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Source Code and Resources to compile examples of articles

Used in vseeh become a full framework .

All textures to articles - Texture-1 , Texture-2 and Texture-3 .

 

Source code for my books

"Расширения OpenGL" (включая поддержку Mac OS X). Uploaded the complete source code of programs from the book "Extensions OpenGL" (including support for Mac OS X).

Uploaded compiled engine from the book "Drawing three-dimensional computer game based on OPENGL".

Uploaded small set of textures for the book "Drawing three-dimensional computer game based on OPENGL", as well as several models .

Full source code for the book "Drawing three-dimensional computer games based on OpenGL" - the main code and the libraries used

Examples of work with the glut of the book "Drawing three-dimensional computer games based on OpenGL".

The source code of the programs from the book "Computer Graphics. Polygonal Models.

The source code of the programs from the book "Computer Graphics. Dynamics. realistic images.

Resolved GLSL-shaders to the book "Extensions OpenGL".

 

Source code and binaries to articles

Sources for article use glew libraries , precompiled examples for Windows , Linux .

Bitonicheskaya sorting. , precompiled examples for Windows , Linux and Mac OS X .

Sources for the article on the use of the library pyopengl .

The source for the article on the use of the library DevIL , precompiled examples for Windows , Linux and Mac OS X .

Sources for the article about the rendering to vertex buffer , precompiled examples for Windows , Linux and Mac OS X .

An example of the use of PCF (Percentage Closer Filtering) . Precompiled examples for Windows , Linux and Mac OS X .

Sources for the article on rendering of the sky , precompiled examples for Windows , Linux and Mac OS X .

Sources for the article on Hight Dynamic Range (HDR) Rendering , precompiled examples for Windows , Linux and Mac OS X .

Sources for the article on Variance Shadow Maps (VSM) , precompiled examples for Windows , Linux and Mac OS X .

Sources for an article on rendering to multiple framebuffer (MRT, Multiple Render Targets) , precompiled examples for Windows , Linux and Mac OS X .

Sources for the article on the use of OpenAL libraries , precompiled examples for Windows , Linux and Mac OS X .

Sources for the article on the use of OpenAL 1.1 and expansion EXT_ALC_EFX , precompiled examples for Windows .

Sources for the article on texture rectangles in OpenGL , precompiled examples for Windows , Linux and Mac OS X .

Sources for the article on Extended Cartoon Rendering , precompiled examples for Windows , Linux and Mac OS X .

Sources for the article on skeletal animation , precompiled examples for Windows , Linux and Mac OS X .

Sources for the article on Constructive Solid Geometry , precompiled examples for Windows , Linux and Mac OS X .

Sources for the article on Depth peel , precompiled examples for Windows , Linux and Mac OS X .

Sources for the article on the Fresnel coefficients , compiled examples for Windows , Linux and Mac OS X .

Sources for the article on rendering plants , precompiled examples for Windows , Linux and Mac OS X .

Sources for the article on L-systems , compiled examples for Windows , Linux and Mac OS X .

The source for an article on texture bombing , compiled examples for Windows , Linux and Mac OS X .

Sources for the article on rendering reflections in the texture , precompiled examples for Windows , Linux and Mac OS X .

Sources for the article on the construction of cellular textures , precompiled examples for Windows , Linux and Mac OS X .

Sources for the article on the expansion EXT_framebuffer_object .

Sources for the article on parallex, relief, parallax occlusion Mapping , precompiled examples for Windows , Linux and Mac OS X .

Sources for the article on the use of the library are called Audiere , precompiled examples for Windows , Linux .

Sources for the article on the construction of shadows using shadow volumes , compiled examples for Windows , Linux and Mac OS X .

Sources for the article on rendering fur , precompiled examples for Windows , Linux and Mac OS X .

Sources for the article on the combustion-like effects in the game DooM III , compiled examples for Windows , Linux and Mac OS X .

 

Misc

Исходники к скринсейверу Rain . Sources for screensavers Rain .

Published realization in C + + (in the form of class) improved noise function Improved noise- , Java-based code Ken Perlin.

Uploaded a new screensaver - Rain .

Living in a rotating 4-dimensional cube - binary , source , and Screenshot

 

Mac OS X Mac OS X

The source code for the article about using Bezier curves in Mac OS X .

The source code to the article Programming for Mac OS X Cocoa - Work with resources .

The source code to the article Programming for Mac OS X Cocoa - do calculator .

The source code to the article Programming for Mac OS X Cocoa - write Dolphins .

The source code to the article Programming for Mac OS X write OpenGL-applications using GLUT .

The source code ( part 1 , part 2 , part 3 and part 4 ) to the article Programming for Mac OS X - OpenGL-write the application using Cocoa .

Full source code for the book "Extensions OpenGL" in a version for Mac OS X (Intel only). Instructions for installing the necessary libraries.

Full source code for the book "Developing and debugging shaders in versions for Mac OS X (Intel only). Instructions for installing the necessary libraries.

 

Tools & Libraries Tools & Libraries

Library libTexture to work with textures, is supported by virtually all the load tga and bmp formats, the creation of cubic maps, including the normalizing map. Library operates as a Windows, Linux and Mac OS X (Intel).

Library libExt to work with major extensions of OpenGL, also supports both Windows, Linux and Mac OS X (Intel).

Library libMesh to work with meshami, supported basic formats - ase, 3ds, lwo, md3, md5. Works on Windows, Linux and Mac OS X (Intel).

A small library of classes for working with 2-3-4-dimensional vectors, quaternions and matrices (supports Windows, Linux and Mac OS X (Intel)).

A small library of classes for working with shaders in OpenGL -, GLSL, Cg, ARB_vertex_program, ARB_fragment_program, (supports Windows, Linux and Mac OS X (Intel)).

Library FrameBuffer to work with the expansion EXT_framebuffer_object (supports Windows, Linux and Mac OS X (Intel)).

Uploaded a patch to the library Python Image Library , allows you to save RGB (24-bit) and RGBA (32 bit) image format TGA. This file should be rewritten in a subdirectory Lib / site-packages / PIL / directory Python.

The noise function (noise) - source

It knows how to pump from the Internet describing extensions. Adapted from delphigl.

 

OpenGL Typical examples of OpenGL

Overlaid the presentation of his lecture "Visual Effects", delivered yesterday in the course "Programming the GPU".

 

 

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