扫雷小游戏【C语言】

说起扫雷游戏,大家一定很熟悉了,但是你们知道是怎么实现的呢?今天我就来带大家一起分析分析:

#include<stdio.h>
#include<stdlib.h>
#include<time.h>
int main ()
{

     int delta[8][2] = {{-1,-1},{-1,0},{-1,1},{0,-1},{0,1},{1,-1},{1,0},{1,1}};//探测输入位置的周围点数
     int row =0,col = 0,num = 0;
     char map[10][10] = {0};
     char show[10][10] = {0};
     srand((unsigned)time(NULL));
	 for(row = 0;row <= 9;row++)
	 {
            for(col = 0;col <= 9;col++)
			{
                map[row][col] = '0';
            }
     }
do
{
     row = rand() % 10;
	 col = rand() % 10;
     if(map[row][col] == '0')
	 {
         map[row][col] = 'x';
         num++;
     }
}while(num < 10);
for (row = 0;row <= 9;row++)
{
     for (col = 0;col <= 9;col++)
	 {
           if(map[row][col] != 'x')
		   {
                 int cnt = 0;
                 for (num = 0;num <= 7;num++)
				 {
                      if(row + delta[num][0] < 0)
					  {
                                continue;
                      }
                      if(row + delta[num][0] > 9)
					  {       
						  continue;
                      }
                      if(col + delta[num][1] < 0)
					  {
                           continue;
                      }
                      if(col + delta[num][1] > 9)
					  {
                           continue;
                       }
					  if(map[row + delta[num][0]][col + delta[num][1]]== 'x')
					  {
                          cnt++;
                       }
                  }
              map[row][col] = '0' + cnt;
           }
      }
}
for (row = 0;row < 10;row++)
{
     for(col = 0;col < 10;col ++)
	 {
           printf("* ");
      }
     printf("\n");
}
num = 0;
do
{
    int x;
    int y;
printf("please enter the coordinate of array:");
scanf("%d%d",&x,&y);
show[x-1][y-1] = 1;
if(map[x-1][y-1] == '0')
{
     for (num = 0;num <= 7;num++)
	 {
          if(x-1 + delta[num][0] < 0)
		  {
			  continue;
           }
          if(x-1 + delta[num][0] > 9)
		  {
               continue;
           }
          if(y -1+ delta[num][1] < 0)
		  {
               continue;
          }
          if(y-1 + delta[num][1] > 9)
		  {
               continue;
          }
          show[x-1+delta[num][0]][y-1+delta[num][1]] = 1;
     }
}
if (map[x-1][y-1]!= 'x'&&map[x-1][y-1] != '0')
{
       for (num = 0;num <= 7;num++)
	   {
             int cnt = 0;
             if(x-1 + delta[num][0] < 0)
			 {
                   continue;
              }
              if(x-1 + delta[num][0] > 9)
			  {
                   continue;
              }
             if(y-1 + delta[num][1] < 0)
			 {
                   continue;
              }
             if(y-1 + delta[num][1] > 9)
			 {
                   continue;
             }
             if( map[x -1 + delta[num][0]][y -1+ delta[num][1]] != 'x')
              {
                       show[x-1 + delta[num][0]][y -1+ delta[num][1]] = 1 ;
               }
       }
}
if(map[x-1][y-1] == 'x')
{
   printf("game over!\n");
   for (row = 0;row < 10;row++)
   {
        for(col = 0;col < 10;col ++)
		{
              printf("%c ",map[row][col]);
        }
        printf("\n");
}
return 0;
}
system("cls");
printf("mine sweeping:\n");
for (row = 0;row < 10;row++)
{
       for(col = 0;col < 10;col ++)
	   {
           if (show[row][col] == 1)
             {
                 printf("%c ", map[row][col]);
              }
           else
               {
                   printf("* ");
               }
        }
printf("\n");
}
num = 0;
for (row = 0;row < 10;row++)
{
     for(col = 0;col < 10;col ++)
	 {
           if (show[row][col] == 1 )
             {
                  num++;
             }
      }
}
printf("num:%d\n",num);
}while(num < 90);
printf("you win!");
return 0;
}

以下是一个比较复杂的扫雷小游戏C语言代码,希望能对你有所帮助: ```c #include <stdio.h> #include <stdlib.h> #include <time.h> #define ROW 9 #define COL 9 #define ROWS ROW+2 #define COLS COL+2 #define EASY_COUNT 10 void InitBoard(char board[ROWS][COLS], int rows, int cols, char set); void ShowBoard(char board[ROWS][COLS], int row, int col); void SetMine(char board[ROWS][COLS], int row, int col); void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col); void game() { char mine[ROWS][COLS] = { 0 }; char show[ROWS][COLS] = { 0 }; InitBoard(mine, ROWS, COLS, '0'); InitBoard(show, ROWS, COLS, '*'); SetMine(mine, ROW, COL); ShowBoard(show, ROW, COL); FindMine(mine, show, ROW, COL); } void InitBoard(char board[ROWS][COLS], int rows, int cols, char set) { int i = 0; int j = 0; for (i = 0; i < rows; i++) { for (j = 0; j < cols; j++) { board[i][j] = set; } } } void ShowBoard(char board[ROWS][COLS], int row, int col) { int i = 0; int j = 0; for (i = 1; i <= row; i++) { for (j = 1; j <= col; j++) { printf("%c ", board[i][j]); } printf("\n"); } } void SetMine(char board[ROWS][COLS], int row, int col) { int count = EASY_COUNT; while (count) { int x = rand() % row + 1; int y = rand() % col + 1; if (board[x][y] == '0') { board[x][y] = '1'; count--; } } } int GetMineCount(char mine[ROWS][COLS], int x, int y) { return mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0'; } void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int win = 0; while (win < row * col - EASY_COUNT) { printf("请输入坐标:\n"); scanf("%d%d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (mine[x][y] == '1') { printf("很遗憾,你踩雷了!\n"); ShowBoard(mine, row, col); break; } else { int count = GetMineCount(mine, x, y); show[x][y] = count + '0'; ShowBoard(show, row, col); win++; } } else { printf("坐标输入不合法,请重新输入!\n"); } } if (win == row * col - EASY_COUNT) { printf("恭喜你,扫雷成功!\n"); ShowBoard(mine, row, col); } } int main() { int input = 0; srand((unsigned int)time(NULL)); do { printf("**********************\n"); printf("* 1.开始游戏 0.退出 *\n"); printf("**********************\n"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("游戏结束!\n"); break; default: printf("输入错误,请重新输入!\n"); break; } } while (input); return 0; } ``` 该代码实现了一个简单的扫雷小游戏,包括初始化棋盘、随机布雷、计算周围雷数、查找雷区逻辑等功能。其中,使用了二维数组来表示棋盘,利用随机数生成雷区,使用循环实现查找雷区逻辑。
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