1.最直接的方法performSelector:withObject:afterDelay:
这种方法的缺点:每次要为延时写一个方法
2.使用类别,用BOLCK执行
[代码]c#/cpp/oc代码:
@implementation NSObject (PerformBlockAfterDelay)
- (void)performBlock:(void (^)(void))block
afterDelay:(NSTimeInterval)delay
{
block = [[block copy] autorelease];
[self performSelector:@selector(fireBlockAfterDelay:)
withObject:block
afterDelay:delay];
}
- (void)fireBlockAfterDelay:(void (^)(void))block {
block();
}
@end
3.使用GCD
[代码]c#/cpp/oc代码:
void RunBlockAfterDelay(NSTimeInterval delay, void (^block)(void))
{
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, NSEC_PER_SEC*delay),
dispatch_get_current_queue(), block);
}
4.可能是不太好的方法,用animation的completion参数
[代码]c#/cpp/oc代码:
[UIView animateWithDuration:0.0 delay:5.0 options:UIViewAnimationOptionAllowUserInteraction animations:^{
} completion:^(BOOL finished) {
//do stuff here
}];
5.使用NSOperationQueue,在应用程序的下一个主循环执行:
[代码]c#/cpp/oc代码:
[[NSOperationQueue mainQueue] addOperationWithBlock:aBlock];
这个和调用performSelector: with afterDelay of 0.0f等价
IOS开发之延迟执行
最新推荐文章于 2023-03-19 16:59:29 发布