import math
import random
from tkinter import * # Change "tkinter" to "Tkinter" in Python 2
def average(c1, c2, w=0.5):
(r1,g1,b1) = c1
(r2,g2,b2) = c2
r3 = w * r1 + (1 - w) * r2
g3 = w * g1 + (1 - w) * g2
b3 = w * b1 + (1 - w) * b2
return (r3, g3, b3)
def rgb(r,g,b):
u = max(0, min(255, int(128 * (r + 1))))
v = max(0, min(255, int(128 * (g + 1))))
w = max(0, min(255, int(128 * (b + 1))))
return '#%02x%02x%02x' % (u, v, w)
def well(x):
return 1 - 2 / (1 + x*x) ** 8
def tent(x):
return 1 - 2 * abs(x)
class VariableX():
arity = 0
def __init__(self): pass
def __repr__(self): return "x"
def eval(self,x,y): return (x,x,x)
class VariableY():
arity = 0
def __init__(self): pass
def __repr__(self): return "y"
def eval(self,x,y): return (y,y,y)
class Constant():
arity = 0
def __init__(self):
self.c = (random.uniform(0,1), random.uniform(0,1), random.uniform(0,1))
def __repr__(self):
return 'Constant(%g,%g,%g)' % self.c
def eval(self,x,y): return self.c
class Sum():
arity = 2
def __init__(self, e1, e2):
self.e1 = e1
self.e2 = e2
def __repr__(self):
return 'Sum(%s, %s)' % (self.e1, self.e2)
def eval(self,x,y):
return average(self.e1.eval(x,y), self.e2.eval(x,y))
class Product():
arity = 2
def __init__(self, e1, e2):
self.e1 = e1
self.e2 = e2
def __repr__(self):
return 'Product(%s, %s)' % (self.e1, self.e2)
def eval(self,x,y):
(r1,g1,b1) = self.e1.eval(x,y)
(r2,g2,b2) = self.e2.eval(x,y)
r3 = r1 * r2
g3 = g1 * g2
b3 = b1 * b2
return (r3, g3, b3)
class Mod():
arity = 2
def __init__(self, e1, e2):
self.e1 = e1
self.e2 = e2
def __repr__(self):
return 'Mod(%s, %s)' % (self.e1, self.e2)
def eval(self,x,y):
(r1,g1,b1) = self.e1.eval(x,y)
(r2,g2,b2) = self.e2.eval(x,y)
try:
r3 = r1 % r2
g3 = g1 % g2
b3 = b1 % b2
return (r3, g3, b3)
except:
return (0,0,0)
class Well():
arity = 1
def __init__(self, e):
self.e = e
def __repr__(self):
return 'Well(%s)' % self.e
def eval(self,x,y):
(r,g,b) = self.e.eval(x,y)
return (well(r), well(g), well(b))
class Tent():
arity = 1
def __init__(self, e):
self.e = e
def __repr__(self):
return 'Tent(%s)' % self.e
def eval(self,x,y):
(r,g,b) = self.e.eval(x,y)
return (tent(r), tent(g), tent(b))
class Sin():
arity = 1
def __init__(self, e):
self.e = e
self.phase = random.uniform(0, math.pi)
self.freq = random.uniform(1.0, 6.0)
def __repr__(self):
return 'Sin(%g + %g * %s)' % (self.phase, self.freq, self.e)
def eval(self,x,y):
(r1,g1,b1) = self.e.eval(x,y)
r2 = math.sin(self.phase + self.freq * r1)
g2 = math.sin(self.phase + self.freq * g1)
b2 = math.sin(self.phase + self.freq * b1)
return (r2,g2,b2)
class Level():
arity = 3
def __init__(self, level, e1, e2):
self.treshold = random.uniform(-1.0,1.0)
self.level = level
self.e1 = e1
self.e2 = e2
def __repr__(self):
return 'Level(%g, %s, %s, %s)' % (self.treshold, self.level, self.e1, self.e2)
def eval(self,x,y):
(r1, g1, b1) = self.level.eval(x,y)
(r2, g2, b2) = self.e1.eval(x,y)
(r3, g3, b3) = self.e2.eval(x,y)
r4 = r2 if r1 < self.treshold else r3
g4 = g2 if g1 < self.treshold else g3
b4 = b2 if b1 < self.treshold else b3
return (r4,g4,b4)
class Mix():
arity = 3
def __init__(self, w, e1, e2):
self.w = w
self.e1 = e1
self.e2 = e2
def __repr__(self):
return 'Mix(%s, %s, %s)' % (self.w, self.e1, self.e2)
def eval(self,x,y):
w = 0.5 * (self.w.eval(x,y)[0] + 1.0)
c1 = self.e1.eval(x,y)
c2 = self.e2.eval(x,y)
return average(c1,c2,)
operators = (VariableX, VariableY, Constant, Sum, Product, Mod, Sin, Tent, Well, Level, Mix)
operators0 = [op for op in operators if op.arity == 0]
operators1 = [op for op in operators if op.arity > 0]
def generate(k = 50):
if k <= 0:
op = random.choice(operators0)
return op()
else:
op = random.choice(operators1)
i = 0
args = []
for j in sorted([random.randrange(k) for l in range(op.arity-1)]):
args.append(generate(j - i))
i = j
args.append(generate(k - 1 - i))
return op(*args)
class Art():
def __init__(self, master, size=256):
master.title('Random art')
self.size=size
self.canvas = Canvas(master, width=size, height=size)
self.canvas.grid(row=0,column=0)
b = Button(master, text='Again!', command=self.redraw)
b.grid(row=1,column=0)
self.draw_alarm = None
self.redraw()
def redraw(self):
if self.draw_alarm: self.canvas.after_cancel(self.draw_alarm)
self.canvas.delete(ALL)
self.art = generate(random.randrange(20,150))
self.d = 64
self.y = 0
self.draw()
def draw(self):
if self.y >= self.size:
self.y = 0
self.d = self.d // 4
if self.d >= 1:
for x in range(0, self.size, self.d):
u = 2 * float(x + self.d/2)/self.size - 1.0
v = 2 * float(self.y + self.d/2)/self.size - 1.0
(r,g,b) = self.art.eval(u, v)
self.canvas.create_rectangle(x,
self.y,
x+self.d,
self.y+self.d,
width=0, fill=rgb(r,g,b))
self.y += self.d
self.draw_alarm = self.canvas.after(1, self.draw)
else:
self.draw_alarm = None
win = Tk()
arg = Art(win)
win.mainloop()
随缘画Python
最新推荐文章于 2024-07-30 20:28:19 发布