- intent);
case ActivityManager.START_FORWARD_AND_REQUEST_CONFLICT:
throw new AndroidRuntimeException(
“FORWARD_RESULT_FLAG used while also requesting a result”);
case ActivityManager.START_NOT_ACTIVITY:
throw new IllegalArgumentException(
“PendingIntent is not an activity”);
//…
}
}
第二关:通知Launcher可以休息了
ATMS收到要启动的消息后,就会通知上一个应用,也就是Launcher
可以休息会了,进入Paused状态。
//ActivityStack.java
private boolean resumeTopActivityInnerLocked(ActivityRecord prev, ActivityOptions options) {
//…
ActivityRecord next = topRunningActivityLocked(true /* focusableOnly */);
//…
boolean pausing = getDisplay().pauseBackStacks(userLeaving, next, false);
if (mResumedActivity != null) {
if (DEBUG_STATES) Slog.d(TAG_STATES,
"resumeTopActivityLocked: Pausing " + mResumedActivity);
pausing |= startPausingLocked(userLeaving, false, next, false);
}
//…
if (next.attachedToProcess()) {
//应用已经启动
try {
//…
transaction.setLifecycleStateRequest(
ResumeActivityItem.obtain(next.app.getReportedProcState(),
getDisplay().mDisplayContent.isNextTransitionForward()));
mService.getLifecycleManager().scheduleTransaction(transaction);
//…
} catch (Exception e) {
//…
mStackSupervisor.startSpecificActivityLocked(next, true, false);
return true;
}
//…
// From this point on, if something goes wrong there is no way
// to recover the activity.
try {
next.completeResumeLocked();
} catch (Exception e) {
// If any exception gets thrown, toss away this
// activity and try the next one.
Slog.w(TAG, "Exception thrown during resume of " + next, e);
requestFinishActivityLocked(next.appToken, Activity.RESULT_CANCELED, null,
“resume-exception”, true);
return true;
}
} else {
//冷启动流程
mStackSupervisor.startSpecificActivityLocked(next, true, true);
}
}
这里有两个类没有见过:
ActivityStack
,是Activity的栈管理,相当于我们平时项目里面自己写的Activity管理类,用于管理Activity的状态啊,如栈出栈顺序等等。ActivityRecord
,代表具体的某一个Activity,存放了该Activity的各种信息。
startPausingLocked
方法就是让上一个应用,这里也就是Launcher进入Paused状态。 然后就会判断应用是否启动,如果已经启动了,就会走ResumeActivityItem
的方法,看这个名字,结合应用已经启动的前提,是不是已经猜到了它是干吗的?没错,这个就是用来控制Activity的onResume生命周期方法的,不仅是onResume还有onStart
方法,具体可见ActivityThread的handleResumeActivity
方法源码。
如果应用没启动就会接着走到startSpecificActivityLocked
方法,接着看。
第三关:是否已启动进程,否则创建进程
Launcher进入Paused之后,ActivityTaskManagerService
就会判断要打开的这个应用进程是否已经启动,如果已经启动,则直接启动Activity即可,这也就是应用内的启动Activity流程。如果进程没有启动,则需要创建进程。
这里有两个问题:
- 怎么判断应用进程是否存在呢?如果一个应用已经启动了,会在ATMS里面保存一个
WindowProcessController
信息,这个信息包括processName和uid,uid则是应用程序的id,可以通过applicationInfo.uid获取。processName则是进程名,一般为程序包名。所以判断是否存在应用进程,则是根据processName和uid去判断是否有对应的WindowProcessController,并且WindowProcessController
里面的线程不为空。代码如下:
//ActivityStackSupervisor.java
void startSpecificActivityLocked(ActivityRecord r, boolean andResume, boolean checkConfig) {
// Is this activity’s application already running?
final WindowProcessController wpc =
mService.getProcessController(r.processName, r.info.applicationInfo.uid);
boolean knownToBeDead = false;
if (wpc != null && wpc.hasThread()) {
//应用进程存在
try {
realStartActivityLocked(r, wpc, andResume, checkConfig);
return;
}
}
}
//WindowProcessController.java
IApplicationThread getThread() {
return mThread;
}
boolean hasThread() {
return mThread != null;
}
- 还有个问题就是怎么创建进程?还记得Z老师吗?对,就是Zygote进程。之前说了他是所有进程的父进程,所以就要通知
Zygote
去fork一个新的进程,服务于这个应用。
//ZygoteProcess.java
private Process.ProcessStartResult attemptUsapSendArgsAndGetResult(
ZygoteState zygoteState, String msgStr)
throws ZygoteStartFailedEx, IOException {
try (LocalSocket usapSessionSocket = zygoteState.getUsapSessionSocket()) {
final BufferedWriter usapWriter =
new BufferedWriter(
new OutputStreamWriter(usapSessionSocket.getOutputStream()),
Zygote.SOCKET_BUFFER_SIZE);
final DataInputStream usapReader =
new DataInputStream(usapSessionSocket.getInputStream());
usapWriter.write(msgStr);
usapWriter.flush();
Process.ProcessStartResult result = new Process.ProcessStartResult();
result.pid = usapReader.readInt();
// USAPs can’t be used to spawn processes that need wrappers.
