扫雷小游戏
一:扫雷小游戏实现逻辑分析
(1):需要创建两个数组,一个数组mine用来存储布雷数据另一个数组show用来展示排雷数据。
(2):将mine数组内容全部初始化为全0。
(3):棋盘函数打印棋盘
(4):布置雷,使用rand()函数随机在棋盘上布置雷,雷用1标记
(5):排雷,输入坐标后判断是否合法与是否已经查找过了。排除若是雷,游戏结束,不是雷在判断该坐标周围八个坐标是否有雷,若有雷则将该坐标的值改为周围八个坐标中雷的个数,若无雷则递归周围八个标准将无雷区域展开直到遇到雷是结束递归,排除玩所有无雷区域后获胜
二:扫雷小游戏代码实现
(1)test.c
1:主函数
int main()
{
//srand((unsigned int)time(NULL));
int input = 0;
do{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
break;
default:
break;
}
} while (input);
return 0;
}
2:菜单选择函数
void menu()
{
printf("*******************************\n");
printf("******* 1:play *******\n");
printf("******* 0:exit *******\n");
printf("*******************************\n");
}
3:游戏函数game()
void game()
{
//创建两个数字,一个存储布雷的mine数组,一个用来排雷展示的数组show
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
//初始化扫雷棋盘
init_board(mine, ROWS, COLS,'0');
init_board(show, ROWS, COLS,'*');
//打印扫雷棋盘
//display_board(mine, ROW, COL);
display_board(show, ROW, COL);
//布置雷点 有雷为1,无雷标记为0
set_mine(mine, ROW, COL);
//display_board(mine, ROW, COL);
//排雷
find_mine(mine, show, ROW, COL);
}
总结:test.c文件主要为测试游戏的代码写在主函数main中,根据菜单提示信息进入游戏,将要实现的函数写在game()函数中
test.c完整代码
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
printf("*******************************\n");
printf("******* 1:play *******\n");
printf("******* 0:exit *******\n");
printf("*******************************\n");
}
void game()
{
//创建两个数字,一个存储布雷的mine数组,一个用来排雷展示的数组show
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
//初始化扫雷棋盘
init_board(mine, ROWS, COLS,'0');
init_board(show, ROWS, COLS,'*');
//打印扫雷棋盘
//display_board(mine, ROW, COL);
display_board(show, ROW, COL);
//布置雷点 有雷为1,无雷标记为0
set_mine(mine, ROW, COL);
//display_board(mine, ROW, COL);
//排雷
find_mine(mine, show, ROW, COL);
}
int main()
{
//srand((unsigned int)time(NULL));
int input = 0;
do{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
break;
default:
break;
}
} while (input);
return 0;
}
(2)game.c
1:初始化mine和show两个棋盘,
show棋盘为展示用于排雷的棋盘,初始化为全’*’
init_board(show, ROWS, COLS,'*');//,初始化棋盘函数,传入参数'*'
void init_board(char board[ROWS][COLS], int rows, int cols, char ret)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = ret;
}
}
}
mine棋盘为布置雷点的棋盘,初始化为全字符’0’
init_board(mine, ROWS, COLS,'0');//传入参数'0'
void init_board(char board[ROWS][COLS], int rows, int cols, char ret)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = ret;
}
}
}
2:布置雷点
set_mine(mine, ROW, COL);//布置雷点函数
void set_mine(char board[ROWS][COLS], int row, int col)
{
//使用随机函数rand()
int count = DEFAULT_COUNT;
while (count)
{
int x = rand() % 9 + 1;
int y = rand() % 9 + 1;
if (board[x][y] == '0')//判断是否有无布置过雷
{
board[x][y] = '1';
count--;
}
}
}
3:打印show展示扫雷棋盘
display_board(show, ROW, COL);//打印棋盘函数
void display_board(char board[ROWS][ROWS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= row; i++)
{
printf("%d ", i);//打印列号
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);//打印行号
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
简单的棋盘展示图,若有需要可以自行添加分隔符等美化棋盘
4:排雷函数代码实现 find_mine(mine, show, ROW, COL),判断周围八个坐标是否有雷的函数,get_mine_count(mine, x, y);递归展开周围无雷区域函数expand_mine(mine, show, x, y, &win);
find_mine(mine, show, ROW, COL)
