在做所有的事情之前,我们必须要了解怎么在3D的世界中绘图。这也是为了帮助我们调整视点,不然调来调去都是黑框...
3D世界中的坐标系也是笛卡尔坐标系,y轴就像是现实世界中的“高低”,而x和z像是地面的坐标。
我们写一个DrawBox函数,这函数负责绘制一个正方体。
void DrawBox()
{
glBegin(GL_POLYGON);
glColor3f(1.0,0.0,0.0);
glVertex3f(0.0f, 0.0f, 0.0f);
glVertex3f(0.0f, 0.0f, 1.0f);
glVertex3f(1.0f, 0.0f, 1.0f);
glVertex3f(1.0f, 0.0f, 0.0f);
glEnd();
glBegin(GL_POLYGON);
glColor3f(0.0,1.0,0.0);
glVertex3f(0.0f, 0.0f, 0.0f);
glVertex3f(1.0f, 0.0f, 0.0f);
glVertex3f(1.0f, 1.0f, 0.0f);
glVertex3f(0.0f, 1.0f, 0.0f);
glEnd();
glBegin(GL_POLYGON);
glColor3f(0.0,0.0,1.0);
glVertex3f(0.0f, 0.0f, 0.0f);
glVertex3f(0.0f, 1.0f, 0.0f);
glVertex3f(0.0f, 1.0f, 1.0f);
glVertex3f(0.0f, 0.0f, 1.0f);
glEnd();
glBegin(GL_POLYGON);
glColor3f(1.0,0.0,1.0);
glVertex3f(1.0f, 0.0f, 0.0f);
glVertex3f(1.0f, 0.0f, 1.0f);
glVertex3f(1.0f, 1.0f, 1.0f);
glVertex3f(1.0f, 1.0f, 0.0f);
glEnd();
glBegin(GL_POLYGON);
glColor3f(1.0,1.0,0.0);
glVertex3f(0.0f, 1.0f, 0.0f);
glVertex3f(0.0f, 1.0f, 1.0f);
glVertex3f(1.0f, 1.0f, 1.0f);
glVertex3f(1.0f, 1.0f, 0.0f);
glEnd();
glBegin(GL_POLYGON);
glColor3f(0.0,1.0,1.0);
glVertex3f(0.0f, 0.0f, 1.0f);
glVertex3f(1.0f, 0.0f, 1.0f);
glVertex3f(1.0f, 1.0f, 1.0f);
glVertex3f(0.0f, 1.0f, 1.0f);
glEnd();
}