if(key < -1.0f)
		yRot = 355.0f;

	// Refresh the Window
	glutPostRedisplay();
	}


void ChangeSize(int w, int h)
	{
	GLfloat nRange = 100.0f;

	// Prevent a divide by zero
	if(h == 0)
		h = 1;

	// Set Viewport to window dimensions
    glViewport(0, 0, w, h);

	// Reset projection matrix stack
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();

	// Establish clipping volume (left, right, bottom, top, near, far)
    if (w <= h)
		glOrtho (-nRange, nRange, -nRange*h/w, nRange*h/w, -nRange, nRange);
    else
		glOrtho (-nRange*w/h, nRange*w/h, -nRange, nRange, -nRange, nRange);

	// Reset Model view matrix stack
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	}

int main(int argc, char* argv[])
	{
	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
	glutCreateWindow("Points Size Example");
	glutReshapeFunc(ChangeSize);
	glutSpecialFunc(SpecialKeys);
	glutDisplayFunc(RenderScene);
	SetupRC();
	glutMainLoop();

	return 0;
	}


可按方向键观看效果

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