///设置为我们的数据
@override
void setupParentData(RenderBox child) {
if (child.parentData is! RenderCloudParentData)
child.parentData = RenderCloudParentData();
}
@override
void performLayout() {
///默认不需要裁剪
_needClip = false;
///没有 childCount 不玩
if (childCount == 0) {
size = constraints.smallest;
return;
}
///初始化区域
var recordRect = Rect.zero;
var previousChildRect = Rect.zero;
RenderBox child = firstChild;
while (child != null) {
var curIndex = -1;
///提出数据
final RenderCloudParentData childParentData = child.parentData;
child.layout(constraints, parentUsesSize: true);
var childSize = child.size;
///记录大小
childParentData.width = childSize.width;
childParentData.height = childSize.height;
do {
///设置 xy 轴的比例
var rX = ratio >= 1 ? ratio : 1.0;
var rY = ratio <= 1 ? ratio : 1.0;
///调整位置
var step = 0.02 * _mathPi;
var rotation = 0.0;
var angle = curIndex * step;
var angleRadius = 5 + 5 * angle;
var x = rX * angleRadius * math.cos(angle + rotation);
var y = rY * angleRadius * math.sin(angle + rotation);
var position = Offset(x, y);
///计算得到绝对偏移
var childOffset = position - Alignment.center.alongSize(childSize);
++curIndex;
///设置为遏制
childParentData.offset = childOffset;
///判处是否交叠
} while (overlaps(childParentData));
///记录区域
previousChildRect = childParentData.content;
recordRect = recordRect.expandToInclude(previousChildRect);
///下一个
child = childParentData.nextSibling;
}
///调整布局大小
size = constraints
.tighten(
height: recordRect.height,
width: recordRect.width,
)
.smallest;
///居中
var contentCenter = s