WPF 计时器(支持倒计时、正计时)

using System;
using System.Windows;
using System.Windows.Threading;


namespace WpfApplication1
{
    /// <summary>
    /// MainWindow.xaml 的交互逻辑
    /// </summary>
    public partial class MainWindow : Window
    {
        private DispatcherTimer timer;


        private ProcessCount processCount;
        public MainWindow()
        {
            InitializeComponent();
            this.Loaded += new RoutedEventHandler(MainWin_Loaded);
             
        }


        /// <summary>
        /// 窗口加载事件
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void MainWin_Loaded(object sender, RoutedEventArgs e)
        {
            //设置定时器
            timer = new DispatcherTimer();
            timer.Interval = new TimeSpan(10000000);   //时间间隔为一秒
            timer.Tick += new EventHandler(timer_Tick);


        }


        /// <summary>
        /// Timer触发的事件
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void timer_Tick(object sender, EventArgs e)
        {
            if (OnCountDown())
            {
                TimeTextBlock.Text =processCount.GetHour() +":"+ processCount.GetMinute() + ":" + processCount.GetSecond();
            }
            else
                timer.Stop();
        }


        /// <summary>
        /// 处理事件
        /// </summary>
        public event CountDownHandler CountDown;
        public bool OnCountDown()
        {
            if (CountDown != null)
               return CountDown();


            return false;
        }
    


    /// <summary>
    /// 处理倒计时的委托
    /// </summary>
    /// <returns></returns>
    public delegate bool CountDownHandler();


        private void ButtonBase_OnClick(object sender, RoutedEventArgs e)
        {
            //转换成秒数
            Int32 hour = Convert.ToInt32(HourArea.Text);
            Int32 minute = Convert.ToInt32(MinuteArea.Text);
            Int32 second = Convert.ToInt32(SecondArea.Text);
            


            //处理倒计时的类
            processCount = new ProcessCount(hour * 3600 + minute * 60 + second);
            CountDown += new CountDownHandler(processCount.ProcessCountDown);


            //开启定时器
            timer.Start();


        }
    }

}


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;


namespace WpfApplication1
{
    /// <summary>
    /// 实现倒计时功能的类
    /// </summary>
    public class ProcessCount
    {
        private Int32 _TotalSecond;


        public Int32 TotalSecond
        {
            get { return _TotalSecond; }
            set { _TotalSecond = value; }
        }


        /// <summary>
        /// 构造函数
        /// </summary>
        public ProcessCount(Int32 totalSecond)
        {
            this._TotalSecond = totalSecond;
        }


        /// <summary>
        /// 减秒
        /// </summary>
        /// <returns></returns>
        public bool ProcessCountDown()
        {
            if (_TotalSecond == 0)
                return false;
            else
            {
                _TotalSecond--;
                return true;
            }
        }


        /// <summary>
        /// 加秒
        /// </summary>
        /// <returns></returns>
        public bool ProcessCountUp()
        {
            _TotalSecond++;
            return true;
        }


        /// <summary>
        /// 获取小时显示值
        /// </summary>
        /// <returns></returns>
        public string GetHour()
        {
            return String.Format("{0:D2}", (_TotalSecond/3600));
        }


        /// <summary>
        /// 获取分钟显示值
        /// </summary>
        /// <returns></returns>
        public string GetMinute()
        {
            return String.Format("{0:D2}", (_TotalSecond%3600)/60);
        }


        /// <summary>
        /// 获取秒显示值
        /// </summary>
        /// <returns></returns>
        public string GetSecond()
        {
            return String.Format("{0:D2}", _TotalSecond%60);
        }
    }
}

