Android高斯模糊、高斯平滑(Gaussian Blur)【2】

Android高斯模糊、高斯平滑(Gaussian Blur)【2】

Android上的高斯模糊效果实现,策略不唯一,在github上有一个开源的实现算法:
https://github.com/paveldudka/blurring
性能上对附录参考文章【1】进行了改进和提升。
Java代码:

package zhangphil.blur;

import android.widget.ImageView;
import android.widget.TextView;
import android.annotation.TargetApi;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.drawable.BitmapDrawable;
import android.os.Build;
import android.os.Bundle;
import android.view.View;
import android.view.ViewTreeObserver;

public class MainActivity extends Activity {
	
	private ImageView image;
	private TextView text;

	@Override
	public void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);

		setContentView(R.layout.activity_main);

		image = (ImageView) findViewById(R.id.image);
		text = (TextView) findViewById(R.id.text);
		image.setImageResource(R.drawable.pic);
		
		applyBlur();
	}

	private void applyBlur() {
		image.getViewTreeObserver().addOnPreDrawListener(new ViewTreeObserver.OnPreDrawListener() {
			@Override
			public boolean onPreDraw() {
				image.getViewTreeObserver().removeOnPreDrawListener(this);
				image.buildDrawingCache();

				Bitmap bmp = image.getDrawingCache();
				blur(bmp, text);
				
				return true;
			}
		});
	}

	
	//为一个view增加一个以Bitmap bkg为底的高斯模糊图
	@TargetApi(Build.VERSION_CODES.JELLY_BEAN)
	private void blur(Bitmap bkg, View view) {
		float scaleFactor = 1;
		float radius = 20;
		
		//性能优先。如果换成这组数据,则速度明显提高
		//	scaleFactor = 8;
		//	radius = 2;

		Bitmap overlay = Bitmap.createBitmap((int) (view.getMeasuredWidth() / scaleFactor),(int) (view.getMeasuredHeight() / scaleFactor), Bitmap.Config.ARGB_8888);
		Canvas canvas = new Canvas(overlay);
		canvas.translate(-view.getLeft() / scaleFactor, -view.getTop() / scaleFactor);
		canvas.scale(1 / scaleFactor, 1 / scaleFactor);
		Paint paint = new Paint();
		paint.setFlags(Paint.FILTER_BITMAP_FLAG);
		canvas.drawBitmap(bkg, 0, 0, paint);

		overlay = FastBlur.doBlur(overlay, (int) radius, true);
		
		view.setBackground(new BitmapDrawable(getResources(), overlay));
	}
}


布局文件:

<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent" >

    <ImageView
        android:id="@+id/image"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:src="@drawable/pic" />

    <TextView
        android:id="@+id/text"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_gravity="center"
        android:gravity="center"
        android:padding="5dip"
        android:text="Zhang Phil @ CSDN"
        android:textColor="@android:color/white"
        android:textSize="25sp"
        android:textStyle="bold" />

</FrameLayout>

FastBlur.java工具类:

package zhangphil.blur;

import android.graphics.Bitmap;
import android.util.Log;

public class FastBlur {
	
	public Bitmap fastblur(Bitmap sentBitmap, int radius) {

        // Stack Blur v1.0 from
        // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
        //
        // Java Author: Mario Klingemann <mario at quasimondo.com>
        // http://incubator.quasimondo.com
        // created Feburary 29, 2004
        // Android port : Yahel Bouaziz <yahel at kayenko.com>
        // http://www.kayenko.com
        // ported april 5th, 2012

        // This is a compromise between Gaussian Blur and Box blur
        // It creates much better looking blurs than Box Blur, but is
        // 7x faster than my Gaussian Blur implementation.
        //
        // I called it Stack Blur because this describes best how this
        // filter works internally: it creates a kind of moving stack
        // of colors whilst scanning through the image. Thereby it
        // just has to add one new block of color to the right side
        // of the stack and remove the leftmost color. The remaining
        // colors on the topmost layer of the stack are either added on
        // or reduced by one, depending on if they are on the right or
        // on the left side of the stack.
        //
        // If you are using this algorithm in your code please add
        // the following line:
        //
        // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>

        Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);

        if (radius < 1) {
            return (null);
        }

        int w = bitmap.getWidth();
        int h = bitmap.getHeight();

        int[] pix = new int[w * h];
        Log.e("pix", w + " " + h + " " + pix.length);
        bitmap.getPixels(pix, 0, w, 0, 0, w, h);

        int wm = w - 1;
        int hm = h - 1;
        int wh = w * h;
        int div = radius + radius + 1;

        int r[] = new int[wh];
        int g[] = new int[wh];
        int b[] = new int[wh];
        int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
        int vmin[] = new int[Math.max(w, h)];

        int divsum = (div + 1) >> 1;
        divsum *= divsum;
        int dv[] = new int[256 * divsum];
        for (i = 0; i < 256 * divsum; i++) {
            dv[i] = (i / divsum);
        }

        yw = yi = 0;

        int[][] stack = new int[div][3];
        int stackpointer;
        int stackstart;
        int[] sir;
        int rbs;
        int r1 = radius + 1;
        int routsum, goutsum, boutsum;
        int rinsum, ginsum, binsum;

        for (y = 0; y < h; y++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            for (i = -radius; i <= radius; i++) {
                p = pix[yi + Math.min(wm, Math.max(i, 0))];
                sir = stack[i + radius];
                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);
                rbs = r1 - Math.abs(i);
                rsum += sir[0] * rbs;
                gsum += sir[1] * rbs;
                bsum += sir[2] * rbs;
                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }
            }
            stackpointer = radius;

            for (x = 0; x < w; x++) {

                r[yi] = dv[rsum];
                g[yi] = dv[gsum];
                b[yi] = dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (y == 0) {
                    vmin[x] = Math.min(x + radius + 1, wm);
                }
                p = pix[yw + vmin[x]];

                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[(stackpointer) % div];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi++;
            }
            yw += w;
        }
        for (x = 0; x < w; x++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            yp = -radius * w;
            for (i = -radius; i <= radius; i++) {
                yi = Math.max(0, yp) + x;

                sir = stack[i + radius];

                sir[0] = r[yi];
                sir[1] = g[yi];
                sir[2] = b[yi];

                rbs = r1 - Math.abs(i);

                rsum += r[yi] * rbs;
                gsum += g[yi] * rbs;
                bsum += b[yi] * rbs;

                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }

                if (i < hm) {
                    yp += w;
                }
            }
            yi = x;
            stackpointer = radius;
            for (y = 0; y < h; y++) {
                // Preserve alpha channel: ( 0xff000000 & pix[yi] )
                pix[yi] = ( 0xff000000 & pix[yi] ) | ( dv[rsum] << 16 ) | ( dv[gsum] << 8 ) | dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (x == 0) {
                    vmin[y] = Math.min(y + r1, hm) * w;
                }
                p = x + vmin[y];

                sir[0] = r[p];
                sir[1] = g[p];
                sir[2] = b[p];

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[stackpointer];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi += w;
            }
        }

        Log.e("pix", w + " " + h + " " + pix.length);
        bitmap.setPixels(pix, 0, w, 0, 0, w, h);

        return (bitmap);
    }


	public static Bitmap doBlur(Bitmap sentBitmap, int radius,
			boolean canReuseInBitmap) {

		// Stack Blur v1.0 from
		// http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
		//
		// Java Author: Mario Klingemann <mario at quasimondo.com>
		// http://incubator.quasimondo.com
		// created Feburary 29, 2004
		// Android port : Yahel Bouaziz <yahel at kayenko.com>
		// http://www.kayenko.com
		// ported april 5th, 2012

		// This is a compromise between Gaussian Blur and Box blur
		// It creates much better looking blurs than Box Blur, but is
		// 7x faster than my Gaussian Blur implementation.
		//
		// I called it Stack Blur because this describes best how this
		// filter works internally: it creates a kind of moving stack
		// of colors whilst scanning through the image. Thereby it
		// just has to add one new block of color to the right side
		// of the stack and remove the leftmost color. The remaining
		// colors on the topmost layer of the stack are either added on
		// or reduced by one, depending on if they are on the right or
		// on the left side of the stack.
		//
		// If you are using this algorithm in your code please add
		// the following line:
		//
		// Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>

		Bitmap bitmap;
		if (canReuseInBitmap) {
			bitmap = sentBitmap;
		} else {
			bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
		}

		if (radius < 1) {
			return (null);
		}

		int w = bitmap.getWidth();
		int h = bitmap.getHeight();

		int[] pix = new int[w * h];
		bitmap.getPixels(pix, 0, w, 0, 0, w, h);

		int wm = w - 1;
		int hm = h - 1;
		int wh = w * h;
		int div = radius + radius + 1;

		int r[] = new int[wh];
		int g[] = new int[wh];
		int b[] = new int[wh];
		int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
		int vmin[] = new int[Math.max(w, h)];

		int divsum = (div + 1) >> 1;
		divsum *= divsum;
		int dv[] = new int[256 * divsum];
		for (i = 0; i < 256 * divsum; i++) {
			dv[i] = (i / divsum);
		}

