这一节,我将给游戏添加背景音乐和音效;
代码下载:http://www.kuaipan.cn/file/id_25348935635744873.htm?source=1
先在Resources目录下新建一个sounds目录,把准备好的音效复制到该目录下;
打开MainLayer.js,修改代码如下:
//
// CleanerScoreScene class
//
var MainLayer = function () {
cc.log("MainLayer")
this.scoreLabel = this.scoreLabel || {};
this.monster = this.monster || {};
this.score = 123;
};
MainLayer.prototype.onDidLoadFromCCB = function () {
if (sys.platform == 'browser') {
this.onEnter();
}
else {
this.rootNode.onEnter = function () {
this.controller.onEnter();
};
}
this.rootNode.schedule(function (dt) {
this.controller.onUpdate(dt);
});
this.rootNode.onExit = function () {
this.controller.onExit();
};
this.rootNode.onTouchesBegan = function (touches, event) {
this.controller.onTouchesBegan(touches, event);
return true;
};
this.rootNode.onTouchesMoved = function (touches, event) {
this.controller.onTouchesMoved(touches, event);
return true;
};
this.rootNode.onTouchesEnded = function (touches, event) {
this.controller.onTouchesEnded(touches, event);
return true;
};
this.rootNode.setTouchEnabled(true);
};
MainLayer.prototype.onEnter = function () {
var flowerParticle = cc.ParticleSystem.create("Resources/particles/flower.plist");
flowerParticle.setAnchorPoint(cc.p(0.5, 0.5));
flowerParticle.setPosition(cc.p(60, 160));
flowerParticle.setPositionType(1);
this.monster.addChild(flowerParticle);
cc.AudioEngine.getInstance().playMusic("Resources/sounds/bg_music.mp3", true);
}
MainLayer.prototype.monsterMove = function (x, y) {
this.monster.stopAllActions();
cc.AnimationCache.getInstance().addAnimations("Resources/snow_frame.plist");//添加帧动画文件
var action0 = cc.Sequence.create(cc.MoveTo.create(5, cc.p(x, y))); //向前移动
var actionFrame = cc.Animate.create(cc.AnimationCache.getInstance().getAnimation("monster")); //获取帧动画
var action1 = cc.Repeat.create(actionFrame, 90000);
var action2 = cc.Spawn.create(action0, action1); //同步动画
this.monster.runAction(action2);
}
MainLayer.prototype.createParticle = function (name, x, y) {
var particle = cc.ParticleSystem.create("Resources/particles/" + name + ".plist");
particle.setAnchorPoint(cc.p(0.5, 0.5));
particle.setPosition(cc.p(x, y));
particle.setPositionType(1);
particle.setDuration(3);
this.rootNode.addChild(particle);
}
MainLayer.prototype.onUpdate = function (dt) {
this.score += dt;
this.scoreLabel.setString(Math.floor(this.score));
}
MainLayer.prototype.onExitClicked = function () {
cc.log("onExitClicked");
}
MainLayer.prototype.onExit = function () {
cc.log("onExit");
}
MainLayer.prototype.onTouchesBegan = function (touches, event) {
var loc = touches[0].getLocation();
}
MainLayer.prototype.onTouchesMoved = function (touches, event) {
cc.log("onTouchesMoved");
}
MainLayer.prototype.onTouchesEnded = function (touches, event) {
cc.log("onTouchesEnded");
var loc = touches[0].getLocation();
cc.AudioEngine.getInstance().playEffect("Resources/sounds/bomb.mp3", false);
this.monsterMove(loc.x, loc.y);
this.createParticle("around", loc.x, loc.y);
}
点击运行;一切OK;
下一篇文章 我会介绍cocos2d-x editor的悬浮框 笔者(李元友)
资料来源:cocos2d-x editor