C++ map&&ste的封装

目录

0.前言

1.整体框架 

2.实现map和set的迭代器

3.完整代码 

RBTree.h

Mymap.h

Myset.h

4.数据测试


0.前言

关于map和set的封装,底层都是红黑树。

所以我们要先实现红黑树:C++ 红黑树-CSDN博客

enum Colour
{
	RED,
	BLACK
};
 
template<class K, class V>
struct RBTreeNode
{
	RBTreeNode<K, V>* _left;
	RBTreeNode<K, V>* _right;
	RBTreeNode<K, V>* _parent;
 
	pair<K, V> _kv;
	Colour _col;
 
	RBTreeNode(const pair<K, V>& kv)
		:_left(nullptr)
		, _right(nullptr)
		, _parent(nullptr)
		, _kv(kv)
		, _col(RED)
	{}
};
 
template<class K, class V>
class RBTree
{
	typedef RBTreeNode<K, V> Node;
public:
	bool Insert(const pair<K, V>& kv)
	{
		if (_root == nullptr)
		{
			_root = new Node(kv);
			_root->_col = BLACK;
			return true;
		}
 
		Node* parent = nullptr;
		Node* cur = _root;
		while (cur)
		{
			if (cur->_kv.first < kv.first)
			{
				parent = cur;
				cur = cur->_right;
			}
			else if (cur->_kv.first > kv.first)
			{
				parent = cur;
				cur = cur->_left;
			}
			else
			{
				return false;
			}
		}
 
		cur = new Node(kv);
		cur->_col = RED; // 新增节点给红色
		if (parent->_kv.first < kv.first)
		{
			parent->_right = cur;
		}
		else
		{
			parent->_left = cur;
		}
		cur->_parent = parent;
 
		// parent的颜色是黑色也结束
		while (parent && parent->_col == RED)
		{
			// 关键看叔叔
			Node* grandfather = parent->_parent;
			if (parent == grandfather->_left)
			{
				Node* uncle = grandfather->_right;
				// 叔叔存在且为红,-》变色即可
				if (uncle && uncle->_col == RED)
				{
					parent->_col = uncle->_col = BLACK;
					grandfather->_col = RED;
 
					// 继续往上处理
					cur = grandfather;
					parent = cur->_parent;
				}
				else // 叔叔不存在,或者存在且为黑
				{
					if (cur == parent->_left)
					{
						//     g  
						//   p   u
						// c 
						RotateR(grandfather);
						parent->_col = BLACK;
						grandfather->_col = RED;
					}
					else
					{
						//      g  
						//   p     u
						//      c 
						RotateL(parent);
						RotateR(grandfather);
						cur->_col = BLACK;
						grandfather->_col = RED;
					}
 
					break;
				}
			}
			else
			{
				Node* uncle = grandfather->_left;
				// 叔叔存在且为红,-》变色即可
				if (uncle && uncle->_col == RED)
				{
					parent->_col = uncle->_col = BLACK;
					grandfather->_col = RED;
 
					// 继续往上处理
					cur = grandfather;
					parent = cur->_parent;
				}
				else // 叔叔不存在,或者存在且为黑
				{
					// 情况二:叔叔不存在或者存在且为黑
					// 旋转+变色
					//      g
					//   u     p
					//            c
					if (cur == parent->_right)
					{
						RotateL(grandfather);
						parent->_col = BLACK;
						grandfather->_col = RED;
					}
					else
					{
						//		g
						//   u     p
						//      c
						RotateR(parent);
						RotateL(grandfather);
						cur->_col = BLACK;
						grandfather->_col = RED;
					}
 
					break;
				}
			}
		}
 
		_root->_col = BLACK;
 
		return true;
	}
 
	void RotateR(Node* parent)
	{
		Node* subL = parent->_left;
		Node* subLR = subL->_right;
 
		parent->_left = subLR;
		if (subLR)
			subLR->_parent = parent;
 
		subL->_right = parent;
 
