[OpenGL]glViewport

void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);

描述:在窗口定义一个像素矩形,最终的图像映射到这个矩形中。(x,y)参数制定了视口

的左下角,width和height表示这个视口矩形的宽度和高度。在默认的情况下,视口的初

始值是(0,0,winWidth,winHeight),其中winWidth和winHeight制定了窗口的大小



测试情况:



#include <stdio.h>
#include <stdlib.h>
#include <GL/glut.h>

int winid;

void drawrect(float length) {
	float depth=0.0,half=length/2.0;
	glBegin(GL_QUADS);
		glVertex3f(-half,-half,depth);
		glVertex3f(half,-half,depth);
		glVertex3f(half,half,depth);
		glVertex3f(-half,half,depth);
	glEnd();
}

void display(void) {
	glClear(GL_COLOR_BUFFER_BIT);
	glColor3f(0.0,0.0,0.0);
	drawrect(5.0);
	glColor3f(1.0,1.0,1.0);
	drawrect(1.0);
	glutSwapBuffers();
}

void reshape(int Width,int Height) {
	float far=100.0;
	glViewport(10,10,300,300);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	glOrtho(-1.0,1.0,-1.0,1.0,0.0,500.0);
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	gluLookAt(0.0,0.0,far, 0.0,0.0,0.0, 0.0,1.0,far);
}

void hitkey(unsigned char key,int mousex,int mousey) {
	if (key=='q') {
		glutDestroyWindow(winid);
		exit(0);
	}
}

int main(int argc,char *argv[]) {
	glutInit(&argc,argv);
	glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA);
	glutInitWindowSize(500,500);
	glutInitWindowPosition(100,100);
	winid=glutCreateWindow("30%White");
	glClearColor(0.3,0.3,0.3,0.0);
	glutKeyboardFunc(hitkey);
	glutReshapeFunc(reshape);
	glutDisplayFunc(display);
	glutMainLoop();
	return 0;
}




  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值