dev c++可用行
注释放代码里了:
#include<iostream>//贪吃蛇
#include<windows.h>
#include<conio.h>
#include<deque>
#include<ctime>
#include<stdexcept>
using namespace std;
struct Snake { //蛇类结构体
char image;
short x, y; //坐标
};
class snakeGame {
public:
snakeGame();
void printMap();
void gotoxy(short x, short y) {
hOut = GetStdHandle(STD_OUTPUT_HANDLE); //获取句柄
pos = {x, y};
SetConsoleCursorPosition(hOut, pos); //移动光标
}
void HideCursor() //隐藏光标
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO CursorInfo;
GetConsoleCursorInfo(handle, &CursorInfo);//获取控制台光标信息
CursorInfo.bVisible = false; //隐藏控制台光标
SetConsoleCursorInfo(handle, &CursorInfo);//设置控制台光标状态
}
void initSnake() { //初始化蛇,可以自行改变
snake.push_front({'@', width / 2, height / 2});
for (int i=0; i<2;++i)
snake.push_back({'+', width/2,static_cast<short>(height/2+i+1)});
}
int WrongLocation() { //判断是否食物产生位置与蛇身冲突
return 1;
}
void createFood() {
do {
food_x = rand() % (width - 4) + 2;
food_y = rand() % (height - 2) + 1;
} while (!WrongLocation());//处理冲突
gotoxy(food_x,food_y); cout << '*' << endl; //打印食物
}
void printSnake();
inline void clearSnake(Snake &tail) {
gotoxy(tail.x, tail.y); cout << ' '; //覆盖蛇尾,不使用清屏函数,避免了闪烁
}
void judgeCrash();
void foodEaten();
void userInput() {
}
private:
enum MapSize {height = 40,width = 120}; //地图尺寸
HANDLE hOut; COORD pos;
char dir; //direction
bool beg,eatFood=false;
double speed=200;
deque<Snake> snake;
int food_x,food_y;
int score=0;
};
void snakeGame::foodEaten() { //判断是否吃到食物
createFood();
eatFood=true;
speed*=.8;
++score;
}
void snakeGame::judgeCrash() { //判断是否撞墙或吃到自己
int flag=0;
if (snake.size()>=5) {
deque<Snake>::iterator iter = snake.begin() + 1;
int x = (iter-1)->x, y = (iter-1)->y;
for (; iter != snake.end(); ++iter) {
if (iter->x == x && iter->y == y) flag=1;
}}
if (flag || snake.front().x == 1 || snake.front().x == width - 2 || snake.front().y == 0 || snake.front().y == height - 1)//检测是否撞墙或者是否吃到自身
{
gotoxy(width / 2 - 10, height /2);
cout << "游戏结束!您的分数是: " << score << "分(回车继续)"<<endl;
while(1) {
dir = getch();
if (dir == '\r') break;}
runtime_error quit("游戏结束,正常退出"); throw quit;
}
}
void snakeGame::printSnake() { //打印蛇身
deque<Snake>::const_iterator iter = snake.begin();
for (; iter <= snake.begin() + 1 && iter < snake.end(); ++iter) {
gotoxy(iter->x, iter->y); cout << iter->image;
}
}
void snakeGame::printMap() { //打印地图
int i;
for (i = 0; i != width; i += 2) cout << "■"; //这个图案宽度占2,高度占1
gotoxy(0, 1);
for (i = 1; i != height; ++i) cout << "■" << endl;
for (i = 1; i != height; ++i) {
gotoxy(width - 2, i); cout << "■";}
gotoxy(0, height - 1);
for (i = 0; i != width; i += 2) cout << "■";
cout << "贪吃蛇:1.方向键开始游戏 2.*代表食物 3.空格键暂停游戏\n 4.键入'v'加速 5.键入'b'减速";
}
snakeGame::snakeGame() { //开始游戏
HideCursor(); srand(static_cast<unsigned int>(time(NULL)));
beg=true;
Snake tmp1,tmp2;
while (1) {
if(beg) {
printMap();
dir = getch();
initSnake();
createFood();
beg = eatFood=false;}
tmp2=snake.back(); tmp1=snake.front();
snake.pop_back();
if (eatFood) {tmp2.image='+'; snake.push_back(tmp2);
eatFood=false;}
else clearSnake(tmp2);
if (dir == 's') ++tmp1.y;
else if (dir == 'a') --tmp1.x;
else if (dir == 'd') ++tmp1.x;
else --tmp1.y;
try{judgeCrash();}
catch(runtime_error &quitSignal) {
throw quitSignal;
}
snake.front().image='+'; snake.push_front(tmp1);
printSnake();
Sleep(speed+30);
if (tmp1.x == food_x && tmp1.y == food_y)
foodEaten();
if(kbhit()) userInput();
}
}
int main() {
system("mode con cols=120 lines=42");
try{
snakeGame game;
}
catch(runtime_error &gameEnd) { //结束
system("cls");
cout<<gameEnd.what();
getch();
}
}