首先,此处画的圆是由等距的圆点拼成的。项目所需,画了9圈,根据一个值改变颜色。
整体代码如下:
using System.Collections;
using UnityEngine;
public class LightSpots: MonoBehaviour {
public GameObject circleModel;//要排布的物体
public float changeAngle = 0;//旋转改变的角度
private int count;//旋转一周需要的预制物体个数
private float angle = 0;//当前角度
private float r;//半径
private Color colorRed;//红色
private Color colorYellow;//黄色
private Color colorBlue;//蓝色
private Color colorWhite;//浅蓝
private void Awake()
{
colorRed = Color.red;
colorYellow = Color.yellow;
colorBlue = Color.blue;
colorWhite = Color.white;
}
// Use this for initialization
private void Start()
{
InitSpot();
ChangeColor(0.08f);
}
/// <summary>
/// 初始化所有点
/// </summary>
private void InitSpot()
{
for (r = 0.1f; r < 0.51f; r += 0.05f)
{
float changeAngle1 = changeAngle / r;
count = (int)(360 / changeAngle1);
for (int i = 0; i < count; i++)
{
Vector3 center = circleModel.transform.position;
GameObject obj = (GameObject)Instantiate(circleModel);
obj.transform.parent = gameObject.transform;
obj.transform.localScale = new Vector3(1, 1, 1);
float hudu = (angle / 180) * Mathf.PI;
float xx = center.x + r * Mathf.Cos(hudu);
float yy = center.y + r * Mathf.Sin(hudu);
obj.transform.position = new Vector3(xx, yy, 0);
obj.tag = "Lap" +((int)(r*20-1)).ToString();
angle += changeAngle1;
}
}
}
/// <summary>
/// 更改颜色
/// </summary>
public void ChangeColor(float diameter)
{
float m = 62831853 * diameter * diameter;
float n = Mathf.Sqrt(1 + 1764 * diameter * diameter);
float o = m / n;
for (int i=36;i<=180;i+=18)
{
if (o / i > 2000)
ColorControl(i, colorRed);
else if (o / i > 1000)
ColorControl(i, Color.Lerp(colorRed, colorYellow, 0.33f));
else if (o / i > 600)
ColorControl(i, Color.Lerp(colorRed, colorYellow, 0.67f));
else if (o / i > 400)
ColorControl(i, colorYellow);
else if (o / i > 300)
ColorControl(i, Color.Lerp(colorYellow, colorBlue, 0.33f));
else if (o / i > 200)
ColorControl(i, Color.Lerp(colorYellow, colorBlue, 0.67f));
else if (o / i > 100)
ColorControl(i, colorBlue);
else if (o / i > 50)
ColorControl(i, Color.Lerp(colorBlue, colorWhite, 0.05f));
else if (o / i >= 0)
ColorControl(i, Color.Lerp(colorBlue, colorWhite, 0.1f));
print(o / i);
}
}
/// <summary>
/// 控制每一圈的颜色
/// </summary>
/// <param name="radius"></param>
/// <param name="color"></param>
private void ColorControl(int radius,Color color)
{
for (int j = 0; j < GameObject.FindGameObjectsWithTag("Lap" + (radius/18-1).ToString()).Length; j++)
GameObject.FindGameObjectsWithTag("Lap" + (radius / 18 - 1).ToString())[j].GetComponent<UISprite>().color = color;
}
}
InitSpot函数初始化圆点,通过两个for循环,根据半径画出9个圆,个数以及半径可自行更改。
调用ChangeColor方法可改变颜色。
结果图如下(中间圆点忽略):