本游戏包含3个文件(test.c game.c game.h)
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include"game.h"
void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };
Initboard(board,ROW,COL);
Displayboard(board, ROW,COL);
while (1)
{
Playermove(board, ROW, COL);
Displayboard(board, ROW, COL);
ret=Iswin(board, ROW, COL);
if (ret != 'C')
break;
Computermove(board, ROW, COL);
Displayboard(board, ROW, COL);
ret=Iswin(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == 'X')
printf("获胜!\n");
else if (ret == 'O')
printf("失败!\n");
else
printf("双方平局\n");
}
void meun()
{
printf("***************************************\n");
printf("*********1.我要玩! 0.不想玩了********\n");
printf("***************************************\n");
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
meun();
printf("请输入1或0:>");
scanf("%d", &input);
switch (input)
{
case 1:printf(" 三子棋游戏开始\n");game(); break;
case 0:printf("退出游戏\n"); break;
default:printf("输入错误,请重新输入\n"); break;
}
} while (input);
}
int main()
{
test();
return 0;
}
game.c
#include"game.h"
void Initboard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void Displayboard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
int k = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (k = 0; k < col; k++)
{
printf("---");
if (k < col - 1)
printf("|");
}
}
printf("\n");
}
}
void Playermove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf(" 玩家走\n");
while (1)
{
printf("输入行和列确定落子位置(用空格隔开)\n");
printf("横着是行,竖着是列;>");
scanf("%d%d", &x,&y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = 'X';
break;
}
else
printf("输入的格子已被占用\n");
}
else
printf("输入值超过格子数量\n");
}
}
void Computermove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf(" 电脑走:>\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = 'O';
break;
}
}
}
int Infull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char Iswin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
return board[i][0];
}
for (i = 0; i < row; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
return board[0][i];
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[0][i] != ' ')
return board[1][1];
if (1 == Infull(board, ROW, COL))
return 'Q';
return 'C';
}
game.h
#define ROW 3//可改变棋盘格子数量
#define COL 3//可改变棋盘格子数量
#include<stdlib.h>
#include<time.h>
void Initboard(char board[ROW][COL], int row, int col);
void Displayboard(char board[ROW][COL], int row, int col);
void Playermove(char board[ROW][COL],int row,int col);
void Computermove(char board[ROW][COL],int row,int col);
char Iswin(char board[ROW][COL], int row, int col);