同事摸鱼扫雷通关来炫耀~ 我用Python做出自动扫雷十秒通关

本文介绍了使用Python编程技术自动识别和分析《雷区》游戏的图像,通过RGB颜色值判断雷区坐标,创建二维数组表示雷区状态,并展示了基础和进阶的扫雷算法。还提及了一个包含前端开发学习资源的大纲,旨在帮助Python开发者系统学习和提升技能。
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#锁定雷区坐标

#去除周围功能按钮以及多余的界面

#具体的像素值是通过QQ的截图来判断的

left += 15

top += 101

right -= 15

bottom -= 42

#抓取雷区图像

rect = (left, top, right, bottom)

img = ImageGrab.grab().crop(rect)

3、各图像的RGBA值

#数字1-8 周围雷数

#0 未被打开

#ed 被打开 空白

#hongqi 红旗

#boom 普通雷

#boom_red 踩中的雷

rgba_ed = [(225, (192, 192, 192)), (31, (128, 128, 128))]

rgba_hongqi = [(54, (255, 255, 255)), (17, (255, 0, 0)), (109, (192, 192, 192)), (54, (128, 128, 128)), (22, (0, 0, 0))]

rgba_0 = [(54, (255, 255, 255)), (148, (192, 192, 192)), (54, (128, 128, 128))]

rgba_1 = [(185, (192, 192, 192)), (31, (128, 128, 128)), (40, (0, 0, 255))]

rgba_2 = [(160, (192, 192, 192)), (31, (128, 128, 128)), (65, (0, 128, 0))]

rgba_3 = [(62, (255, 0, 0)), (163, (192, 192, 192)), (31, (128, 128, 128))]

rgba_4 = [(169, (192, 192, 192)), (31, (128, 128, 128)), (56, (0, 0, 128))]

rgba_5 = [(70, (128, 0, 0)), (155, (192, 192, 192)), (31, (128, 128, 128))]

rgba_6 = [(153, (192, 192, 192)), (31, (128, 128, 128)), (72, (0, 128, 128))]

rgba_8 = [(149, (192, 192, 192)), (107, (128, 128, 128))]

rgba_boom = [(4, (255, 255, 255)), (144, (192, 192, 192)), (31, (128, 128, 128)), (77, (0, 0, 0))]

rgba_boom_red = [(4, (255, 255, 255)), (144, (255, 0, 0)), (31, (128, 128, 128)), (77, (0, 0, 0))]

4、扫描雷区图像保存至一个二维数组map

#扫描雷区图像

def showmap():

img = ImageGrab.grab().crop(rect)

for y in range(blocks_y):

for x in range(blocks_x):

this_image = img.crop((x * block_width, y * block_height, (x + 1) * block_width, (y + 1) * block_height))

if this_image.getcolors() == rgba_0:

map[y][x] = 0

elif this_image.getcolors() == rgba_1:

map[y][x] = 1

elif this_image.getcolors() == rgba_2:

map[y][x] = 2

elif this_image.getcolors() == rgba_3:

map[y][x] = 3

elif this_image.getcolors() == rgba_4:

map[y][x] = 4

elif this_image.getcolors() == rgba_5:

map[y][x] = 5

elif this_image.getcolors() == rgba_6:

map[y][x] = 6

elif this_image.getcolors() == rgba_8:

map[y][x] = 8

elif this_image.getcolors() == rgba_ed:

map[y][x] = -1

elif this_image.getcolors() == rgba_hongqi:

map[y][x] = -4

elif this_image.getcolors() == rgba_boom or this_image.getcolors() == rgba_boom_red:

global gameover

gameover = 1

break

#sys.exit(0)

else:

print(无法识别图像)

print(坐标)

print((y,x))

print(颜色)

print(this_image.getcolors())

sys.exit(0)

#print(map)

5、扫雷算法

这里我采用的最基础的算法

1、首先点出一个点

2、扫描所有数字,如果周围空白+插旗==数字,则空白均有雷,右键点击空白插旗

3、扫描所有数字,如果周围插旗==数字,则空白均没有雷,左键点击空白

4、循环2、3,如果没有符合条件的,则随机点击一个白块

#插旗

def banner():

showmap()

for y in range(blocks_y):

for x in range(blocks_x):

if 1 <= map[y][x] and map[y][x] <= 5:

boom_number = map[y][x]

block_white = 0

block_qi = 0

for yy in range(y-1,y+2):

for xx in range(x-1,x+2):

if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:

if not (yy == y and xx == x):if map[yy][xx] == 0:

block_white += 1

elif map[yy][xx] == -4:

block_qi += 1if boom_number == block_white + block_qi:for yy in range(y - 1, y + 2):

for xx in range(x - 1, x + 2):

if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:

if not (yy == y and xx == x):

if map[yy][xx] == 0:

win32api.SetCursorPos([left+xxblock_width, top+yyblock_height])

win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTDOWN, 0, 0, 0, 0)

win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0)

showmap()

#点击白块

def dig():

showmap()

iscluck = 0

for y in range(blocks_y):

for x in range(blocks_x):

if 1 <= map[y][x] and map[y][x] <= 5:

boom_number = map[y][x]

block_white = 0

block_qi = 0

for yy in range(y - 1, y + 2):

for xx in range(x - 1, x + 2):

if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:

if not (yy == y and xx == x):

if map[yy][xx] == 0:

block_white += 1

elif map[yy][xx] == -4:

block_qi += 1if boom_number == block_qi and block_white > 0:for yy in range(y - 1, y + 2):

for xx in range(x - 1, x + 2):

if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:

if not(yy == y and xx == x):

if map[yy][xx] == 0:

win32api.SetCursorPos([left + xx * block_width, top + yy * block_height])

win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)

win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)

iscluck = 1

if iscluck == 0:

luck()

#随机点击

def luck():

fl = 1

while(fl):

random_x = random.randint(0, blocks_x - 1)

random_y = random.randint(0, blocks_y - 1)

if(map[random_y][random_x] == 0):

win32api.SetCursorPos([left + random_x * block_width, top + random_y * block_height])

win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)

win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)

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