public class Playone extends Tank{
private boolean (up,down,left,right)
//构建玩家一函数
public Playone(Tank所有类型及参数){
super(Tank所有参数);
}
//定义上下左右健盘按下函数
public void KeyPressed(KeyEvent e){
int key = e.getCode();
switch(key){
case KeyEvent.VK_A:
up = true;
break;
}
}
//定义上下左右键盘松开函数
public void KeyReleased(KeyEvent e){
int key = e.getCode();
switch(key){
case KeyEvent.VK_S:
down = true;
break;
default:
break;
}
}
@Override
public void paintself(Graphics g){
g.drawImg(img,x,y,null);
}
@Override
public Rectangle getRec(){
return new Rectangle(x,y,width,height);
}
}