		Node* ppNode = parent->_parent;
		parent->_parent = subL;
 
		if (parent == _root)
		{
			_root = subL;
			_root->_parent = nullptr;
		}
		else
		{
			if (ppNode->_left == parent)
			{
				ppNode->_left = subL;
			}
			else
			{
				ppNode->_right = subL;
			}
 
			subL->_parent = ppNode;
		}
	}
 
	void RotateL(Node* parent)
	{
		Node* subR = parent->_right;
		Node* subRL = subR->_left;
 
		parent->_right = subRL;
		if (subRL)
			subRL->_parent = parent;
 
		subR->_left = parent;
		Node* ppNode = parent->_parent;
 
		parent->_parent = subR;
 
		if (parent == _root)
		{
			_root = subR;
			_root->_parent = nullptr;
		}
		else
		{
			if (ppNode->_right == parent)
			{
				ppNode->_right = subR;
			}
			else
			{
				ppNode->_left = subR;
			}
			subR->_parent = ppNode;
		}
	}
 
	void InOrder()
	{
		_InOrder(_root);
		cout << endl;
	}
 
	bool IsBalance()
	{
		if (_root->_col == RED)
		{
			return false;
		}
 
		int refNum = 0;
		Node* cur = _root;
		while (cur)
		{
			if (cur->_col == BLACK)
			{
				++refNum;
			}
 
			cur = cur->_left;
		}
 
		return Check(_root, 0, refNum);
	}
 
private:
	bool Check(Node* root, int blackNum, const int refNum)
	{
		if (root == nullptr)
		{
			//cout << blackNum << endl;
			if (refNum != blackNum)
			{
				cout << "存在黑色节点的数量不相等的路径" << endl;
				return false;
			}
 
			return true;
		}
 
		if (root->_col == RED && root->_parent->_col == RED)
		{
			cout << root->_kv.first << "存在连续的红色节点" << endl;
			return false;
		}
 
		if (root->_col == BLACK)
		{
			blackNum++;
		}
 
		return Check(root->_left, blackNum, refNum)
			&& Check(root->_right, blackNum, refNum);
	}
 
	void _InOrder(Node* root)
	{
		if (root == nullptr)
		{
			return;
		}
 
		_InOrder(root->_left);
		cout << root->_kv.first << ":" << root->_kv.second << endl;
		_InOrder(root->_right);
	}
 
private:
	Node* _root = nullptr;
};


1.整体框架 

初步框架:

template<class T>
struct RBTreeNode
{
	RBTreeNode<T>* _left;
	RBTreeNode<T>* _right;
	RBTreeNode<T>* _parent;

	T _data;
	Colour _col;

};
template<class K,class T>
struct __RBTreeIterator
{
	typedef RBTreeNode<T> Node;
private:
	Node* _root = nullptr;
};

template<class K,class V>
class map
{
private:
	RBTree<K, pair<K, V>>_t;
};
template<class K>
class map
{
private:
	RBTree<K, K>_t;
};

        我们要实现map,set底层都是红黑树,但map是KV搜索模型,set则是K搜索模型;那么我们只好将两者都设计成模板参数,传K就是K搜索模型,传KV那就是KV搜索模型。

        那么模板参数K是否没有必要传了,因为根本没有用到。当然不是,我们在写Find接口的时候,使用键(key)去寻找,而不是用值。

        接下来实现插入逻辑,当然也是根据模板参数去实例化,但这里就有个问题了,在进行key的比较逻辑的时候,红黑树怎么知道data是set的key,还是map的pair呢?所以我们需要传第三个模板参数,让data区分,是set的key,还是map的pair,这样才能正确的执行比较逻辑。如果是set,那只需把key提供,如果是map,那就需要把pair.frist提供。

完整框架:

template<class K>
class set
{
	struct SetKeyOfT
	{
		const K& operator()(const K& key)
		{
			return key;
		}
	};
private:
	RBTree<K, const K, SetKeyOfT> _t;
};

template<class K, class V>
class map
{
		struct MapKeyOfT
		{
			const K& operator()(const pair<K, V>& kv)
			{
				return kv.first;
			}
		};
private:
	RBTree<K, pair<const K, V>, MapKeyOfT> _t;
};
struct RBTreeNode
{
	RBTreeNode<T>* _left;
	RBTreeNode<T>* _right;
	RBTreeNode<T>* _parent;

