python用pygame模块写一个贪吃蛇

import random
import sys

import pygame


class Util:
    @staticmethod
    def check_click(sprite):
        if pygame.mouse.get_pressed()[0]:
            if sprite.rect.collidepoint(pygame.mouse.get_pos()):
                return True
        return False


class Sprite(pygame.sprite.Sprite):
    """
    父类精灵
    """

    def __init__(self, name):
        super().__init__()
        self.image = pygame.image.load(name)
        self.rect = self.image.get_rect()


class UiSprite(Sprite):
    """
    ui精灵
    """

    def __init__(self, name, center):
        super().__init__(name)
        self.rect.center = center


class PlayerSprite(Sprite):
    """
    玩家精灵
    """

    def __init__(self, name, center, is_head=False):
        super().__init__(name)
        self.rect.center = center
        if is_head:
            self.head_left = pygame.image.load("image/left.png")
            self.head_right = pygame.image.load("image/right.png")
            self.head_up = pygame.image.load("image/up.png")
            self.head_down = pygame.image.load("image/down.png")


class FoodSprite(Sprite):
    def __init__(self, name, center):
        super().__init__(name)
        self.rect.center = center


class AudioSprite(Sprite):
    @staticmethod
    def play_bg_music():
        pygame.mixer.music.load("sound/bgm.wav")
        pygame.mixer.music.play(True)

    @staticmethod
    def play_sound(name):
        sound = pygame.mixer.Sound(name)
        sound.play()


class PlayerManage:
    """
    玩家管理
    """

    def __init__(self, gm):
        self.gm = gm

        self.player_group = pygame.sprite.Group()
        self.score = 0

    def eat(self):
        self.body = PlayerSprite("image/body.png", self.body.rect.center)
        self.score += 1
        self.body.add(self.player_group)
        AudioSprite.play_sound("sound/eat.mp3")

    def move(self, dir):
        # 控制方向
        if self.move_dir == "left" and dir == "right" or self.move_dir == "up" and dir == "down" \
                or self.move_dir == "right" and dir == "left" or self.move_dir == "down" and dir == "up":
            return
        self.move_dir = dir
        # 遍历最后一个
        for index in range(len(self.player_group) - 1, 0, -1):
            self.player_group.sprites()[index].rect.center = self.player_group.sprites()[index - 1].rect.center
        # 控制方向
        if self.move_dir == "left":
            self.head.rect.centerx -= 25
            self.head.image = self.head.head_left
        elif self.move_dir == "right":
            self.head.rect.centerx += 25
            self.head.image = self.head.head_right
        elif self.move_dir == "up":
            self.head.rect.centery -= 25
            self.head.image = self.head.head_up
        elif self.move_dir == "down":
            self.head.rect.centery += 25
            self.head.image = self.head.head_down

        if pygame.sprite.spritecollide(self.head, self.gm.food_manage.food_group, True):
            self.eat()
            self.gm.food_manage.generate()

        # p碰墙死亡
        if self.head.rect.centerx <= 0 or self.head.rect.centerx >= 600 or self.head.rect.centery <= 0 or self.head.rect.centery >= 600:
            self.die()

        pygame.time.set_timer(6888, 500)

    def born(self):
        """
        出生
        """
        # 蛇头
        self.move_dir = "left"
        self.score = 0
        self.head = PlayerSprite("image/left.png", (300, 300), True)
        self.head.add(self.player_group)
        # 自带三个身体
        for i in range(1, 4):
            self.body = PlayerSprite("image/body.png", (300 + 25 * i, 300), True)
            self.body.add(self.player_group)

    def die(self):
        """
        死亡
        :return:
        """
        self.player_group.empty()
        self.gm.state = "end"
        pygame.time.set_timer(6888, 0)
        AudioSprite.play_sound("sound/die.wav")

    def update(self):

        self.player_group.update()
        self.player_group.draw(self.gm.screen)


class FoodManage:
    def __init__(self, gm):
        self.gm = gm
        self.food_group = pygame.sprite.Group()

    def generate(self):
        name = "image/food2.png" if random.random() > 0.5 else "image/food.png"
        center = (random.randrange(25, 575, 25), random.randrange(25, 575, 25))
        FoodSprite(name, center).add(self.food_group)

    def clear(self):
        self.food_group.empty()

    def update(self):
        self.food_group.update()
        self.food_group.draw(self.gm.screen)


class UiManage:
    """
    界面管理
    """

    def __init__(self, gm):
        self.gm = gm
        # 字体
        self.font = pygame.font.Font("font/font.ttf", 24)

        # 开始按钮
        self.begin_group = pygame.sprite.Group()
        self.bg_btn = UiSprite("image/begin_btn.png", (300, 300))
        self.bg_btn.add(self.begin_group)
        # 游戏分数
        self.score_surface = self.font.render(f"score:{0}", True, (255, 0, 0))
        # 重来按钮
        self.replay_group = pygame.sprite.Group()
        self.rg_btn = UiSprite("image/replay_btn.png", (300, 300))
        self.rg_btn.add(self.replay_group)
        AudioSprite.play_bg_music()

    def update(self):
        if self.gm.state == "ready":
            # 游戏开始
            self.begin_group.draw(self.gm.screen)
            if Util.check_click(self.bg_btn):
                self.gm.state = "gaming"
                self.gm.player_manage.born()
                self.gm.food_manage.generate()
                AudioSprite.play_sound("sound/click.mp3")
        elif self.gm.state == "gaming":
            # 游戏中
            self.score_surface = self.font.render(f"score:{self.gm.player_manage.score}", True, (255, 0, 0))
            self.gm.screen.blit(self.score_surface, (450, 20))
        elif self.gm.state == "end":
            # 游戏结束
            self.replay_group.draw(self.gm.screen)
            if Util.check_click(self.rg_btn):
                self.gm.state = "gaming"
                self.gm.food_manage.clear()
                self.gm.player_manage.born()
                self.gm.food_manage.generate()
                AudioSprite.play_sound("sound/click.mp3")


class GameManage:
    """
    游戏管理
    """

    def __init__(self):
        pygame.init()
        self.state = "ready"
        self.screen = pygame.display.set_mode((600, 600))
        pygame.display.set_caption("贪吃蛇大作战")
        self.ui_manage = UiManage(self)
        self.player_manage = PlayerManage(self)
        self.food_manage = FoodManage(self)
        self.clock = pygame.time.Clock()

    def check_event(self):
        """
        检测事件
        :return:
        """
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            # 控制方向
            if event.type == pygame.KEYUP:
                if event.key == pygame.K_LEFT:
                    self.player_manage.move("left")
                elif event.key == pygame.K_RIGHT:
                    self.player_manage.move("right")
                elif event.key == pygame.K_UP:
                    self.player_manage.move("up")
                elif event.key == pygame.K_DOWN:
                    self.player_manage.move("down")

            if event.type == 6888:
                self.player_manage.move(self.player_manage.move_dir)

            # 一键杀死
            if event.type == pygame.KEYUP:
                if event.key == pygame.K_q:
                    self.state = "end"
                    self.player_manage.die()

    def run(self):
        while True:
            self.check_event()
            self.screen.fill((250, 250, 250))
            self.ui_manage.update()
            # 判断是否重来
            if self.state == "gaming":
                self.player_manage.update()
                self.food_manage.update()

            pygame.display.flip()


gm = GameManage()
gm.run()

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