开发环境:VS2022
代码所需要的头文件:
#pragma once
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#define ROW 9//定义行
#define COL 9//定义列
#define ROWS ROW+2//考虑边界的格子周围有多少雷的问题,9x9的棋盘边界设置成11x11,但外层不设置雷,即边界可以正常显示。
#define COLS COL+2
#define EASY_COUNT 10
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set);//在运行展示部分有注释
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
游戏实现部分:
#define _CRT_SECURE_NO_WARNIN
#include"game.h"//引入所需头文件
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("-------------扫雷游戏--------------\n");
for (j = 0; j <= col; j++)
{
printf("%d ", j);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d", i);
for (j = 1; j <= col; j++)
{
printf(" %c", board[i][j]);
}
printf("\n");
}
printf("-------------扫雷游戏--------------\n");
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
int get_mine_count(char board[ROWS][COLS], int x, int y)
{
return (board[x - 1][y - 1] +
board[x - 1][y] +
board[x - 1][y + 1] +
board[x][y - 1] +
board[x][y + 1] +
board[x + 1][y - 1] +
board[x + 1][y] +
board[x + 1][y + 1] - 8 * '0');
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;//找到非雷的个数
while (win < row * col - EASY_COUNT)
{
printf("请输入要排查的坐标:");
scanf_s("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show[x][y] != '*')
{
printf("该坐标被排查过了,不能重复排查\n");
}
else if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard(show, ROW, COL);
break;
}
else//如果不是雷
{
win++;
//统计mine数组中x,y坐标周围有几个雷
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0';//转换成数字字符
DisplayBoard(show, ROW, COL);
}
}
else
{
printf("输入的坐标非法,请重新输入\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
DisplayBoard(mine, ROW, COL);
}
}
游戏运行展示部分:
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void menu()
{
printf("******************\n");
printf("*****1.play ******\n");
printf("*****0.exit ******\n");
printf("******************\n");
}
void game()
{
char mine[ROWS][COLS] = { 0 };//存放布置好的雷的信息
char show[ROWS][COLS] = { 0 };//存放排查出的雷的信息
//初始化数组的内容为指定的内容
//mine数组在没有布置雷的时候,都是‘0’
InitBoard(mine, ROWS, COLS,'0');
//show数组在没有排查雷的时候,都是‘*’
InitBoard(show, ROWS, COLS,'*');
//设置雷
SetMine(mine,ROW,COL);
DisplayBoard(show, ROW, COL);
//DisplayBoard(mine, ROW, COL);
//排查雷
FindMine(mine, show, ROW, COL);
}
int main()
{
int input = 0;
//设置随机数的生产起点
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);
return 0;
}
效果展示:
![](https://img-blog.csdnimg.cn/7773c623f0ef4a4d97a5530a5f37d156.png)