	T _data;
	Colour _col;
}; 
template<class K, class T, class KeyOfT>
class RBTree
{
	typedef RBTreeNode<T> Node;

public:
	bool Insert(const T& data)
	{
		if (_root == nullptr)
		{
			_root = new Node(data);
			_root->_col = BLACK;
			return true;
		}

		KeyOfT kot;
		Node* parent = nullptr;
		Node* cur = _root;
		while (cur)
		{
			// K
			// pair<K, V>
			// kot对象,是用来取T类型的data对象中的key
			if (kot(cur->_data) < kot(data))
			{
				parent = cur;
				cur = cur->_right;
			}
			else if (kot(cur->_data) > kot(data))
			{
				parent = cur;
				cur = cur->_left;
			}
			else
			{
				return false;
			}
		}

		cur = new Node(data);
		cur->_col = RED; // 新增节点给红色
		if (kot(parent->_data) < kot(data))
		{
			parent->_right = cur;
		}
		else
		{
			parent->_left = cur;
		}
		cur->_parent = parent;

		// parent的颜色是黑色也结束
		while (parent && parent->_col == RED)
		{
			// 关键看叔叔
			Node* grandfather = parent->_parent;
			if (parent == grandfather->_left)
			{
				Node* uncle = grandfather->_right;
				// 叔叔存在且为红,-》变色即可
				if (uncle && uncle->_col == RED)
				{
					parent->_col = uncle->_col = BLACK;
					grandfather->_col = RED;

					// 继续往上处理
					cur = grandfather;
					parent = cur->_parent;
				}
				else // 叔叔不存在,或者存在且为黑
				{
					if (cur == parent->_left)
					{

						RotateR(grandfather);
						parent->_col = BLACK;
						grandfather->_col = RED;
					}
					else
					{

						RotateL(parent);
						RotateR(grandfather);
						cur->_col = BLACK;
						grandfather->_col = RED;
					}

					break;
				}
			}
			else
			{
				Node* uncle = grandfather->_left;
				// 叔叔存在且为红,-》变色即可
				if (uncle && uncle->_col == RED)
				{
					parent->_col = uncle->_col = BLACK;
					grandfather->_col = RED;

					// 继续往上处理
					cur = grandfather;
					parent = cur->_parent;
				}
				else 
				{
					if (cur == parent->_right)
					{
						RotateL(grandfather);
						parent->_col = BLACK;
						grandfather->_col = RED;
					}
					else
					{

						RotateR(parent);
						RotateL(grandfather);
						cur->_col = BLACK;
						grandfather->_col = RED;
					}

					break;
				}
			}
		}

		_root->_col = BLACK;

		return true;
	}
};


2.实现map和set的迭代器

namespace mymap
{
	template<class K, class V>
	class map
	{
		struct MapKeyOfT
		{
			const K& operator()(const pair<K, V>& kv)
			{
				return kv.first;
			}
		};
	public:
		typedef typename RBTree<K, pair<const K, V>, MapKeyOfT>::Iterator iterator;
		typedef typename RBTree<K, const K, MapKeyOfT>::ConstIterator const_iterator;

		const_iterator begin() const
		{
			return _t.Begin();
		}

		const_iterator end() const
		{
			return _t.End();
		}

		iterator begin()
		{
			return _t.Begin();
		}

		iterator end()
		{
			return _t.End();
		}

		iterator find(const K& key)
		{
			return _t.Find(key);
		}

		pair<iterator, bool> insert(const pair<K, V>& kv)
		{
			return _t.Insert(kv);
		}

		V& operator[](const K& key)
		{
			pair<iterator, bool> ret = _t.Insert(make_pair(key, V()));
			return ret.first->second;
		}

	private:
		RBTree<K, pair<const K, V>, MapKeyOfT> _t;
	};

在这里以map为例,map和set都是复用同一份代码:

