在camera service这端的结构还是很容易让人迷惑的,我就是看了好久,才缕清楚关系。
service这部分包括以下几个头文件:ICamera.h, ICameraService.h, CameraService.h,对应的实现ICamera.cpp, ICameraService.cpp, CameraService.cpp。
CameraService中包含了一个内部类CameraService::Client,这个CameraService::Client是对ICamera的实现,camera client得到的ICamera就是这个CameraService::Client。
也就是说与camera client真正通信的,是这个CameraService::Client。下面我们来逐步分析service这块的实现。
1.ICameraService
(1)ICameraService.h
其中只定义了3个方法:
virtual int32_t getNumberOfCameras() = 0;
virtual status_t getCameraInfo(int cameraId, struct CameraInfo* cameraInfo) = 0;
virtual sp<ICamera> connect(const sp<ICameraClient>& cameraClient, int cameraId) = 0;
(2) ICameraService.cpp
看代码:
status_t BnCameraService::onTransact( uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags){
switch(code) {
case GET_NUMBER_OF_CAMERAS: {
CHECK_INTERFACE(ICameraService, data, reply);
reply->writeInt32(getNumberOfCameras());
return NO_ERROR;
} break;
case GET_CAMERA_INFO: {
CHECK_INTERFACE(ICameraService, data, reply);
CameraInfo cameraInfo;
memset(&cameraInfo, 0, sizeof(cameraInfo));
status_t result = getCameraInfo(data.readInt32(), &cameraInfo);
reply->writeInt32(cameraInfo.facing);
reply->writeInt32(cameraInfo.orientation);
reply->writeInt32(r