相信很多人都玩过愤怒的小鸟,也玩过王国保卫战,皇家守卫军,等等一系列优秀的TD,而里面的箭塔的射击 都是使用了 抛物线 的运动 先上代码,然后看下解释
using UnityEngine;
using System.Collections;
public class Radar: MonoBehaviour
{
public GameObject target;
public float speed = 10;
private float distanceToTarget;
private bool move = true;
void Start ()
{
distanceToTarget = Vector3.Distance (this.transform.position, target.transform.position);
StartCoroutine (Shoot ());
}
IEnumerator Shoot ()
{
while (move) {
Vector3 targetPos = target.transform.position;
//朝向目标 (Z轴朝向目标)
this.transform.LookAt (targetPos);
//根据距离衰减 角度
float angle = Mathf.Min (1, Vector3.Distance (this.transform.position, targetPos) / distanceToTarget) * 45;
//旋转对应的角度(线性插值一定角度,然后每帧绕X轴旋转)
this.tr