前言
很高兴来到csdn!能够和大家一起分享和学习,在接下来的一段时间我将和大家一起学习计算机相关技术,也希望以后能够和大家分享更多(未接触)知识!在接下来的这个寒假期间,我也将更新一些关于我最近一段时间学的知识,还有最近,我正在学习前端,如果有一些大佬可以指点一下我,我会非常欢迎并感谢的!
知识分享
1.爱心代码
插曲
最近一段时间网上最火的一部剧关于点燃了我,温暖了我这部电视剧,剧中主角李峋用用代码实现了动态爱心代码实现,让很多学计算机同学都在深刻的琢磨着,也让很多不是计算机专业的的人,痴迷计算机。
这个图其实是动态的,只是本人目前还不知道如何将动态图展现出来!大家先凑活一下看看吧,如果可以的话大家复制代码去运行就可以看到动态结果了。
下面就有关于李峋代码的python实现版:
import random
from math import sin, cos, pi, log
from tkinter import *
CANVAS_WIDTH = 640 # 画布的宽
CANVAS_HEIGHT = 480 # 画布的高
CANVAS_CENTER_X = CANVAS_WIDTH / 2 # 画布中心的X轴坐标
CANVAS_CENTER_Y = CANVAS_HEIGHT / 2 # 画布中心的Y轴坐标
IMAGE_ENLARGE = 11 # 放大比例
HEART_COLOR = "red" # 心的颜色
def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):
"""
“爱心函数生成器”
:param shrink_ratio: 放大比例
:param t: 参数
:return: 坐标
"""
# 基础函数
x = 16 * (sin(t) ** 3)
y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))
# 放大
x *= shrink_ratio
y *= shrink_ratio
# 移到画布中央
x += CANVAS_CENTER_X
y += CANVAS_CENTER_Y
return int(x), int(y)
def scatter_inside(x, y, beta=0.15):
"""
随机内部扩散
:param x: 原x
:param y: 原y
:param beta: 强度
:return: 新坐标
"""
ratio_x = - beta * log(random.random())
ratio_y = - beta * log(random.random())
dx = ratio_x * (x - CANVAS_CENTER_X)
dy = ratio_y * (y - CANVAS_CENTER_Y)
return x - dx, y - dy
def shrink(x, y, ratio):
"""
抖动
:param x: 原x
:param y: 原y
:param ratio: 比例
:return: 新坐标
"""
force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6) # 这个参数...
dx = ratio * force * (x - CANVAS_CENTER_X)
dy = ratio * force * (y - CANVAS_CENTER_Y)
return x - dx, y - dy
def curve(p):
"""
自定义曲线函数,调整跳动周期
:param p: 参数
:return: 正弦
"""
return 4 * (2 * sin(4 * p)) / (2 * pi)
class Heart:
"""
爱心类
"""
def __init__(self, generate_frame=20):
self._points = set() # 原始爱心坐标集合
self._edge_diffusion_points = set() # 边缘扩散效果点坐标集合
self._center_diffusion_points = set() # 中心扩散效果点坐标集合
self.all_points = {} # 每帧动态点坐标
self.build(2000)
self.random_halo = 1000
self.generate_frame = generate_frame
for frame in range(generate_frame):
self.calc(frame)
def build(self, number):
# 爱心
for _ in range(number):
t = random.uniform(0, 2 * pi) # 随机不到的地方造成爱心有缺口
x, y = heart_function(t)
self._points.add((x, y))
# 爱心内扩散
for _x, _y in list(self._points):
for _ in range(3):
x, y = scatter_inside(_x, _y, 0.05)
self._edge_diffusion_points.add((x, y))
# 爱心内再次扩散
point_list = list(self._points)
for _ in range(4000):
x, y = random.choice(point_list)
x, y = scatter_inside(x, y, 0.17)
self._center_diffusion_points.add((x, y))
@staticmethod
def calc_position(x, y, ratio):
# 调整缩放比例
force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.520)
dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)
dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)
return x - dx, y - dy
def calc(self, generate_frame):
ratio = 10 * curve(generate_frame / 10 * pi) # 圆滑的周期的缩放比例
halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))
halo_number = int(3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2))
all_points = []
# 光环
heart_halo_point = set() # 光环的点坐标集合
for _ in range(halo_number):
t = random.uniform(0, 2 * pi) # 随机不到的地方造成爱心有缺口
x, y = heart_function(t, shrink_ratio=11)
x, y = shrink(x, y, halo_radius)
if (x, y) not in heart_halo_point:
# 处理新的点
heart_halo_point.add((x, y))
x += random.randint(-11, 11)
y += random.randint(-11, 11)
size = random.choice((1, 2, 2)) # 控制外围粒子的大小
all_points.append((x, y, size))
