完整代码和素材戳我
主代码
import pygame as pg
from source.main import main
if \_\_name\_\_=='\_\_main\_\_':
main()
pg.quit()
main
\_\_author\_\_ = 'marble\_xu'
import pygame as pg
from . import setup, tools
from . import constants as c
from .states import main\_menu, load\_screen, level
def main():
game = tools.Control()
state\_dict = {c.MAIN\_MENU: main\_menu.Menu(),
c.LOAD\_SCREEN: load\_screen.LoadScreen(),
c.LEVEL: level.Level(),
c.GAME\_OVER: load\_screen.GameOver(),
c.TIME\_OUT: load\_screen.TimeOut()}
game.setup\_states(state\_dict, c.MAIN\_MENU)
game.main()
setup
\_\_author\_\_ = 'marble\_xu'
import os
import pygame as pg
from . import constants as c
from . import tools
pg.init()
pg.event.set\_allowed(\[pg.KEYDOWN, pg.KEYUP, pg.QUIT\])
pg.display.set\_caption(c.ORIGINAL\_CAPTION)
SCREEN = pg.display.set\_mode(c.SCREEN\_SIZE)
SCREEN\_RECT = SCREEN.get\_rect()
GFX = tools.load\_all\_gfx(os.path.join("resources","graphics"))
tools
\_\_author\_\_ = 'marble\_xu'
import os
import pygame as pg
from abc import ABC, abstractmethod
keybinding = {
'action':pg.K\_s,
'jump':pg.K\_a,
'left':pg.K\_LEFT,
'right':pg.K\_RIGHT,
'down':pg.K\_DOWN
}
class State():
def \_\_init\_\_(self):
self.start\_time = 0.0
self.current\_time = 0.0
self.done = False
self.next = None
self.persist = {}
@abstractmethod
def startup(self, current\_time, persist):
'''abstract method'''
def cleanup(self):
self.done = False
return self.persist
@abstractmethod
def update(sefl, surface, keys, current\_time):
'''abstract method'''
class Control():
def \_\_init\_\_(self):
self.screen = pg.display.get\_surface()
self.done = False
self.clock = pg.time.Clock()
self.fps = 60
self.current\_time = 0.0
self.keys = pg.key.get\_pressed()
self.state\_dict = {}
self.state\_name = None
self.state = None
def setup\_states(self, state\_dict, start\_state):
self.state\_dict = state\_dict
self.state\_name = start\_state
self.state = self.state\_dict\[self.state\_name\]
def update(self):
self.current\_time = pg.time.get\_ticks()
if self.state.done:
self.flip\_state()
self.state.update(self.screen, self.keys, self.current\_time)
def flip\_state(self):
previous, self.state\_name = self.state\_name, self.state.next
persist = self.state.cleanup()
self.state = self.state\_dict\[self.state\_name\]
self.state.startup(self.current\_time, persist)
def event\_loop(self):
for event in pg.event.get():
if event.type == pg.QUIT:
self.done = True
elif event.type == pg.KEYDOWN:
self.keys = pg.key.get\_pressed()
elif event.type == pg.KEYUP:
self.keys = pg.key.get\_pressed()
def main(self):
while not self.done:
self.event\_loop()
self.update()
pg.display.update()
self.clock.tick(self.fps)
def get\_image(sheet, x, y, width, height, colorkey, scale):
image = pg.Surface(\[width, height\])
rect = image.get\_rect()
image.blit(sheet, (0, 0), (x, y, width, height))
image.set\_colorkey(colorkey)
image = pg.transform.scale(image,
(int(rect.width\*scale),
int(rect.height\*scale)))
return image
def load\_all\_gfx(directory, colorkey=(255,0,255), accept=('.png', '.jpg', '.bmp', '.gif')):
graphics = {}
for pic in os.listdir(directory):
name, ext = os.path.splitext(pic)
if ext.lower() in accept:
img = pg.image.load(os.path.join(directory, pic))
if img.get\_alpha():
img = img.convert\_alpha()
else:
img = img.convert()
img.set\_colorkey(colorkey)
graphics\[name\] = img
return graphics
运行成果
好了,被忘了在GitHub里面点star喔。
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