移动的动画
>>> from tkinter import *
>>> import time
>>> tk = Tk()
>>> canvas = Canvas(tk,width=400,height=500)
>>> canvas.pack()
>>> canvas.create_polygon(10,10,10,60,50,35)
1
>>> for x in range(0,60):
#move 第一个参数是id,后面两个是坐标
canvas.move(1,5,5)
tk.update()
time.sleep(0.5)
>>>
事件绑定
当检测到某些event时做某些动作
def movetriangle(evevt):
canva.move(1,5,0)
from tkinter import *
tk = Tk()
canvas = Canvas(tk,width=400,height=500)
canvas.pack()
canvas.create_polygon(10,10,10,60,50,35)
def movetriangle(event):
canvas.move(1,5,50)
canvas.bind_all('<KeyPress-Return>',movetriangle)
来一个实时的:
from tkinter import *
tk = Tk()
canvas = Canvas(tk,width=400,height=500)
canvas.pack()
canvas.create_polygon(10,10,10,60,50,35)
def movetriangle(event):
if event.keysym == 'Up':
canvas.move(1,0,-3)
elif event.keysym == 'Down':
canvas.move(1,5,50)
elif event.keysym == 'Left':
canvas.move(1,-3,0)
else:
canvas.move(1,3,0)
canvas.bind_all('<KeyPress-Up>',movetriangle)
canvas.bind_all('<KeyPress-Down>',movetriangle)
canvas.bind_all('<KeyPress-Left>',movetriangle)
canvas.bind_all('<KeyPress-Return>',movetriangle)
canvas.bind_all('<KeyPress-Right>',movetriangle)
move 中的id
canvas.create_polygon(10,10,10,60,50,35)
这个指令是返回一个数字,可以把这个数字赋值给一个对象:
triangle= canvas.create_polygon(10,10,10,60,50,35)
canvas.move(triangle,2,2)
itemconfig 配置里面的项目
from tkinter import *
tk = Tk()
canvas = Canvas(tk,width=400,height=500)
canvas.pack()
triangle=canvas.create_polygon(10,10,10,60,50,35)
def movetriangle(event):
if event.keysym == 'Up':
canvas.move(triangle,0,-3)
elif event.keysym == 'Down':
canvas.move(triangle,5,50)
elif event.keysym == 'Left':
canvas.move(triangle,-3,0)
else:
canvas.move(triangle,3,0)
#itemconfig 用法
canvas.itemconfig(triangle,fill = 'red')
canvas.itemconfig(triangle,outline = 'blue')
canvas.bind_all('<KeyPress-Up>',movetriangle)
canvas.bind_all('<KeyPress-Down>',movetriangle)
canvas.bind_all('<KeyPress-Left>',movetriangle)
canvas.bind_all('<KeyPress-Return>',movetriangle)
canvas.bind_all('<KeyPress-Right>',movetriangle)