Parallax: The Race to Measure the Cosmos(Alan W. Hirshfeld)
Parallax: The Race to Measure the Cosmos(Alan W. Hirshfeld)
Parallax_The Race to Measure the Cosmos_Alan W. Hirshfeld
Parallax: The Race to Measure the Cosmos(Alan W. Hirshfeld)
Conscious Loving: The Journey to Co-Committment
It is converted from epub type.
Conscious Loving
作者: Gay Hendricks / Kathlyn Hendricks
出版社: Bantam
副标题: The Journey to Co-Commitment
出版年: 1992-2-1
页数: 304
定价: 138.00元
装帧: Paperback
ISBN: 9780553354119
Conscious Loving:The Journey to Co-Committment.epub
http://book.douban.com/subject/2388592/
Conscious Loving
作者: Gay Hendricks / Kathlyn Hendricks
出版社: Bantam
副标题: The Journey to Co-Commitment
出版年: 1992-2-1
页数: 304
定价: 138.00元
装帧: Paperback
ISBN: 9780553354119
21世纪100个交叉科学难题
21世纪100个交叉科学难题.pdf
其他下载地址:
http://pan.baidu.com/s/1o703qP0
http://vdisk.weibo.com/s/d6FoUQwh1a4HF
Production Rendering Design and Implementation
This book on rendering considers REAL rendering systems,integrating complex geometry, procedural shading, and globalillumination. It is edited by Ian Stephenson, but each chapter has beenwritten by a software developer currently working on commercialrendering software. It includes contributions from Mark Elendt(SideFX), Rick LaMont(DotC), Scott Iversion(SiTeX Graphics), PaulGregory(Aqsis), Jacopo Pantalioni(LightFlow), and Matthew Bentham(ART).
You can order (or just get more info) from the Springer web site. It's also available through amazon, and all good bookshops.
fluid books2
fluids_notes.pdf
Fluid Dynamics - Theory, Computation And Numerical Simulation 09A.pdf
fluid books
Allen__Tildesley._Computer_simulation_of_liquids.djvu
Computational Methods for Fluid Dynamics.pdf
Behavioral.Mathematics.for.Game.AI
<Behavioral.Mathematics.for.Game.AI.pdf>
build OpenEXR1.6.1 (vc2005.windowsXP.x32 )
build OpenEXR1.6.1 (vc2005.windowsXP.x32 )
Mental ray Custom Shader 主函数和参数的命名
http://blog.csdn.net/yaoyansi/archive/2009/10/15/4676968.aspx
Realtime camera.[book&code]
emule上下载的,code在这里http://code.google.com/p/realtimecameras/,官网:http://www.realtimecameras.com
Real Time 3D Terrain Engines Using C++ And Dx9.src.(full)
网上和emule上的该书的code都不全,这是个完全版的。但编译时需要使用dxsdk较早的版本(应该是dx8.*)。
cloth demo 更新
原先的资源相对路径有问题,现在更新了。。。。。。。。。。。
glest-vc-proj
glest-3.1.2-编译所需资源-2.vc2005,vc2008的.sln
详见http://blog.csdn.net/yaoyansi/archive/2008/03/19/2195610.aspx
win32-glest-deps.rar
glest-3.1.2-编译所需的库文件,详见http://blog.csdn.net/yaoyansi/archive/2008/03/19/2195610.aspx
ode cloth and soft body Demo
自己设计的cloth mesh 和soft body,<br>http://blog.csdn.net/yaoyansi/archive/2007/09/05/1774002.aspx
port machinations0.34 to vc2005
port RTS game machinations v0.34 to vc2005,<br>details:<br>http://blog.csdn.net/yaoyansi/archive/2008/04/15/2292411.aspx
warzone2.1beta编译相关文件
简化warzone编译过程的文件,详见<br>http://blog.csdn.net/yaoyansi/archive/2008/04/04/2248806.aspx
boswars-2.4.1-src-Dependences
boswars is a open source RTS game. i compile the source code easily with this dependence.I can't find these *.lib on the offical web sit, there is only source packages, and it is painful to build these external libs!<br>so,take it, and enjoy your life!
GameState demo
Port GameState Demo(use OIS) to OGRE SDK1.4.5<br><br>the orignol demo is here<br>tutorial :<br>http://www.ogre3d.org/wiki/index.php/Using_OIS<br>demo:<br>http://dev.neoharmonix.net/ois-example.zip<br><br>But i can't compile the demo with OGRE SDK1.4.5<br>I make a little change, and it works well with OGRE SDK 1.4.5.<br>I am very happy to share this code with you, if it is useful for you.<br>Good Luck!