		yw = yi = 0;

		int[][] stack = new int[div][3];
		int stackpointer;
		int stackstart;
		int[] sir;
		int rbs;
		int r1 = radius + 1;
		int routsum, goutsum, boutsum;
		int rinsum, ginsum, binsum;

		for (y = 0; y < h; y++) {
			rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
			for (i = -radius; i <= radius; i++) {
				p = pix[yi + Math.min(wm, Math.max(i, 0))];
				sir = stack[i + radius];
				sir[0] = (p & 0xff0000) >> 16;
				sir[1] = (p & 0x00ff00) >> 8;
				sir[2] = (p & 0x0000ff);
				rbs = r1 - Math.abs(i);
				rsum += sir[0] * rbs;
				gsum += sir[1] * rbs;
				bsum += sir[2] * rbs;
				if (i > 0) {
					rinsum += sir[0];
					ginsum += sir[1];
					binsum += sir[2];
				} else {
					routsum += sir[0];
					goutsum += sir[1];
					boutsum += sir[2];
				}
			}
			stackpointer = radius;

			for (x = 0; x < w; x++) {

				r[yi] = dv[rsum];
				g[yi] = dv[gsum];
				b[yi] = dv[bsum];

				rsum -= routsum;
				gsum -= goutsum;
				bsum -= boutsum;

				stackstart = stackpointer - radius + div;
				sir = stack[stackstart % div];

				routsum -= sir[0];
				goutsum -= sir[1];
				boutsum -= sir[2];

				if (y == 0) {
					vmin[x] = Math.min(x + radius + 1, wm);
				}
				p = pix[yw + vmin[x]];

				sir[0] = (p & 0xff0000) >> 16;
				sir[1] = (p & 0x00ff00) >> 8;
				sir[2] = (p & 0x0000ff);

				rinsum += sir[0];
				ginsum += sir[1];
				binsum += sir[2];

				rsum += rinsum;
				gsum += ginsum;
				bsum += binsum;

				stackpointer = (stackpointer + 1) % div;
				sir = stack[(stackpointer) % div];

				routsum += sir[0];
				goutsum += sir[1];
				boutsum += sir[2];

				rinsum -= sir[0];
				ginsum -= sir[1];
				binsum -= sir[2];

				yi++;
			}
			yw += w;
		}
		for (x = 0; x < w; x++) {
			rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
			yp = -radius * w;
			for (i = -radius; i <= radius; i++) {
				yi = Math.max(0, yp) + x;

				sir = stack[i + radius];

				sir[0] = r[yi];
				sir[1] = g[yi];
				sir[2] = b[yi];

				rbs = r1 - Math.abs(i);

				rsum += r[yi] * rbs;
				gsum += g[yi] * rbs;
				bsum += b[yi] * rbs;

				if (i > 0) {
					rinsum += sir[0];
					ginsum += sir[1];
					binsum += sir[2];
				} else {
					routsum += sir[0];
					goutsum += sir[1];
					boutsum += sir[2];
				}

				if (i < hm) {
					yp += w;
				}
			}
			yi = x;
			stackpointer = radius;
			for (y = 0; y < h; y++) {
				// Preserve alpha channel: ( 0xff000000 & pix[yi] )
				pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16)
						| (dv[gsum] << 8) | dv[bsum];

				rsum -= routsum;
				gsum -= goutsum;
				bsum -= boutsum;

				stackstart = stackpointer - radius + div;
				sir = stack[stackstart % div];

				routsum -= sir[0];
				goutsum -= sir[1];
				boutsum -= sir[2];

				if (x == 0) {
					vmin[y] = Math.min(y + r1, hm) * w;
				}
				p = x + vmin[y];

				sir[0] = r[p];
				sir[1] = g[p];
				sir[2] = b[p];

				rinsum += sir[0];
				ginsum += sir[1];
				binsum += sir[2];

				rsum += rinsum;
				gsum += ginsum;
				bsum += binsum;

				stackpointer = (stackpointer + 1) % div;
				sir = stack[stackpointer];

				routsum += sir[0];
				goutsum += sir[1];
				boutsum += sir[2];

				rinsum -= sir[0];
				ginsum -= sir[1];
				binsum -= sir[2];

				yi += w;
			}
		}

		bitmap.setPixels(pix, 0, w, 0, 0, w, h);

		return (bitmap);
	}
}


处理前的图片pic.png:



代码运行结果:


附录参考文章:
【文章1】《Android高斯模糊、高斯平滑(Gaussian Blur)【1】》链接地址:http://blog.csdn.net/zhangphil/article/details/49981499

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