示例一:模拟时钟
#include <windows.h>
#include <math.h>
#define ID_TIMER 1
#define TWOPI (2*3.14159)
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT ("clock") ;
HWND hwnd ;
MSG msg ;
WNDCLASS wndclass ;
wndclass.style = CS_HREDRAW | CS_VREDRAW ;
wndclass.lpfnWndProc = WndProc ;
wndclass.cbClsExtra = 0 ;
wndclass.cbWndExtra = 0 ;
wndclass.hInstance = hInstance ;
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;
wndclass.lpszMenuName = NULL ;
wndclass.lpszClassName = szAppName ;
if (!RegisterClass (&wndclass))
{
MessageBox (NULL, TEXT ("Program requires Windows NT!"),
szAppName, MB_ICONERROR) ;
return 0 ;
}
hwnd = CreateWindow (szAppName, TEXT ("Analog clock"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL) ;
ShowWindow (hwnd, iCmdShow) ;
UpdateWindow (hwnd) ;
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg) ;
DispatchMessage (&msg) ;
}
return msg.wParam ;
}
void SetIsotropic(HDC hdc,int cxClient,int cyClient)
{
SetMapMode(hdc,MM_ISOTROPIC); //各向异性
//这两句的意思是变换成笛卡尔坐标系,纵轴-1000~1000,横轴-2000~2000
SetWindowExtEx(hdc,1000,1000,NULL);
SetViewportExtEx(hdc,cxClient/2,-cyClient/2,NULL);
//将客户区中心设为(0,0)
SetViewportOrgEx(hdc,cxClient/2,cyClient/2,NULL);
}
void RotatePoint(POINT pt[],int iNum,int iAngle)
{
int i;
POINT ptTemp;
for(i=0;i<iNum;i++)
{
ptTemp.x=(int)(pt[i].x*cos(TWOPI*iAngle/360)+
pt[i].y*sin(TWOPI*iAngle/360));
ptTemp.y=(int)(pt[i].y*cos(TWOPI*iAngle/360)-
pt[i].x*sin(TWOPI*iAngle/360));
pt[i]=ptTemp;
}
}
void DrawClock(HDC hdc) //仅仅是画钟盘的
{
int iAngle;
POINT pt[3];
for(iAngle=0;iAngle<360;iAngle+=6)
{
pt[0].x=0; //初始位置不变,仅仅角度的变化
pt[0].y=900;
RotatePoint(pt,1,iAngle); //根据角度转换点的坐标,是中心点
pt[2].x=pt[2].y=iAngle % 5 ? 33 :100; //12个位置的直径为100个单位
pt[0].x-=pt[2].x/2; //绘制椭圆的左上角点
pt[0].y-=pt[2].y/2;
pt[1].x=pt[0].x+pt[2].x; //绘制椭圆的右下角点
pt[1].y=pt[0].y+pt[2].y;
SelectObject(hdc,GetStockObject(BLACK_BRUSH));
Ellipse(hdc,pt[0].x,pt[0].y,pt[1].x,pt[1].y); //绘制椭圆的两个斜对角点
}
}
void DrawHands(HDC hdc,SYSTEMTIME * pst,BOOL fChange)
{
//标准位置时(指针竖直向上的时候),各指针的标准坐标,有个点是重复的
static POINT pt[3][5]={0,-150,100,0,0,600,-100,0,0,-150,
0,-200,50,0,0,800,-50,0,0,-200,
0,0,0,0,0,0,0,0,800};
int i,iAngle[3];
POINT ptTemp[3][5];
iAngle[0]=(pst->wHour*30)%360 +pst->wMinute/2; //60/2=30等于时钟的一个单位
iAngle[1]=pst->wMinute*6;
iAngle[2]=pst->wSecond*6;
memcpy(ptTemp,pt,sizeof(pt));
//如果时钟或者分钟改变了,就重画三条
//因为时钟变了,分钟肯定也变;分钟变了,时钟可变可不变,所以与其处理
//三种情况,倒不如直接处理重绘时钟和分钟
for(i=fChange?0:2;i<3;i++)
{
RotatePoint(ptTemp[i],5,iAngle[i]); //原始指针坐标会根据当前时间相应的旋转
Polyline(hdc,ptTemp[i],5); //连续的画线函数
}
}
LRESULT CALLBACK WndProc(HWND hwnd,UINT message,WPARAM wParam,LPARAM lParam)
{
static int cxClient,cyClient;
static SYSTEMTIME stPrevious;
BOOL fChange;
HDC hdc;
PAINTSTRUCT ps;
SYSTEMTIME st;
switch(message)
{
case WM_CREATE:
SetTimer(hwnd,ID_TIMER,1000,NULL);
GetLocalTime(&st);
stPrevious=st;
return 0;
case WM_SIZE:
cxClient=LOWORD(lParam);
cyClient=HIWORD(lParam);
return 0;
case WM_TIMER:
GetLocalTime(&st);
fChange=st.wHour!=stPrevious.wHour ||
st.wMinute!=stPrevious.wMinute;
hdc=GetDC(hwnd); //hwnd:当前窗口句柄
SetIsotropic(hdc,cxClient,cyClient); //hdc: 设备环境句柄,初始化环境
SelectObject(hdc,GetStockObject(WHITE_PEN)); //抹掉之前的
DrawHands(hdc,&stPrevious,fChange);
SelectObject(hdc,GetStockObject(BLACK_PEN)); //重绘现在的
DrawHands(hdc,&st,TRUE);
ReleaseDC(hwnd,hdc);
stPrevious=st;
return 0;
case WM_PAINT:
hdc=BeginPaint(hwnd,&ps);
SetIsotropic(hdc,cxClient,cyClient);
DrawClock(hdc);
DrawHands(hdc,&stPrevious,TRUE);
EndPaint(hwnd,&ps);
return 0;
case WM_DESTROY:
KillTimer(hwnd,ID_TIMER);
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd,message,wParam,lParam);
}
画钟盘:
SetMapMode(hdc,MM_ISTROPIC) 设置各向同性,才能忽略逻辑单位的不同,画出均匀的表盘。
实现指针的转动:
SelectObject(hdc,GetStockObject(WHITE_PEN)); //抹掉之前的
DrawHands(hdc,&stPrevious,fChange);
SelectObject(hdc,GetStockObject(BLACK_PEN)); //重绘现在的
DrawHands(hdc,&st,TRUE);
每隔一秒重绘指针,有必要时也重绘时钟和分针
模拟时钟逻辑:
设置绘图环境-->先绘制钟盘-->获取当前时间,据此绘制当前指针--->每隔一秒获取当前时间并与前一秒比较,再次绘制指针