Java实现一个简单的两人五子棋游戏(三) 画棋子

前面我们已经画好的棋盘,接下来要实现控制功能,主要功能:

1)选择棋子

2)画棋子

3)判断胜负

4)交换行棋方

先实现画棋子PART
------------------------------------------------------------画棋子代码示例如下------------------------------------------------------------

首先,定义一个棋子类,这个类有两个属性,棋子颜色(0-表示黑色,1-表示白色),是否落子(我计划用一个二维数组才存储棋子的落子信息)
Chessman.java
package xchen.test.simpleGobang;

public class Chessman {
	private int color;//1-white,0-black
	private boolean placed = false;
	
	public Chessman(int color,boolean placed){
		this.color=color;
		this.placed=placed;
	}

	public boolean getPlaced() {
		return placed;
	}

	public void setPlaced(boolean placed) {
		this.placed = placed;
	}

	public int getColor() {
		return color;
	}

	public void setColor(int color) {
		this.color = color;
	}	
}

接着我们上一部分的画好棋盘的代码部分,新增画棋子的代码,我用两个棋子(一白一黑,分别位于棋盘的【8,8】,【7,7】)来检验画棋子的代码
DrawChessBoard.java
package xchen.test.simpleGobang;

import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RadialGradientPaint;
import java.awt.Image;
import java.awt.Toolkit;
import java.awt.Color;
import javax.swing.JPanel;

public class DrawChessBoard extends JPanel{
	final static int BLACK=0;
	final static int WHITE=1;
	public int chessColor = BLACK;
	
	public Image boardImg;
	final private int ROWS = 19;
	Chessman[][] chessStatus=new Chessman[ROWS][ROWS];
				
	public DrawChessBoard() {
		boardImg = Toolkit.getDefaultToolkit().getImage("res/drawable/chessboard2.png");
		if(boardImg == null)
			System.err.println("png do not exist");
		
		//test draw chessman part simple
		Chessman chessman=new Chessman(0, true);
		chessStatus[7][7]=chessman;
		Chessman chessman2 = new Chessman(1, true);
        chessStatus[8][8]=chessman2;
		//test draw chessman part simple
	}	
	@Override
	protected void paintComponent(Graphics g) {
		// TODO Auto-generated method stub
		super.paintComponent(g);
		
		int imgWidth = boardImg.getHeight(this);
		int imgHeight = boardImg.getWidth(this);
		int FWidth = getWidth();
		int FHeight= getHeight();
		
		int x=(FWidth-imgWidth)/2;
		int y=(FHeight-imgHeight)/2;
		g.drawImage(boardImg, x, y, null);
		
		int margin = x;
		int span_x=imgWidth/ROWS;
		int span_y=imgHeight/ROWS;
		//画横线
		for(int i=0;i<ROWS;i++)
		{
			g.drawLine(x, y+i*span_y, FWidth-x,y+i*span_y);
		}
		//画竖线
		for(int i=0;i<ROWS;i++)
		{
			g.drawLine(x+i*span_x, y, x+i*span_x,FHeight-y);
		}
		
		//画棋子
		for(int i=0;i<ROWS;i++)
		{
			for(int j=0;j<ROWS;j++)
			{
				if(chessStatus[i][j]!=null&&chessStatus[i][j].getPlaced()==true)
				{
					System.out.println("draw chessman "+i+" "+j);
					int pos_x=x+i*span_x;
					int pos_y=y+j*span_y;
					int chessman_width=20;
					float radius_b=20;
					float radius_w=50;
					float[] fractions = new float[]{0f,1f};
					java.awt.Color[] colors_b = new java.awt.Color[]{Color.BLACK,Color.WHITE};
					Color[] colors_w = new Color[]{Color.WHITE,Color.BLACK};
					RadialGradientPaint paint;
					if(chessStatus[i][j].getColor()==1)
					{
						System.out.println("draw white chess");
						paint = new RadialGradientPaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_w*2, fractions, colors_w);
					}else{
						System.out.println("draw black chess");
						paint = new RadialGradientPaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_b*2, fractions, colors_b);
					}
					((Graphics2D)g).setPaint(paint);
					
					((Graphics2D)g).fillOval(pos_x-chessman_width/2,pos_y-chessman_width/2,chessman_width,chessman_width);
				}
			}
		}
	}
}

主模块代码不变
Main.java
package xchen.test.simpleGobang;

import java.awt.Container;
import javax.swing.JFrame;

import xchen.test.simpleGobang.DrawChessBoard;

public class Main extends JFrame{
	private DrawChessBoard drawChessBoard;
	public Main() {		
		drawChessBoard = new DrawChessBoard();
		
		//Frame标题
		setTitle("单机五子棋");
		
		Container containerPane =getContentPane();
		containerPane.add(drawChessBoard);		
	}
	public static void main(String[] args) {
		Main m = new Main();
		m.setSize(800, 800);
		m.setVisible(true);
	}
}

运行一下!

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