交通红绿灯_源代码

本人能力有限,代码写的还很次,请大家谅解。

最终效果:(如下图)

 

源代码如下:

 

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace _3._6_TrafficLight_Demo
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }
        //定义公共变量
        int time =30, result = 0;
        private void Form1_Load(object sender, EventArgs e)
        {
            timer1.Start(); //启动计时器
        }
        //窗体绘制事件
        private void Form1_Paint(object sender, PaintEventArgs e)
        {
            //自定义方法——颜色填充
            FillColor();
        }
        //红灯的计时器
        private void timer1_Tick(object sender, EventArgs e)
        {
            result = 1;
            //自定义方法——颜色填充
            FillColor();
            label1.Text = Convert.ToString(--time);
            label1.ForeColor = Color.Red;
            if (time<0)
            {
                timer1.Stop();
                timer2.Start();
                time = 10; //黄灯要显示的时间
                result = 2; //显示黄灯
                label1.Text = time.ToString();
                label1.ForeColor = Color.Yellow;
                //自定义方法——颜色填充
                FillColor();
            }
        }
        //黄灯的计时器
        private void timer2_Tick(object sender, EventArgs e)
        {
            label1.Text = Convert.ToString(--time);
            if (time<0)
            {
                timer2.Stop();
                timer3.Start();
                time = 30; //绿灯要显示的时间
                result = 3; //显示绿灯
                label1.Text = time.ToString();
                label1.ForeColor = Color.Green;
                //自定义方法——颜色填充
                FillColor();
            }
        }
        //绿灯的计时器
        private void timer3_Tick(object sender, EventArgs e)
        {
            label1.Text = Convert.ToString(--time);
            if (time < 0)
            {
                timer3.Stop();
                timer1.Start();
                time = 30; //红灯要显示的时间
                result = 1; //显示红灯
                label1.Text = time.ToString();
                label1.ForeColor = Color.Red;
                //自定义方法——颜色填充
                FillColor();
            }
        }
        //自定义方法——颜色填充
        private void FillColor()
        {
            Graphics grp = this.CreateGraphics();
            switch (result)
            {
                case 1: //红灯
                    {
                        grp.FillEllipse(Brushes.Red, 20, 20, 80, 80);
                        grp.FillEllipse(Brushes.DarkBlue, 20, 120, 80, 80);
                        grp.FillEllipse(Brushes.DarkBlue, 20, 220, 80, 80);
                        break;
                    }
                case 2: //黄灯
                    {
                        grp.FillEllipse(Brushes.DarkBlue, 20, 20, 80, 80);
                        grp.FillEllipse(Brushes.Yellow, 20, 120, 80, 80);
                        grp.FillEllipse(Brushes.DarkBlue, 20, 220, 80, 80);
                        break;
                    }
                case 3: //绿灯
                    {
                        grp.FillEllipse(Brushes.DarkBlue, 20, 20, 80, 80);
                        grp.FillEllipse(Brushes.DarkBlue, 20, 120, 80, 80);
                        grp.FillEllipse(Brushes.Green, 20, 220, 80, 80);
                        break;
                    }
                default:
                    {
                        grp.FillEllipse(Brushes.DarkBlue, 20, 20, 80, 80);
                        grp.FillEllipse(Brushes.DarkBlue, 20, 120, 80, 80);
                        grp.FillEllipse(Brushes.DarkBlue, 20, 220, 80, 80);
                        break;
                    }
            }
            grp.Dispose();
        }
    }
}

 

  • 4
    点赞
  • 20
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值