cocos2d-x节点(CCParticleExamples.h)API

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cocos2d-x节点(CCParticleExamples.h)API

温馨提醒:为了大家能更好学习,强烈推荐大家看看本人的这篇博客 Cocos2d-X权威指南笔记

许多个粒子系统的 examples ,下雪,太阳,火焰,烟雾,流行,星系......

///cocos2d-x-3.0alpha0/cocos2dx/particle_nodes
//许多个粒子系统的 examples ,下雪,太阳,火焰,烟雾,流行,星系......

#ifndef __CCPARTICLE_EXAMPLE_H__
#define __CCPARTICLE_EXAMPLE_H__

#include "CCParticleSystemQuad.h"

NS_CC_BEGIN

/**
 * @addtogroup particle_nodes
 * @{
 */

//! @brief 一个火焰粒子系统
class CC_DLL ParticleFire : public ParticleSystemQuad
{
public:
    /**
     * @js ctor
     */
    ParticleFire(){}
    /**
     * @js NA
     * @lua NA
     */
    virtual ~ParticleFire(){}
    bool init(){ return initWithTotalParticles(250); }
    virtual bool initWithTotalParticles(unsigned int numberOfParticles);
    
    static ParticleFire* create();
    static ParticleFire* createWithTotalParticles(unsigned int numberOfParticles);
};

//! @brief 一个烟花粒子系统
class CC_DLL ParticleFireworks : public ParticleSystemQuad
{
public:
    /**
     * @js ctor
     */
    ParticleFireworks(){}
    /**
     * @js NA
     * @lua NA
     */
    virtual ~ParticleFireworks(){}
    bool init(){ return initWithTotalParticles(1500); }
    virtual bool initWithTotalParticles(unsigned int numberOfParticles);
    
    static ParticleFireworks* create();
    static ParticleFireworks* createWithTotalParticles(unsigned int numberOfParticles);
};

//! @brief 一个阳光粒子系统
class CC_DLL ParticleSun : public ParticleSystemQuad
{
public:
    /**
     * @js ctor
     */
    ParticleSun(){}
    /**
     * @js NA
     * @lua NA
     */
    virtual ~ParticleSun(){}
    bool init(){ return initWithTotalParticles(350); }
    virtual bool initWithTotalParticles(unsigned int numberOfParticles);
    
    static ParticleSun* create();
    static ParticleSun* createWithTotalParticles(unsigned int numberOfParticles);
};

//! @brief 一个星系颗粒系统
class CC_DLL ParticleGalaxy : public ParticleSystemQuad
{
public:
    /**
     * @js ctor
     */
    ParticleGalaxy(){}
    /**
     * @js NA
     * @lua NA
     */
    virtual ~ParticleGalaxy(){}
    bool init(){ return initWithTotalParticles(200); }
    virtual bool initWithTotalParticles(unsigned int numberOfParticles);
    
    static ParticleGalaxy* create();
    static ParticleGalaxy* createWithTotalParticles(unsigned int numberOfParticles);
};

//! @brief 一个鲜花粒子系统
class CC_DLL ParticleFlower : public ParticleSystemQuad
{
public:
    /**
     * @js ctor
     */
    ParticleFlower(){}
    /**
     * @js NA
     * @lua NA
     */
    virtual ~ParticleFlower(){}
    bool init(){ return initWithTotalParticles(250); }
    virtual bool initWithTotalParticles(unsigned int numberOfParticles);
    
    static ParticleFlower* create();
    static ParticleFlower* createWithTotalParticles(unsigned int numberOfParticles);
};

//! @brief 一颗流星粒子系统
class CC_DLL ParticleMeteor : public ParticleSystemQuad
{
public:
    /**
     * @js ctor
     */
    ParticleMeteor(){}
    /**
     * @js NA
     * @lua NA
     */
    virtual ~ParticleMeteor(){}
    bool init(){ return initWithTotalParticles(150); }
    virtual bool initWithTotalParticles(unsigned int numberOfParticles);

    static ParticleMeteor * create();
    static ParticleMeteor* createWithTotalParticles(unsigned int numberOfParticles);
};

//! @brief 一个螺旋粒子系统
class CC_DLL ParticleSpiral : public ParticleSystemQuad
{
public:
    /**
     * @js ctor
     */
    ParticleSpiral(){}
    /**
     * @js NA
     * @lua NA
     */
    virtual ~ParticleSpiral(){}
    bool init(){ return initWithTotalParticles(500); }
    virtual bool initWithTotalParticles(unsigned int numberOfParticles);
    
    static ParticleSpiral* create();
    static ParticleSpiral* createWithTotalParticles(unsigned int numberOfParticles);
};

//! @brief 爆炸粒子系统
class CC_DLL ParticleExplosion : public ParticleSystemQuad
{
public:
    /**
     * @js ctor
     */
    ParticleExplosion(){}
    /**
     * @js NA
     * @lua NA
     */
    virtual ~ParticleExplosion(){}
    bool init(){ return initWithTotalParticles(700); }
    virtual bool initWithTotalParticles(unsigned int numberOfParticles);
    
    static ParticleExplosion* create();
    static ParticleExplosion* createWithTotalParticles(unsigned int numberOfParticles);
};

//! @brief 一个烟雾粒子系统
class CC_DLL ParticleSmoke : public ParticleSystemQuad
{
public:
    /**
     * @js ctor
     */
    ParticleSmoke(){}
    /**
     * @js NA
     * @lua NA
     */
    virtual ~ParticleSmoke(){}
    bool init(){ return initWithTotalParticles(200); }
    virtual bool initWithTotalParticles(unsigned int numberOfParticles);
    
    static ParticleSmoke* create();
    static ParticleSmoke* createWithTotalParticles(unsigned int numberOfParticles);
};

//! @brief 一个下雪粒子系统的
class CC_DLL ParticleSnow : public ParticleSystemQuad
{
public:
    /**
     * @js ctor
     */
    ParticleSnow(){}
    /**
     * @js NA
     * @lua NA
     */
    virtual ~ParticleSnow(){}
    bool init(){ return initWithTotalParticles(700); }
    virtual bool initWithTotalParticles(unsigned int numberOfParticles);
    
    static ParticleSnow* create();
    static ParticleSnow* createWithTotalParticles(unsigned int numberOfParticles);
};

//! @brief 一个下雨粒子系统
class CC_DLL ParticleRain : public ParticleSystemQuad
{
public:
    /**
     * @js ctor
     */
    ParticleRain(){}
    /**
     * @js NA
     * @lua NA
     */
    virtual ~ParticleRain(){}
    bool init(){ return initWithTotalParticles(1000); }
    virtual bool initWithTotalParticles(unsigned int numberOfParticles);
    
    static ParticleRain* create();
    static ParticleRain* createWithTotalParticles(unsigned int numberOfParticles);
};

// end of particle_nodes group
/// @}

NS_CC_END

#endif //__CCPARTICLE_EXAMPLE_H__


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