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
//输入要排雷的下标
int x = 0;
int y = 0;
int win = 0;//记录排除无雷的位置
while (1)
{
printf("请输入坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= 9 && y >= 1 &&y <= 9)
{
//判断是否有被排过
if (show[x][y] == '*')
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
display_board(mine, row, col);//展示雷的布点
break;
}
else
{
// int count = get_mine_count(mine, x, y);
// show[x][y] = count+'0';
// printf("%d\n", count);
expand_mine(mine, show, x, y, &win);
printf("%d\n", win);
display_board(show, ROW, COL);
}
}
else
{
printf("该坐标已被排查过!!!,请重新输入:>\n");
}
}
else
{
printf("坐标不在规定范围请重新输入:>");
}
if (win == row*col - DEFAULT_COUNT)
{
printf("排雷成功,游戏获胜!!!\n");
break;
}
}
}
get_mine_count(mine, x, y);
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
int num = 0;
return num=(mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0');
}
expand_mine(mine, show, x, y, &win);
void expand_mine(char mine[ROWS][COLS],char show[ROWS][COLS], int x, int y, int*win)
{
int count = get_mine_count(mine, x, y);
if (count == 0)
{
show[x][y] = '@';//无雷区域用@表示
(*win)++;
if (show[x - 1][y - 1] == '*'&&x - 1 > 0 && x - 1<ROW&&y - 1 > 0 && y - 1 < COL)
{
expand_mine(mine, show, x - 1, y - 1, win);
}
if (show[x - 1][y] == '*'&&x - 1 > 0 && x - 1<ROW&&y > 0 && y < COL)
{
expand_mine(mine, show, x - 1, y, win);
}
if (show[x - 1][y + 1] == '*'&&x - 1>0 && x - 1<ROW&&y + 1 > 0 && y + 1 < COL)
{
expand_mine(mine, show, x - 1, y + 1, win);
}
if (show[x][y - 1] == '*'&&x > 0 && x<ROW&&y - 1>0 && y - 1 < ROW)
{
expand_mine(mine, show, x, y - 1, win);
}
if (show[x][y + 1] == '*'&&x > 0 && x<ROW&&y + 1>0 && y + 1 < COL)
{
expand_mine(mine, show, x, y + 1, win);
}
if (show[x + 1][y - 1] == '*'&&x + 1 > 0 && x + 1<ROW&&y - 1 > 0 && y - 1 < COL)
{
expand_mine(mine, show, x + 1, y - 1, win);
}
if (show[x + 1][y] == '*'&&x + 1 > 0 && x + 1<ROW&&y > 0 && y < COL)
{
expand_mine(mine, show, x + 1, y, win);
}
if (show[x + 1][y + 1] == '*'&&x + 1>0 && x + 1<ROW&&y + 1 > 0 && y + 1 < COL)
{
expand_mine(mine, show, x + 1, y + 1, win);
}
}
else
{
(*win)++;
show[x][y] = count + '0';//周围有雷,标记雷的个数
}
}
game.c完整代码
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
//初始化棋盘
void init_board(char board[ROWS][COLS], int rows, int cols, char ret)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = ret;
}
}
}
//打印棋盘
void display_board(char board[ROWS][ROWS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= row; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
//布置雷点
void set_mine(char board[ROWS][COLS], int row, int col)
{
//使用随机函数rand()
int count = DEFAULT_COUNT;
while (count)
{
int x = rand() % 9 + 1;
int y = rand() % 9 + 1;
if (board[x][y] == '0')//判断是否有雷
{
board[x][y] = '1';
count--;
}
}
}
//x-1,y-1 x-1,y x-1,y+1
//x,y-1 x,y x,y+1
//x+1,y-1 x+1,y x+1,y+1
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
int num = 0;
return num=(mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0');
}
//排雷
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
//输入要排雷的下标
int x = 0;
int y = 0;
int win = 0;//记录排除无雷的位置
while (1)
{
printf("请输入坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= 9 && y >= 1 &&y <= 9)
