void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
描述:在窗口定义一个像素矩形,最终的图像映射到这个矩形中。(x,y)参数制定了视口
的左下角,width和height表示这个视口矩形的宽度和高度。在默认的情况下,视口的初
始值是(0,0,winWidth,winHeight),其中winWidth和winHeight制定了窗口的大小
测试情况:
#include <stdio.h>
#include <stdlib.h>
#include <GL/glut.h>
int winid;
void drawrect(float length) {
float depth=0.0,half=length/2.0;
glBegin(GL_QUADS);
glVertex3f(-half,-half,depth);
glVertex3f(half,-half,depth);
glVertex3f(half,half,depth);
glVertex3f(-half,half,depth);
glEnd();
}
void display(void) {
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.0,0.0,0.0);
drawrect(5.0);
glColor3f(1.0,1.0,1.0);
drawrect(1.0);
glutSwapBuffers();
}
void reshape(int Width,int Height) {
float far=100.0;
glViewport(10,10,300,300);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0,1.0,-1.0,1.0,0.0,500.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0.0,0.0,far, 0.0,0.0,0.0, 0.0,1.0,far);
}
void hitkey(unsigned char key,int mousex,int mousey) {
if (key=='q') {
glutDestroyWindow(winid);
exit(0);
}
}
int main(int argc,char *argv[]) {
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA);
glutInitWindowSize(500,500);
glutInitWindowPosition(100,100);
winid=glutCreateWindow("30%White");
glClearColor(0.3,0.3,0.3,0.0);
glutKeyboardFunc(hitkey);
glutReshapeFunc(reshape);
glutDisplayFunc(display);
glutMainLoop();
return 0;
}