Design Pattern 4-flyweight

using System;

namespace Pattern
{
 /// <summary>
 /// Summary description for Class1.
 /// </summary>
 public interface flyweight
 {
  void act();
 }
 public class Concerateflyweight:flyweight
 {
  public Concerateflyweight()
  {
  }
  public void act()
  {
   System.Console.WriteLine("Concerate flyweight");
  }
 }
 public class flyweightFactory
 {

  System.Collections.Hashtable ht=new System.Collections.Hashtable();
  public  flyweightFactory()
  {
  }
  public flyweight getinstance(string key)
  {
   if (ht[key]==null)
   {
    ht.Add(key,new Concerateflyweight());
   }
   return (flyweight)ht[key];

  }
 }
}
    //享元模式 
   flyweightFactory factory=new flyweightFactory();
  Console.WriteLine(factory.getinstance("aaa").GetHashCode().ToString());
 Console.WriteLine(factory.getinstance("bbb").GetHashCode().ToString());
 Console.WriteLine(factory.getinstance("aaa").GetHashCode().ToString());

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值