{
//判断是否有被排过
if (show[x][y] == '*')
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
display_board(mine, row, col);//展示雷的布点
break;
}
else
{
// int count = get_mine_count(mine, x, y);
// show[x][y] = count+'0';
// printf("%d\n", count);
expand_mine(mine, show, x, y, &win);
printf("%d\n", win);
display_board(show, ROW, COL);
}
}
else
{
printf("该坐标已被排查过!!!,请重新输入:>\n");
}
}
else
{
printf("坐标不在规定范围请重新输入:>");
}
if (win == row*col - DEFAULT_COUNT)
{
printf("排雷成功,游戏获胜!!!\n");
break;
}
}
}
void expand_mine(char mine[ROWS][COLS],char show[ROWS][COLS], int x, int y, int*win)
{
int count = get_mine_count(mine, x, y);
if (count == 0)
{
show[x][y] = '@';//无雷区域用@表示
(*win)++;
if (show[x - 1][y - 1] == '*'&&x - 1 > 0 && x - 1<ROW&&y - 1 > 0 && y - 1 < COL)
{
expand_mine(mine, show, x - 1, y - 1, win);
}
if (show[x - 1][y] == '*'&&x - 1 > 0 && x - 1<ROW&&y > 0 && y < COL)
{
expand_mine(mine, show, x - 1, y, win);
}
if (show[x - 1][y + 1] == '*'&&x - 1>0 && x - 1<ROW&&y + 1 > 0 && y + 1 < COL)
{
expand_mine(mine, show, x - 1, y + 1, win);
}
if (show[x][y - 1] == '*'&&x > 0 && x<ROW&&y - 1>0 && y - 1 < ROW)
{
expand_mine(mine, show, x, y - 1, win);
}
if (show[x][y + 1] == '*'&&x > 0 && x<ROW&&y + 1>0 && y + 1 < COL)
{
expand_mine(mine, show, x, y + 1, win);
}
if (show[x + 1][y - 1] == '*'&&x + 1 > 0 && x + 1<ROW&&y - 1 > 0 && y - 1 < COL)
{
expand_mine(mine, show, x + 1, y - 1, win);
}
if (show[x + 1][y] == '*'&&x + 1 > 0 && x + 1<ROW&&y > 0 && y < COL)
{
expand_mine(mine, show, x + 1, y, win);
}
if (show[x + 1][y + 1] == '*'&&x + 1>0 && x + 1<ROW&&y + 1 > 0 && y + 1 < COL)
{
expand_mine(mine, show, x + 1, y + 1, win);
}
}
else
{
(*win)++;
show[x][y] = count + '0';//周围有雷,标记雷的个数
}
}
(3)game.h
#pragma once
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define DEFAULT_COUNT 10//雷的个数
//初始化扫雷棋盘
void init_board(char mine[ROWS][COLS],int rows,int cols, char ret);
//打印棋盘
void display_board(char mine[ROWS][ROWS],int row,int col);
//布置雷点
void set_mine(char mine[ROWS][COLS], int row, int col);
//排雷
void find_mine(char mine[ROWS][COLS],char show[ROWS][COLS], int row, int col);
//递归展开附近无雷区域
void expand_mine(char mine[ROWS][COLS],char show[ROWS][COLS], int x, int y, int*win);
三:扫雷小游戏完整代码
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
printf("*******************************\n");
printf("******* 1:play *******\n");
printf("******* 0:exit *******\n");
printf("*******************************\n");
}
void game()
{
//创建两个数字,一个存储布雷的mine数组,一个用来排雷展示的数组show
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
//初始化扫雷棋盘
init_board(mine, ROWS, COLS,'0');
init_board(show, ROWS, COLS,'*');
//打印扫雷棋盘
//display_board(mine, ROW, COL);
display_board(show, ROW, COL);
//布置雷点 有雷为1,无雷标记为0
set_mine(mine, ROW, COL);
//display_board(mine, ROW, COL);
//排雷
find_mine(mine, show, ROW, COL);
}
int main()
{
//srand((unsigned int)time(NULL));
int input = 0;
do{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
break;
default:
break;
}
} while (input);
return 0;
}
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
//初始化棋盘
void init_board(char board[ROWS][COLS], int rows, int cols, char ret)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = ret;
