1.播放CCB动画
local animationName = parms.animationName
local src = parms.src or self
local controler = parms.controler or src
local proxy = CCBProxy:create()
local animationLayer, ccbReader = CCBuilderReaderLoad(Global.Dir.Effect .. "Effect/" .. animationName .. ".ccbi", proxy, controler)
animationLayer = tolua.cast(animationLayer, "CCLayer")
animationLayer:setZOrder(parms.zOrder or 0)
animationLayer:setContentSize(CCSizeMake(0, 0))
src:addChild(animationLayer)
local animationManager = tolua.cast(ccbReader:getAnimationManager(), "CCBAnimationManager")
animationManager:setAnimationCompletedCallback(function()
end)
--animationManager:runAnimationsForSequenceNamed(animationName)
animationLayer:setPosition(parms.pos or GameDirector.centerPos)
2.播放CCS动画
local animationName = parms.animationName
CCArmatureDataManager:sharedArmatureDataManager():addArmatureFileInfo("Effect/" .. animationName .. "/" .. animationName .. ".ExportJson")
local arm = CCArmature:create(animationName)
arm:setPosition(parms.pos or GameDirector.centerPos)
arm:getAnimation():playWithIndex(0)
arm:setZOrder(parms.zOrder or 0)
local src = parms.src or self
src:addChild(arm)
arm:getAnimation():setMovementEventCallFunc(function()
end)