这个是在昨天修改之后发现每次执行python后会被覆盖,所以今天将那部分代码提取出来
我发现每次执行python后 lua_cocos2dx_cocosbuilder_manual.cpp 并不会被覆盖,所以我将新加的文件放在这个文件的register_cocosbuilder_module方法中,
其实如果以后还是会被覆盖,那不如直接放进LuaStack.cpp里吧
1.首先添加lua_cocos2dx_cocosbuilder_ex.h 和cpp文件吧,目录我是放在lua_cocos2dx_cocosbuilder_manual同目录下
lua_cocos2dx_cocosbuilder_ex.h
#ifdef __cplusplus
extern "C" {
#endif
#include "tolua++.h"
#ifdef __cplusplus
}
#endif
int register_all_cocos2dx_cocosbuilder_ex(lua_State* tolua_S);
lua_cocos2dx_cocosbuilder_ex.cpp
#include "lua_cocos2dx_cocosbuilder_ex.h"
#include "CocosBuilder.h"
#include "tolua_fix.h"
#include "LuaBasicConversions.h"
#include "CCLuaEngine.h"
#include "scripting/lua-bindings/manual/cocosbuilder/LuaCCBAnimationWrapper.h"
USING_NS_CC;
USING_NS_CC_EXT;
/* method: setAnimationCompletedCallback of class CCBAnimationManager */
static int tolua_cocos2d_CCBAnimationManager_setAnimationCompletedCallback(lua_State* tolua_S)
{