WPF 秒表 计时器 定时关机 到计时关机 public const uint WM_SYSCOMMAND = 0x0112; public const uint SC_MONITORPOWER = 0xF170; [DllImport("user32")] public static extern IntPtr SendMessage(IntPtr hWnd, uint wMsg, uint wParam, int lParam); /// /// 关闭显示器 /// public void CloseScreen() { IntPtr windowHandle = Process.GetCurrentProcess().MainWindowHandle; SendMessage(windowHandle, WM_SYSCOMMAND, SC_MONITORPOWER, 2); // 2 为关闭显示器, -1则打开显示器 } using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Windows.Threading; using IniFiles; namespace StopWatch { /// /// shutdonwCtrl.xaml 的交互逻辑 /// public partial class shutdonwCtrl : UserControl { DispatcherTimer timer1; DispatcherTimer timer2; public shutdonwCtrl() { InitializeComponent(); timer1 = new DispatcherTimer(); timer1.Tick += new EventHandler(OnTimer1); timer1.Interval = new TimeSpan(0, 0, 1); timer2 = new DispatcherTimer(); timer2.Tick += new EventHandler(OnTimer2); timer2.Interval = new TimeSpan(0, 0, 1); btn_cancel.IsEnabled = false; cancel1.IsEnabled = false; } IniFile INI = new IniFile(IniFile.AppIniName); public void LoadIni() { cbo_hour.Text = INI.ReadString("定时关机", "时", "0"); cbo_Minute.Text = INI.ReadString("定时关机", "分", "0"); cbo_Second.Text = INI.ReadString("定时关机", "秒", "0"); cbo1.Text = INI.ReadString("到计时关机", "分", "0"); //combobox1.Text = INI.ReadString("到计时", "时", "0"); //combobox2.Text = INI.ReadString("到计时", "分", "0"); //combobox3.Text = INI.ReadString("到计时", "秒", "0"); } public void SaveIni() { INI.WriteString("定时关机", "时", cbo_hour.Text); INI.WriteString("定时关机", "分", cbo_Minute.Text); INI.WriteString("定时关机", "秒", cbo_Second.Text); INI.WriteString("到计时关机", "分", cbo1.Text); } private void ShutDown() { System.Diagnostics.Process.Start("shutdown.exe", "-s -t 1"); } private void OnTimer1(object sender,EventArgs e) { if (second > 0) second--; label1.Content = string.Format("Windows将在 {0} 关机", TimerClass.GetTimeString1(second)); if (second <= 0 && !cbo1.IsEnabled) { ShutDown(); } } int second = 0; private void Button_Click(object sender, RoutedEventArgs e) { second = Convert.ToInt32(cbo1.Text) * 60; if (second <= 0) { MessageBox.Show("数值必须大于0!"); return; } timer1.Start(); cbo1.IsEnabled = false; cancel1.IsEnabled = true; start1.IsEnabled = false; } private void Button_Click_1(object sender, RoutedEventArgs e) { label1.Content = " "; timer1.Stop(); second = 0; cbo1.IsEnabled = true; cancel1.IsEnabled = false; start1.IsEnabled = true; } private void OnTimer2(object sender, EventArgs e) { if ( DateTime.Now.Hour == Convert.ToInt32(cbo_hour.Text) && DateTime.Now.Minute == Convert.ToInt32(cbo_Minute.Text) && DateTime.Now.Second == Convert.ToInt32(cbo_Second.Text) ) { ShutDown(); } } private void Button_Click_2(object sender, RoutedEventArgs e) { int s = Convert.ToInt32(cbo_hour.Text) * 3600 + Convert.ToInt32(cbo_Minute.Text) * 60 + Convert.ToInt32(cbo_Second.Text); timer2.Start(); label2.Content = string.Format("Windows将在 {0} 关机", TimerClass.GetTimeString1(s)); btn_start.IsEnabled = false; btn_cancel.IsEnabled = true; cbo_hour.IsEnabled = false; cbo_Minute.IsEnabled = false; cbo_Second.IsEnabled = false; } private void btn_cancel_Click(object sender, RoutedEventArgs e) { label2.Content = ""; timer2.Stop(); btn_start.IsEnabled = true; btn_cancel.IsEnabled = false; cbo_hour.IsEnabled = true; cbo_Minute.IsEnabled = true; cbo_Second.IsEnabled = true; } } } using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Threading.Tasks; using System.Runtime.InteropServices; using System.Windows.Threading; using IniFiles; namespace StopWatch { /// /// TimerCtrl.xaml 的交互逻辑 /// public partial class TimerCtrl : UserControl { private DispatcherTimer timer1 = null; private DispatcherTimer timer2 = null; int SND_SYNC = 0x0000; /* play asynchronously */ //异步 int SND_ASYNC = 0x0001; int SND_LOOP = 8; [DllImport("winmm")] public static extern bool PlaySound(string szSound, IntPtr hMod, int flags); private void playSound3() { Task tsk = new Task(new Action(proc)); tsk.Start(); } private void proc() { PlaySound(@"Sound\2.wav", IntPtr.Zero, SND_SYNC); PlaySound(@"Sound\2.wav", IntPtr.Zero, SND_SYNC); PlaySound(@"Sound\2.wav", IntPtr.Zero, SND_SYNC); } public TimerCtrl() { InitializeComponent(); timer1 = new DispatcherTimer(); timer1.Tick += new EventHandler(OnTimer1); timer1.Interval = new TimeSpan(0, 0, 1); timer2 = new DispatcherTimer(); timer2.Tick += new EventHandler(OnTimer2); timer2.Interval = new TimeSpan(0, 0, 1); btn_reset1.IsEnabled = false; btn_pause1.IsEnabled = false; } int h = 0; int m = 0; int s = 0; int seconds = 0; private void OnTimer1(object sender, EventArgs