        这些方法用于获取指向树中第一个和最后一个元素的迭代器。但是,由于红黑树不是顺序存储结构,所以“最后一个元素”的概念并不直接。在这里,End方法返回指向nullptr的迭代器,表示序列的结束。而Begin方法返回指向树中最左边节点的迭代器,因为在红黑树中,最左边的节点是最小的。

	typedef __RBTreeIterator<T, T&, T*> Iterator;
	typedef __RBTreeIterator<T, const T&, const T*> ConstIterator;

	RBTree() = default;

	RBTree(const RBTree<K, T, KeyOfT>& t)
	{
		_root = Copy(t._root);
	}

	// t2 = t1
	RBTree<K, T, KeyOfT>& operator=(RBTree<K, T, KeyOfT> t)
	{
		swap(_root, t._root);
		return *this;
	}

	~RBTree()
	{
		Destroy(_root);

		_root = nullptr;
	}

	Iterator Begin()
	{
		Node* leftMin = _root;
		while (leftMin && leftMin->_left)
		{
			leftMin = leftMin->_left;
		}

		return Iterator(leftMin);
	}

	Iterator End()
	{
		return Iterator(nullptr);
	}

	ConstIterator End() const
	{
		return ConstIterator(nullptr);
	}

	ConstIterator Begin() const
	{
		Node* leftMin = _root;
		while (leftMin && leftMin->_left)
		{
			leftMin = leftMin->_left;
		}
		rand
		return ConstIterator(leftMin);
	}

	Iterator Find(const K& key) 
	{
		Node* cur = _root;
		while (cur)
		{
			if (cur->_key < key)
			{
				cur = cur->_right;
			}
			else if (cur->_key > key)
			{
				cur = cur->_left;
			}
			else
			{
				return Iterator(cur);
			}
		}

		return End();
	}

        这时对mapV& operator[](const K& key)的实现,允许你通过键(key)来访问或修改与键相关联的值(value)。Insert函数尝试将一个新的键值对(key和默认构造的V())插入到红黑树中。如果key已经存在于树中,Insert函数不会插入新的键值对,但会返回已存在节点的迭代器。Insert函数返回一个pair<iterator, bool>,其中iterator指向插入或找到的节点,bool值表示是否成功插入了新的键值对(true表示插入,false表示键已存在)。


	pair<Iterator, bool> Insert(const T& data)
	{
		if (_root == nullptr)
		{
			_root = new Node(data);
			_root->_col = BLACK;
			return make_pair(Iterator(_root), true);
		}
		KeyOfT kot;
		Node* parent = nullptr;
		Node* cur = _root;
		while (cur)
		{
			if (kot(cur->_data) < kot(data))
			{
				parent = cur;
				cur = cur->_right;
			}
			else if (kot(cur->_data) > kot(data))
			{
				parent = cur;
				cur = cur->_left;
			}
			else
			{
				return make_pair(Iterator(cur), false);
			}
		}
		cur = new Node(data);
		Node* newnode = cur;
		cur->_col = RED; // 新增节点给红色
		if (kot(parent->_data) < kot(data))
		{
			parent->_right = cur;
		}
		else
		{
			parent->_left = cur;
		}
		cur->_parent = parent;
		while (parent && parent->_col == RED)
		{
			Node* grandfather = parent->_parent;
			if (parent == grandfather->_left)
			{
				Node* uncle = grandfather->_right;
				if (uncle && uncle->_col == RED)
				{
					parent->_col = uncle->_col = BLACK;
					grandfather->_col = RED;
					cur = grandfather;
					parent = cur->_parent;
				}
				else // 叔叔不存在,或者存在且为黑
				{
					if (cur == parent->_left)
					{
						RotateR(grandfather);
						parent->_col = BLACK;
						grandfather->_col = RED;
					}
					else
					{
						RotateL(parent);
						RotateR(grandfather);
						cur->_col = BLACK;
						grandfather->_col = RED;
					}
					break;
				}
			}
			else
			{
				Node* uncle = grandfather->_left;
				if (uncle && uncle->_col == RED)
				{
					parent->_col = uncle->_col = BLACK;
					grandfather->_col = RED;
					cur = grandfather;
					parent = cur->_parent;
				}
				else // 叔叔不存在,或者存在且为黑
				{
					if (cur == parent->_right)
					{
						RotateL(grandfather);
						parent->_col = BLACK;
						grandfather->_col = RED;
					}
					else
					{
						RotateR(parent);
						RotateL(grandfather);
						cur->_col = BLACK;
						grandfather->_col = RED;
					}
					break;
				}
			}
		}
		_root->_col = BLACK;
		return make_pair(Iterator(newnode), true);
	}