}
}
}
//打印棋盘
void display_board(char board[ROWS][ROWS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= row; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
//布置雷点
void set_mine(char board[ROWS][COLS], int row, int col)
{
//使用随机函数rand()
int count = DEFAULT_COUNT;
while (count)
{
int x = rand() % 9 + 1;
int y = rand() % 9 + 1;
if (board[x][y] == '0')//判断是否有雷
{
board[x][y] = '1';
count--;
}
}
}
//x-1,y-1 x-1,y x-1,y+1
//x,y-1 x,y x,y+1
//x+1,y-1 x+1,y x+1,y+1
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
int num = 0;
return num=(mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0');
}
//排雷
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
//输入要排雷的下标
int x = 0;
int y = 0;
int win = 0;//记录排除无雷的位置
while (1)
{
printf("请输入坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= 9 && y >= 1 &&y <= 9)
{
//判断是否有被排过
if (show[x][y] == '*')
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
display_board(mine, row, col);//展示雷的布点
break;
}
else
{
// int count = get_mine_count(mine, x, y);
// show[x][y] = count+'0';
// printf("%d\n", count);
expand_mine(mine, show, x, y, &win);
printf("%d\n", win);
display_board(show, ROW, COL);
}
}
else
{
printf("该坐标已被排查过!!!,请重新输入:>\n");
}
}
else
{
printf("坐标不在规定范围请重新输入:>");
}
if (win == row*col - DEFAULT_COUNT)
{
printf("排雷成功,游戏获胜!!!\n");
break;
}
}
}
void expand_mine(char mine[ROWS][COLS],char show[ROWS][COLS], int x, int y, int*win)
{
int count = get_mine_count(mine, x, y);
if (count == 0)
{
show[x][y] = '@';//无雷区域用@表示
(*win)++;
if (show[x - 1][y - 1] == '*'&&x - 1 > 0 && x - 1<ROW&&y - 1 > 0 && y - 1 < COL)
{
expand_mine(mine, show, x - 1, y - 1, win);
}
if (show[x - 1][y] == '*'&&x - 1 > 0 && x - 1<ROW&&y > 0 && y < COL)
{
expand_mine(mine, show, x - 1, y, win);
}
if (show[x - 1][y + 1] == '*'&&x - 1>0 && x - 1<ROW&&y + 1 > 0 && y + 1 < COL)
{
expand_mine(mine, show, x - 1, y + 1, win);
}
if (show[x][y - 1] == '*'&&x > 0 && x<ROW&&y - 1>0 && y - 1 < ROW)
{
expand_mine(mine, show, x, y - 1, win);
}
if (show[x][y + 1] == '*'&&x > 0 && x<ROW&&y + 1>0 && y + 1 < COL)
{
expand_mine(mine, show, x, y + 1, win);
}
if (show[x + 1][y - 1] == '*'&&x + 1 > 0 && x + 1<ROW&&y - 1 > 0 && y - 1 < COL)
{
expand_mine(mine, show, x + 1, y - 1, win);
}
if (show[x + 1][y] == '*'&&x + 1 > 0 && x + 1<ROW&&y > 0 && y < COL)
{
expand_mine(mine, show, x + 1, y, win);
}
if (show[x + 1][y + 1] == '*'&&x + 1>0 && x + 1<ROW&&y + 1 > 0 && y + 1 < COL)
{
expand_mine(mine, show, x + 1, y + 1, win);
}
}
else
{
(*win)++;
show[x][y] = count + '0';//周围有雷,标记雷的个数
}
}
game.h
#pragma once
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define DEFAULT_COUNT 10//雷的个数
//初始化扫雷棋盘
void init_board(char mine[ROWS][COLS],int rows,int cols, char ret);
//打印棋盘
void display_board(char mine[ROWS][ROWS],int row,int col);
//布置雷点
void set_mine(char mine[ROWS][COLS], int row, int col);
//排雷
void find_mine(char mine[ROWS][COLS],char show[ROWS][COLS], int row, int col);
//递归展开附近无雷区域
void expand_mine(char mine[ROWS][COLS],char show[ROWS][COLS], int x, int y, int*win);
以上就是扫游戏完整代码与分析,如有错误欢迎大家在评论区提出我将在第一时间修改错误。谢谢大家,欢迎大家评论一起学习编程知识!!!