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yaoyansi的专栏

搬家至http://www.cnblogs.com/yaoyansi/

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转载 Blackboard Pattern

[from http://www.xue5.com/itedu/200707/130364.html]黑板模式是一种常用的架构模式,应用中的多种不同数据处理逻辑相互影响和协同来完成数据分析处理。就好像多位不同的专家在同一黑板上交流思想,每个专家都可以获得别的专家写在黑板上的信息,同时也可以用自己的分析去更新黑板上的信息,从而影响其它专家。在实际应用中常见的实现模式有:A 利用数据库利用数据库充当黑

2008-10-12 18:48:00 1589

转载 当世5大开源跨平台射击型游戏

[ from:http://news.csdn.net/n/20080912/119001.html ]1、OpenArena。 http://openarena.ws/news.htmlOpenArena是一个QuakeIII Arena(雷神之锤3竞技场)的开源内容包,在GPL协议下发布,可以有效地创建一个独立的开源游戏。这意味着什么呢?意味着他是免费的,不需要 QuakeIII

2008-10-06 23:13:00 1633 1

Parallax: The Race to Measure the Cosmos(Alan W. Hirshfeld)

Parallax: The Race to Measure the Cosmos(Alan W. Hirshfeld)

2016-10-05

Parallax_The Race to Measure the Cosmos_Alan W. Hirshfeld

Parallax: The Race to Measure the Cosmos(Alan W. Hirshfeld)

2016-10-05

Conscious Loving: The Journey to Co-Committment

It is converted from epub type. Conscious Loving 作者: Gay Hendricks / Kathlyn Hendricks 出版社: Bantam 副标题: The Journey to Co-Commitment 出版年: 1992-2-1 页数: 304 定价: 138.00元 装帧: Paperback ISBN: 9780553354119

2016-03-25

Conscious Loving:The Journey to Co-Committment.epub

http://book.douban.com/subject/2388592/ Conscious Loving 作者: Gay Hendricks / Kathlyn Hendricks 出版社: Bantam 副标题: The Journey to Co-Commitment 出版年: 1992-2-1 页数: 304 定价: 138.00元 装帧: Paperback ISBN: 9780553354119

2016-03-25

21世纪100个交叉科学难题

21世纪100个交叉科学难题.pdf 其他下载地址: http://pan.baidu.com/s/1o703qP0 http://vdisk.weibo.com/s/d6FoUQwh1a4HF

2016-01-22

Production Rendering Design and Implementation

This book on rendering considers REAL rendering systems,integrating complex geometry, procedural shading, and globalillumination. It is edited by Ian Stephenson, but each chapter has beenwritten by a software developer currently working on commercialrendering software. It includes contributions from Mark Elendt(SideFX), Rick LaMont(DotC), Scott Iversion(SiTeX Graphics), PaulGregory(Aqsis), Jacopo Pantalioni(LightFlow), and Matthew Bentham(ART). You can order (or just get more info) from the Springer web site. It's also available through amazon, and all good bookshops.

2013-07-10

fluid books2

fluids_notes.pdf Fluid Dynamics - Theory, Computation And Numerical Simulation 09A.pdf

2010-06-23

fluid books

Allen__Tildesley._Computer_simulation_of_liquids.djvu Computational Methods for Fluid Dynamics.pdf

2010-06-23

Behavioral.Mathematics.for.Game.AI

<Behavioral.Mathematics.for.Game.AI.pdf>

2010-05-11

build OpenEXR1.6.1 (vc2005.windowsXP.x32 )

build OpenEXR1.6.1 (vc2005.windowsXP.x32 )

2010-04-23

Nucleus-JosStam and Mathematical.Methods.of.Classical.Mechanics.(2nd.Edition)

Nucleus-JosStam Mathematical.Methods.of.Classical.Mechanics.(2nd.Edition)

2010-04-15

Mental ray Custom Shader 主函数和参数的命名

http://blog.csdn.net/yaoyansi/archive/2009/10/15/4676968.aspx

2009-10-15

Realtime camera.[book&code]

emule上下载的,code在这里http://code.google.com/p/realtimecameras/,官网:http://www.realtimecameras.com

2009-10-12

Real Time 3D Terrain Engines Using C++ And Dx9.src.(full)

网上和emule上的该书的code都不全,这是个完全版的。但编译时需要使用dxsdk较早的版本(应该是dx8.*)。

2009-10-09

cloth demo 更新

原先的资源相对路径有问题,现在更新了。。。。。。。。。。。

2009-08-31

glest-vc-proj

glest-3.1.2-编译所需资源-2.vc2005,vc2008的.sln 详见http://blog.csdn.net/yaoyansi/archive/2008/03/19/2195610.aspx

2008-10-19

win32-glest-deps.rar

glest-3.1.2-编译所需的库文件,详见http://blog.csdn.net/yaoyansi/archive/2008/03/19/2195610.aspx

2008-10-19

ode cloth and soft body Demo

自己设计的cloth mesh 和soft body,<br>http://blog.csdn.net/yaoyansi/archive/2007/09/05/1774002.aspx

2008-06-26

port machinations0.34 to vc2005

port RTS game machinations v0.34 to vc2005,<br>details:<br>http://blog.csdn.net/yaoyansi/archive/2008/04/15/2292411.aspx

2008-04-15

warzone2.1beta编译相关文件

简化warzone编译过程的文件,详见<br>http://blog.csdn.net/yaoyansi/archive/2008/04/04/2248806.aspx

2008-04-04

boswars-2.4.1-src-Dependences

boswars is a open source RTS game. i compile the source code easily with this dependence.I can't find these *.lib on the offical web sit, there is only source packages, and it is painful to build these external libs!<br>so,take it, and enjoy your life!

2007-12-31

GameState demo

Port GameState Demo(use OIS) to OGRE SDK1.4.5<br><br>the orignol demo is here<br>tutorial :<br>http://www.ogre3d.org/wiki/index.php/Using_OIS<br>demo:<br>http://dev.neoharmonix.net/ois-example.zip<br><br>But i can't compile the demo with OGRE SDK1.4.5<br>I make a little change, and it works well with OGRE SDK 1.4.5.<br>I am very happy to share this code with you, if it is useful for you.<br>Good Luck!

2007-12-26

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