大体逻辑:

  • 如果键key不存在于树中,则创建一个新的键值对(key和默认构造的V)并插入到树中,然后返回与该键相关联的值的引用。
  • 如果键key已经存在于树中,则直接返回与该键相关联的值的引用,而不进行任何插入操作。

3.完整代码 

RBTree.h

#pragma once
#include<vector>

enum Colour
{
	RED,
	BLACK
};

template<class T>
struct RBTreeNode
{
	RBTreeNode<T>* _left;
	RBTreeNode<T>* _right;
	RBTreeNode<T>* _parent;

	T _data;
	Colour _col;

	RBTreeNode(const T& data)
		:_left(nullptr)
		, _right(nullptr)
		, _parent(nullptr)
		, _data(data)
		, _col(RED)
	{}
};

template<class T, class Ref, class Ptr>
struct __RBTreeIterator
{
	typedef RBTreeNode<T> Node;
	typedef __RBTreeIterator<T, Ref, Ptr> Self;
	Node* _node;

	__RBTreeIterator(Node* node)
		:_node(node)
	{}

	Ref operator*()
	{
		return _node->_data;
	}

	Ptr operator->()
	{
		return &_node->_data;
	}

	bool operator!=(const Self& s)
	{
		return _node != s._node;
	}

	Self& operator++()
	{
		if (_node->_right)
		{
			// 下一个,右树最左节点
			Node* leftMin = _node->_right;
			while (leftMin->_left)
			{
				leftMin = leftMin->_left;
			}

			_node = leftMin;
		}
		else
		{
			// 下一个,孩子等于父亲左的那个祖先
			Node* cur = _node;
			Node* parent = cur->_parent;
			while (parent && cur == parent->_right)
			{
				cur = parent;
				parent = parent->_parent;
			}

			_node = parent;
		}

		return *this;
	}
};

template<class K, class T, class KeyOfT>
class RBTree
{
	typedef RBTreeNode<T> Node;

public:
	typedef __RBTreeIterator<T, T&, T*> Iterator;
	typedef __RBTreeIterator<T, const T&, const T*> ConstIterator;

	RBTree() = default;

	RBTree(const RBTree<K, T, KeyOfT>& t)
	{
		_root = Copy(t._root);
	}

	// t2 = t1
	RBTree<K, T, KeyOfT>& operator=(RBTree<K, T, KeyOfT> t)
	{
		swap(_root, t._root);
		return *this;
	}

	~RBTree()
	{
		Destroy(_root);

		_root = nullptr;
	}

	Iterator Begin()
	{
		Node* leftMin = _root;
		while (leftMin && leftMin->_left)
		{
			leftMin = leftMin->_left;
		}

		return Iterator(leftMin);
	}

	Iterator End()
	{
		return Iterator(nullptr);
	}

	ConstIterator End() const
	{
		return ConstIterator(nullptr);
	}

	ConstIterator Begin() const
	{
		Node* leftMin = _root;
		while (leftMin && leftMin->_left)
		{
			leftMin = leftMin->_left;
		}
		return ConstIterator(leftMin);
	}