e) { if (seconds < 1) { PlaySound(@"Sound\2.wav", IntPtr.Zero, SND_ASYNC); btn_start.IsEnabled = false; btn_reset1.IsEnabled = true; btn_pause1.IsEnabled = false; combobox1.IsEnabled = true; combobox2.IsEnabled = true; combobox3.IsEnabled = true; return; } seconds--; label1.Content = TimerClass.GetTimeString1(seconds); } private void btn_start_Click(object sender, RoutedEventArgs e) { h = Convert.ToInt32(combobox1.Text); m = Convert.ToInt32(combobox2.Text); s = Convert.ToInt32(combobox3.Text); seconds = h * 3600 + m * 60 + s; label1.Content = TimerClass.GetTimeString1(seconds); timer1.Start(); btn_start.IsEnabled = false; btn_reset1.IsEnabled = true; btn_pause1.IsEnabled = true; combobox1.IsEnabled = false; combobox2.IsEnabled = false; combobox3.IsEnabled = false; } private void btn_reset_Click(object sender, RoutedEventArgs e) { seconds = 0; label1.Content = TimerClass.GetTimeString1(seconds); timer1.Stop(); btn_start.IsEnabled = true; btn_reset1.IsEnabled = false; btn_pause1.IsEnabled = false; combobox1.IsEnabled = true; combobox2.IsEnabled = true; combobox3.IsEnabled = true; } private void pause1_Click(object sender, RoutedEventArgs e) { if (btn_pause1.Content.ToString() == "暂停") { timer1.Stop(); btn_pause1.Content = "继续"; } else { timer1.Start(); btn_pause1.Content = "暂停"; } } int SEC = 0; private void OnTimer2(object sender, EventArgs e) { if (SEC < 1) { timer2.Stop(); playSound3(); btn_quick.IsEnabled = true; btn_cancel2.IsEnabled = false; combobox4.IsEnabled = true; return; } SEC--; label4.Content = TimerClass.GetTimeString1(SEC); } private void Button_Click(object sender, RoutedEventArgs e) { SEC = Convert.ToInt32(combobox4.Text) * 60; timer2.Start(); combobox4.IsEnabled = false; btn_quick.IsEnabled = false; btn_cancel2.IsEnabled = true; } private void Button_Click_1(object sender, RoutedEventArgs e) { SEC = 2; label4.Content = "00:00:00"; timer2.Stop(); combobox4.IsEnabled = true; btn_quick.IsEnabled = true; } IniFile INI = new IniFile(IniFile.AppIniName); public void LoadIni() { combobox1.Text = INI.ReadString("到计时", "时", "0"); combobox2.Text = INI.ReadString("到计时", "分", "0"); combobox4.Text = INI.ReadString("快速计时", "分", "0"); } public void SaveIni() { INI.WriteString("到计时", "时", combobox1.Text); INI.WriteString("到计时", "分", combobox2.Text); INI.WriteString("到计时", "秒", combobox3.Text); INI.WriteString("快速计时", "分", combobox4.Text); } } } using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Threading; using System.Windows.Threading; namespace StopWatch { /// /// WatchCtrl.xaml 的交互逻辑 /// public partial class WatchCtrl : UserControl { public WatchCtrl() { InitializeComponent(); timer1 = new DispatcherTimer(); timer1.Tick += new EventHandler(OnTimer1); timer1.Interval = new TimeSpan(0, 0, 1); timer1_1 = new DispatcherTimer(); timer1_1.Tick += new EventHandler(OnTimer1_1); timer1_1.Interval = new TimeSpan(0, 0, 0, 100); timer2 = new DispatcherTimer(); timer2.Tick += new EventHandler(OnTimer2); timer2.Interval = new TimeSpan(0, 0, 1); } private DispatcherTimer timer1 = null; private DispatcherTimer timer1_1 = null; private DispatcherTimer timer2 = null; private void OnTimer1(object sender, EventArgs e) { second++; label1.Content = TimerClass.GetTimeString1(second) ;//DateTime.Now.ToString("h:mm:ss"); } public int second = 0; private int second1 = 0; public int count = 0; private void OnTimer1_1(object sender, EventArgs e) { //label1.Content = TimerClass.GetTimeString1(second) + "." + count.ToString();//DateTime.Now.ToString("h:mm:ss"); //count++; //if (count > 9) // count = 0; } private void OnTimer2(object sender, EventArgs e) { second1++; label2.Content = TimerClass.GetTimeString1(second1) ;//.ToString("h:mm:ss"); } private void btn_start_Click(object sender, RoutedEventArgs e) { timer1.Start(); timer2.Start(); if (btn_start.Content.ToString() == "停止") { btn_start.Content = "开始"; btn_reset.Content = "复位"; timer1.Stop(); timer2.Stop(); } else { btn_start.Content = "停止"; btn_reset.Content = "计次"; } } private int counter = 0; private void btn_reset_Click(object sender, RoutedEventArgs e) { if (btn_reset.Content.ToString() == "复位") { second = 0; second1 = 0; label1.Content = "00:00:00"; label2.Content = "00:00:00"; timer1.Stop(); timer2.Stop(); } else { if (second1 > 0) { counter++; listbox1.Items.Add(string.Format(" {0}\t{1}", counter, label2.Content)); } second1 = 0; label2.Content = "00:00:00"; } if (btn_reset.Content.ToString() == "复位" && btn_start.Content.ToString()=="开始") { listbox1.Items.Clear(); } } } }
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