//获取两个节点的坐标并得到x,y,z
osg::ref_ptr<osg::Node> ckq1 = viewer1.getSceneData()->asGroup()->getChild(0)->asGroup()->getChild(1)->asGroup()->getChild(0)->asGroup()->getChild(9)->asGroup()->getChild(0);
osg::ref_ptr<osg::Node> ckq2 = viewer1.getSceneData()->asGroup()->getChild(0)->asGroup()->getChild(3)->asGroup()->getChild(1)->asGroup()->getChild(0)->asGroup()->getChild(0);osg::Vec3 point3 = ckq1->getBound().center()*osg::computeLocalToWorld(ckq1->getParentalNodePaths()[0]);
dis1 = point3._v[0];
dis2 = point3._v[1];
dis3 = point3._v[2];
osg::Vec3 point4 = ckq2->getBound().center()*osg::computeLocalToWorld(ckq2->getParentalNodePaths()[0]);
disa1 = point4._v[0];
disa2 = point4._v[1];
disa3 = point4._v[2];
//两点之间的距离
distance = sqrt((disa1 - dis1)*(disa1 - dis1) + (disa2 - dis2)*(disa2 - dis2) + (disa3 - dis3)*(disa3 - dis3));