	Iterator Find(const K& key) 
	{
		Node* cur = _root;
		while (cur)
		{
			if (cur->_key < key)
			{
				cur = cur->_right;
			}
			else if (cur->_key > key)
			{
				cur = cur->_left;
			}
			else
			{
				return Iterator(cur);
			}
		}

		return End();
	}

	pair<Iterator, bool> Insert(const T& data)
	{
		if (_root == nullptr)
		{
			_root = new Node(data);
			_root->_col = BLACK;
			return make_pair(Iterator(_root), true);
		}
		KeyOfT kot;
		Node* parent = nullptr;
		Node* cur = _root;
		while (cur)
		{
			if (kot(cur->_data) < kot(data))
			{
				parent = cur;
				cur = cur->_right;
			}
			else if (kot(cur->_data) > kot(data))
			{
				parent = cur;
				cur = cur->_left;
			}
			else
			{
				return make_pair(Iterator(cur), false);
			}
		}
		cur = new Node(data);
		Node* newnode = cur;
		cur->_col = RED; // 新增节点给红色
		if (kot(parent->_data) < kot(data))
		{
			parent->_right = cur;
		}
		else
		{
			parent->_left = cur;
		}
		cur->_parent = parent;
		while (parent && parent->_col == RED)
		{
			Node* grandfather = parent->_parent;
			if (parent == grandfather->_left)
			{
				Node* uncle = grandfather->_right;
				if (uncle && uncle->_col == RED)
				{
					parent->_col = uncle->_col = BLACK;
					grandfather->_col = RED;
					cur = grandfather;
					parent = cur->_parent;
				}
				else // 叔叔不存在,或者存在且为黑
				{
					if (cur == parent->_left)
					{
						RotateR(grandfather);
						parent->_col = BLACK;
						grandfather->_col = RED;
					}
					else
					{
						RotateL(parent);
						RotateR(grandfather);
						cur->_col = BLACK;
						grandfather->_col = RED;
					}
					break;
				}
			}
			else
			{
				Node* uncle = grandfather->_left;
				if (uncle && uncle->_col == RED)
				{
					parent->_col = uncle->_col = BLACK;
					grandfather->_col = RED;
					cur = grandfather;
					parent = cur->_parent;
				}
				else // 叔叔不存在,或者存在且为黑
				{
					if (cur == parent->_right)
					{
						RotateL(grandfather);
						parent->_col = BLACK;
						grandfather->_col = RED;
					}
					else
					{
						RotateR(parent);
						RotateL(grandfather);
						cur->_col = BLACK;
						grandfather->_col = RED;
					}
					break;
				}
			}
		}
		_root->_col = BLACK;
		return make_pair(Iterator(newnode), true);
	}

	void RotateR(Node* parent)
	{
		Node* subL = parent->_left;
		Node* subLR = subL->_right;

		parent->_left = subLR;
		if (subLR)
			subLR->_parent = parent;

		subL->_right = parent;

		Node* ppNode = parent->_parent;
		parent->_parent = subL;

		if (parent == _root)
		{
			_root = subL;
			_root->_parent = nullptr;
		}
		else
		{
			if (ppNode->_left == parent)
			{
				ppNode->_left = subL;
			}
			else
			{
				ppNode->_right = subL;
			}

			subL->_parent = ppNode;
		}
	}

	void RotateL(Node* parent)
	{
		Node* subR = parent->_right;
		Node* subRL = subR->_left;

		parent->_right = subRL;
		if (subRL)
			subRL->_parent = parent;

		subR->_left = parent;
		Node* ppNode = parent->_parent;

		parent->_parent = subR;

		if (parent == _root)
		{
			_root = subR;
			_root->_parent = nullptr;
		}
		else
		{
			if (ppNode->_right == parent)
			{
				ppNode->_right = subR;
			}
			else
			{
				ppNode->_left = subR;
			}
			subR->_parent = ppNode;
		}
	}

	void InOrder()
	{
		_InOrder(_root);
		cout << endl;
	}

	bool IsBalance()
	{
		if (_root->_col == RED)
		{
			return false;
		}

		int refNum = 0;
		Node* cur = _root;
		while (cur)
		{
			if (cur->_col == BLACK)
			{
				++refNum;
			}

			cur = cur->_left;
		}

		return Check(_root, 0, refNum);
	}

private:
	Node* Copy(Node* root)
	{
		if (root == nullptr)
			return nullptr;

