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Source Code and Resources to compile examples of articles |
Used in vseeh become a full framework . |
All textures to articles - Texture-1 , Texture-2 and Texture-3 . |
Source code for my books |
"Расширения OpenGL" (включая поддержку Mac OS X). Uploaded the complete source code of programs from the book "Extensions OpenGL" (including support for Mac OS X). |
Uploaded compiled engine from the book "Drawing three-dimensional computer game based on OPENGL". |
Uploaded small set of textures for the book "Drawing three-dimensional computer game based on OPENGL", as well as several models . |
Full source code for the book "Drawing three-dimensional computer games based on OpenGL" - the main code and the libraries used |
Examples of work with the glut of the book "Drawing three-dimensional computer games based on OpenGL". |
The source code of the programs from the book "Computer Graphics. Polygonal Models. |
The source code of the programs from the book "Computer Graphics. Dynamics. realistic images. |
Resolved GLSL-shaders to the book "Extensions OpenGL". |
Misc |
Исходники к скринсейверу Rain . Sources for screensavers Rain . |
Published realization in C + + (in the form of class) improved noise function Improved noise- , Java-based code Ken Perlin. |
Uploaded a new screensaver - Rain . |
Living in a rotating 4-dimensional cube - binary , source , and Screenshot |
Mac OS X Mac OS X |
The source code for the article about using Bezier curves in Mac OS X . |
The source code to the article Programming for Mac OS X Cocoa - Work with resources . |
The source code to the article Programming for Mac OS X Cocoa - do calculator . |
The source code to the article Programming for Mac OS X Cocoa - write Dolphins . |
The source code to the article Programming for Mac OS X write OpenGL-applications using GLUT . |
The source code ( part 1 , part 2 , part 3 and part 4 ) to the article Programming for Mac OS X - OpenGL-write the application using Cocoa . |
Full source code for the book "Extensions OpenGL" in a version for Mac OS X (Intel only). Instructions for installing the necessary libraries. |
Full source code for the book "Developing and debugging shaders in versions for Mac OS X (Intel only). Instructions for installing the necessary libraries. |
Tools & Libraries Tools & Libraries |
Library libTexture to work with textures, is supported by virtually all the load tga and bmp formats, the creation of cubic maps, including the normalizing map. Library operates as a Windows, Linux and Mac OS X (Intel). |
Library libExt to work with major extensions of OpenGL, also supports both Windows, Linux and Mac OS X (Intel). |
Library libMesh to work with meshami, supported basic formats - ase, 3ds, lwo, md3, md5. Works on Windows, Linux and Mac OS X (Intel). |
A small library of classes for working with 2-3-4-dimensional vectors, quaternions and matrices (supports Windows, Linux and Mac OS X (Intel)). |
A small library of classes for working with shaders in OpenGL -, GLSL, Cg, ARB_vertex_program, ARB_fragment_program, (supports Windows, Linux and Mac OS X (Intel)). |
Library FrameBuffer to work with the expansion EXT_framebuffer_object (supports Windows, Linux and Mac OS X (Intel)). |
Uploaded a patch to the library Python Image Library , allows you to save RGB (24-bit) and RGBA (32 bit) image format TGA. This file should be rewritten in a subdirectory Lib / site-packages / PIL / directory Python. |
The noise function (noise) - source |
It knows how to pump from the Internet describing extensions. Adapted from delphigl. |
OpenGL Typical examples of OpenGL |
Overlaid the presentation of his lecture "Visual Effects", delivered yesterday in the course "Programming the GPU". |