# 轮廓
for x, y in self._points:
x, y = self.calc_position(x, y, ratio)
size = random.randint(1, 3)
all_points.append((x, y, size))
# 内容
for x, y in self._center_diffusion_points:
x, y = self.calc_position(x, y, ratio)
size = random.randint(1, 2)
all_points.append((x, y, size))
self.all_points[generate_frame] = all_points
def render(self, render_canvas, render_frame):
for x, y, size in self.all_points[render_frame % self.generate_frame]:
render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=HEART_COLOR)
def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):
render_canvas.delete('all')
render_heart.render(render_canvas, render_frame)
main.after(160, draw, main, render_canvas, render_heart, render_frame + 1)
if __name__ == '__main__':
root = Tk() # 一个Tk
root.title('爱心');
canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)
canvas.pack()
heart = Heart() # 心
draw(root, canvas, heart) # 开始画画~
root.mainloop()
爱心代码( 前端实现):
运行效果如下:
这段代码其实也是动态的,大家可以复制代码去看看效果
代码实现:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<style>
html,
body {
border: 0;
padding: 0;
margin: 0;
overflow: hidden;
background: #000;
}
.info {
z-index: 999;
position: absolute;
left: 0;
top: 0;
padding: 10px;
color: #fff;
background: rgba(0, 0, 0, 0.5);
text-transform: capitalize;
}
</style>
</head>
<body>
<canvas width="300" height="300" style="width:100%;height:100vh;" id="c"></canvas>
<script>
var canvas = document.getElementById("c");
var ctx = canvas.getContext("2d");
var height = void 0,
width = void 0,
innerpoints = [],
outerpoints = [],
particles = [];
var noofpoints = 200,
trashold = 10;
var x = void 0,
y = void 0,
p = void 0,
n = void 0,
point = void 0,
dx = void 0,
dy = void 0,
color = void 0;
(deltaangle = (Math.PI * 2) / noofpoints), (r = Math.min(height, width) * 0.5);
var distance = function distance(x1, y1, x2, y2) {
return Math.sqrt(Math.pow(y2 - y1, 2) + Math.pow(x2 - x1, 2));
};
var mapVal = function mapVal(num, in_min, in_max, out_min, out_max) {
return ((num - in_min) * (out_max - out_min)) / (in_max - in_min) + out_min;
};
var resize = function resize() {
height = ctx.canvas.clientHeight;
width = ctx.canvas.clientWidth;
if (
ctx.canvas.clientWidth !== canvas.width ||
ctx.canvas.clientHeight !== canvas.height
) {
console.log("resized");
canvas.width = width;
canvas.height = height;
ctx.translate(canvas.width / 2, canvas.height / 2);
ctx.rotate(-Math.PI);
innerpoints = [];
r = 10;
for (var i = deltaangle; i <= Math.PI * 2; i += deltaangle) {
x = r * 16 * Math.pow(Math.sin(i), 3);
y =
r *
(13 * Math.cos(i) -
5 * Math.cos(2 * i) -
2 * Math.cos(3 * i) -
Math.cos(4 * i));
innerpoints.push({
x: x,
y: y,
});
x = 10 * r * 16 * Math.pow(Math.sin(i), 3);
y =
10 *
r *
(13 * Math.cos(i) -
5 * Math.cos(2 * i) -
2 * Math.cos(3 * i) -
Math.cos(4 * i));
outerpoints.push({
x: x,
y: y,
});
var step = random(0.001, 0.003, true);
particles.push({
step: step,
x: x,
y: y,
});
}
}
};
var random = function random(min, max, isFloat) {
if (isFloat) {
return Math.random() * (max - min) + min;
}
return ~~(Math.random() * (max - min) + min);
};
resize();
//particles = [...outerpoints];
ctx.globalAlpha = 0.5;
ctx.globalCompositeOperation = "source-over";
var draw = function draw() {
ctx.fillStyle = "rgba(0,0,0,0.03)";
ctx.fillRect(-width, -height, width * 2, height * 2);
ctx.beginPath();
for (var i = 0; i < innerpoints.length; i++) {