		Node* newroot = new Node(root->_data);
		newroot->_col = root->_col;

		newroot->_left = Copy(root->_left);
		if (newroot->_left)
			newroot->_left->_parent = newroot;

		newroot->_right = Copy(root->_right);
		if (newroot->_right)
			newroot->_right->_parent = newroot;

		return newroot;
	}

	void Destroy(Node* root)
	{
		if (root == nullptr)
			return;

		Destroy(root->_left);
		Destroy(root->_right);
		delete root;
		root = nullptr;
	}

	bool Check(Node* root, int blackNum, const int refNum)
	{
		if (root == nullptr)
		{
			//cout << blackNum << endl;
			if (refNum != blackNum)
			{
				cout << "存在黑色节点的数量不相等的路径" << endl;
				return false;
			}

			return true;
		}

		if (root->_col == RED && root->_parent->_col == RED)
		{
			//cout << root->_kv.first << "存在连续的红色节点" << endl;
			return false;
		}

		if (root->_col == BLACK)
		{
			blackNum++;
		}

		return Check(root->_left, blackNum, refNum)
			&& Check(root->_right, blackNum, refNum);
	}

	void _InOrder(Node* root)
	{
		if (root == nullptr)
		{
			return;
		}

		_InOrder(root->_left);
		cout << root->_kv.first << ":" << root->_kv.second << endl;
		_InOrder(root->_right);
	}

private:
	Node* _root = nullptr;

};

Mymap.h

#pragma once
namespace mymap
{
	template<class K, class V>
	class map
	{
		struct MapKeyOfT
		{
			const K& operator()(const pair<K, V>& kv)
			{
				return kv.first;
			}
		};
	public:
		typedef typename RBTree<K, pair<const K, V>, MapKeyOfT>::Iterator iterator;
		typedef typename RBTree<K, const K, MapKeyOfT>::ConstIterator const_iterator;

		const_iterator begin() const
		{
			return _t.Begin();
		}

		const_iterator end() const
		{
			return _t.End();
		}

		iterator begin()
		{
			return _t.Begin();
		}

		iterator end()
		{
			return _t.End();
		}

		iterator find(const K& key)
		{
			return _t.Find(key);
		}

		pair<iterator, bool> insert(const pair<K, V>& kv)
		{
			return _t.Insert(kv);
		}

		V& operator[](const K& key)
		{
			pair<iterator, bool> ret = _t.Insert(make_pair(key, V()));
			return ret.first->second;
		}

	private:
		RBTree<K, pair<const K, V>, MapKeyOfT> _t;
	};

Myset.h

#pragma once
namespace myset
{
	template<class K>
	class set
	{
		struct SetKeyOfT
		{
			const K& operator()(const K& key)
			{
				return key;
			}
		};
	public:
		typedef typename RBTree<K, const K, SetKeyOfT>::Iterator iterator;
		typedef typename RBTree<K, const K, SetKeyOfT>::ConstIterator const_iterator;

		const_iterator begin() const
		{
			return _t.Begin();
		}

		const_iterator end() const
		{
			return _t.End();
		}

		iterator begin()
		{
			return _t.Begin();
		}

		iterator end()
		{
			return _t.End();
		}

		iterator find(const K& key)
		{
			return _t.Find(key);
		}

		pair<iterator, bool> insert(const K& key)
		{
			return _t.Insert(key);
		}

	private:
		RBTree<K, const K, SetKeyOfT> _t;
	};


4.数据测试

 set:

	void PrintSet(const set<int>& s)
	{
		for (auto e : s)
		{
			cout << e << endl;
		}
	}

	void test_set()
	{
		set<int> s;
		s.insert(4);
		s.insert(2);
		s.insert(5);
		s.insert(15);
		s.insert(7);
		s.insert(1);
		s.insert(5);
		s.insert(7);

		PrintSet(s);
	}

map:

	void test_map1()
	{
		map<string, int> m;
		m.insert({ "苹果",1 });
		m.insert({ "鸭梨",1 });
		m.insert({ "草莓",1 });
		m.insert({ "西瓜",3 });

		map<string, int>::iterator it = m.begin();
		while (it != m.end())
		{
			it->second += 1;
		
			cout << it->first << ":" << it->second << endl;
			++it;
		}
		cout << endl;
	}

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