三子棋(人人)

#include <stdio.h>
#include <string.h>

#define SIZE 3

// 函数声明
void printBoard(char board[SIZE][SIZE]);
int checkWin(char board[SIZE][SIZE], char player);
int isBoardFull(char board[SIZE][SIZE]);
void getUserInput(char board[SIZE][SIZE], char player);

int main() {
    char board[SIZE][SIZE];
    int gameover = 0;
    char currentPlayer = 'X';

    // 初始化棋盘
    for (int i = 0; i < SIZE; i++) {
        for (int j = 0; j < SIZE; j++) {
            board[i][j] = '-';
        }
    }

    while (!gameover) {
        printBoard(board);
        getUserInput(board, currentPlayer);

        if (checkWin(board, currentPlayer)) {
            printf("Player %c wins!\n", currentPlayer);
            gameover = 1;
        }
        else if (isBoardFull(board)) {
            printf("It's a draw!\n");
            gameover = 1;
        }
        else {
            currentPlayer = (currentPlayer == 'X') ? 'O' : 'X';
        }
    }

    return 0;
}

void printBoard(char board[SIZE][SIZE]) {
    for (int i = 0; i < SIZE; i++) {
        for (int j = 0; j < SIZE; j++) {
            printf("%c ", board[i][j]);
        }
        printf("\n");
    }
}

int checkWin(char board[SIZE][SIZE], char player) {
    // 检查行、列和对角线
    for (int i = 0; i < SIZE; i++) {
        if (board[i][0] == player && board[i][1] == player && board[i][2] == player) return 1;
        if (board[0][i] == player && board[1][i] == player && board[2][i] == player) return 1;
    }
    if (board[0][0] == player && board[1][1] == player && board[2][2] == player) return 1;
    if (board[0][2] == player && board[1][1] == player && board[2][0] == player) return 1;

    return 0;
}

int isBoardFull(char board[SIZE][SIZE]) {
    for (int i = 0; i < SIZE; i++) {
        for (int j = 0; j < SIZE; j++) {
            if (board[i][j] == '-') return 0;
        }
    }
    return 1;
}

void getUserInput(char board[SIZE][SIZE], char player) {
    int row, col;
    do {
        printf("Player %c, enter your move (row and column): ", player);
        scanf("%d %d", &row, &col);
        if (board[row][col] != '-') {
            printf("Invalid move, try again.\n");
        }
    } while (board[row][col] != '-');
    board[row][col] = player;
}
  • 2
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值