s = outerpoints[i];
d = innerpoints[i];
point = particles[i];
if (distance(point.x, point.y, d.x, d.y) > 10) {
dx = d.x - s.x;
dy = d.y - s.y;
point.x += dx * point.step;
point.y += dy * point.step;
color = distance(0, 0, point.x, point.y);
ctx.beginPath();
ctx.fillStyle = "hsl(" + (color % 360) + ",100%,50%)";
ctx.arc(point.x, point.y, 2, 0, Math.PI * 2, false);
ctx.closePath();
ctx.fill();
} else {
point.x = d.x;
point.y = d.y;
ctx.beginPath();
ctx.arc(point.x, point.y, 2, 0, Math.PI * 2, false);
ctx.closePath();
ctx.fill();
particles[i].x = s.x;
particles[i].y = s.y;
particles[i].step = random(0.001, 0.003, true);
}
}
};
var render = function render() {
resize();
draw();
requestAnimationFrame(render);
};
requestAnimationFrame(render);
</script>
</body>
</html>
2.DOM学习部分
通过className改变元素属性
代码实现:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>通过className来修改元素属性</title>
</head>
<style>
div{
height: 50px;
width: 50px;
background-color: pink;
color: #999;
}
.change{
background-color:aqua;
margin-top: 100px;
color: green;
}
</style>
<body>
<div>文字</div>
<script>
var div=document.querySelector('div');
div.onclick=function(){
div.className="change";
}
</script>
</body>
</html>
密码框验证信息
验证输入密码是否输入字符是否长度满足6~16位,如果满足,则返回
否则,返回
代码实现:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>密码框验证信息</title>
<style>
div{
width: 600px;
margin: 100px auto;
}
.message{
display: inline-block;
size: 12px;
color: #999;
background:url(./images/mess.png) no-repeat left center;
padding-left: 20px;
}
.worng{
color: red;
background-image: url(./images/wrong.png);
}
.right{
color: green;
background-image: url(./images/right.png);
}
</style>
</head>
<body>
<div class="register">
<input type="password" class="ipt">
<p class="message">请输入6~16位密码</p>
<script>
var ipt=document.querySelector('.ipt');
var mag=document.querySelector('.message');
ipt.onblur=function(){
if(this.value.length<6||this.value.length>16){
mag.className='message worng';
mag.innerHTML="您输入的位数不对要求6~16位"
}else{
mag.className='message right';
mag.innerHTML='您输入的正确';
}
}
</script>
</div>
</body>
</html>
下拉选择框
效果如下:
代码实现:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>下拉选择框</title>
</head>
<style>
* {
margin: 0;
padding: 0;
}
li {
list-style-type: none;
}
a {
text-decoration: none;
font-size: 14px;
}
.nav {
margin: 100px;
}
.nav > li {
position: relative;
float: left;
width: 80px;
height: 41px;
text-align: center;
border: 1px solid chartreuse;
}
.nav li a {
display: block;
width: 100%;
height: 100%;
line-height: 41px;
color: #333;
}
.nav > li > a:hover {
background-color: #eee;
}
.nav ul {
display: none;
position: absolute;
top: 41px;
left: 0;
width: 100%;
border-left: 1px solid #FECC5B;
border-right: 1px solid #FECC5B;
}
.nav ul li {
border-bottom: 1px solid #FECC5B;
}
.nav ul li a:hover {
background-color: #FFF5DA;
}
</style>
<body>
<ul class="nav">
<li>
<a href="#">菜单</a>
<ul>
<li>
<a href="#">私信</a>
</li>
<li>
<a href="#">评论</a>
</li>
<li>
<a href="#">@我</a>
</li>
</ul>
</li>
</ul>
<script>
var nav=document.querySelector('.nav');
var lis=nav.children;
lis[0].onmouseover=function(){
this.children[1].style.display='block';
}
lis[0].onmouseout=function(){
this.children[1].style.display='none';
}
</script>
</body>
</html>
这篇博客到这已经到末尾了,如果觉得写的好,大家可以关注一下,以后大家可以一起学习!相互进步,后面我也可能为大家更新前端知识或者其它计算相关技术,最后谢谢各位博客的支持,我们下期再见