result.usingWrapper = false;
if (result.pid >= 0) {
return result;
} else {
throw new ZygoteStartFailedEx(“USAP specialization failed”);
}
}
}
可以看到,这里其实是通过socket
和Zygote进行通信,BufferedWriter
用于读取和接收消息。这里将要新建进程的消息传递给Zygote,由Zygote进行fork进程,并返回新进程的pid。
可能又会有人问了?fork是啥?为啥这里又变成socket
进行IPC通信,而不是Bindler
了?
- 首先,
fork()
是一个方法,是类Unix操作系统上创建进程的主要方法。用于创建子进程(等同于当前进程的副本)。 - 那为什么fork的时候不用Binder而用socket了呢?主要是因为fork
不允许存在多线程
,Binder通讯偏偏就是多线程。
问题总是在不断产生,总有好奇的朋友会接着问,为什么fork
不允许存在多线程?
- 防止死锁。其实你想想,多线程+多进程,听起就不咋靠谱是不。假设多线程里面线程A对某个锁
lock
,另外一个线程B调用fork创建了子进程,但是子进程却没有了线程A,但是锁本身却被fork
了出来,那么这个锁没人可以打开了。一旦子进程中另外的线程又对这个锁进行lock
,就死锁了。
第四关:ActivityThread闪亮登场
刚才说到由Zygote
进行fork进程,并返回新进程的pid。其实这过程中也实例化ActivityThread
对象。一起看看是怎么实现的:
//RuntimeInit.java
protected static Runnable findStaticMain(String className, String[] argv,
ClassLoader classLoader) {
Class<?> cl;
try {
cl = Class.forName(className, true, classLoader);
} catch (ClassNotFoundException ex) {
throw new RuntimeException(
"Missing class when invoking static main " + className,
ex);
}
Method m;
try {
m = cl.getMethod(“main”, new Class[] { String[].class });
} catch (NoSuchMethodException ex) {
throw new RuntimeException(
"Missing static main on " + className, ex);
} catch (SecurityException ex) {
throw new RuntimeException(
"Problem getting static main on " + className, ex);
}
//…
return new MethodAndArgsCaller(m, argv);
}
原来是反射!通过反射调用了ActivityThread
的 main 方法。ActivityThread
大家应该都很熟悉了,代表了Android的主线程,而main方法也是app的主入口。这不对上了!新建进程的时候就调用了,可不是主入口嘛。来看看这个主入口。
public static void main(String[] args) {
//…
Looper.prepareMainLooper();
ActivityThread thread = new ActivityThread();
thread.attach(false, startSeq);
//…
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, “ActivityThread”));
}
//…
Looper.loop();
throw new RuntimeException(“Main thread loop unexpectedly exited”);
}
main方法主要创建了ActivityThread
,创建了主线程的Looper对象,并开始loop循环。除了这些,还要告诉AMS,我醒啦,进程创建好了!也就是上述代码中的attach方法,最后会转到AMSattachApplicationLocked
方法,一起看看这个方法干了啥:
//ActivitymanagerService.java
private final boolean attachApplicationLocked(IApplicationThread thread,
int pid, int callingUid, long startSeq) {
//…
ProcessRecord app;
//…
thread.bindApplication(processName, appInfo, providers, null, profilerInfo,
null, null, null, testMode,
mBinderTransactionTrackingEnabled, enableTrackAllocation,
isRestrictedBackupMode || !normalMode, app.isPersistent(),
new Configuration(app.getWindowProcessController().getConfiguration()),
app.compat, getCommonServicesLocked(app.isolated),
mCoreSettingsObserver.getCoreSettingsLocked(),
buildSerial, autofillOptions, contentCaptureOptions);
//…
app.makeActive(thread, mProcessStats);
//…
// See if the top visible activity is waiting to run in this process…
if (normalMode) {
try {
didSomething = mAtmInternal.attachApplication(app.getWindowProcessController());
} catch (Exception e) {
Slog.wtf(TAG, "Exception thrown launching activities in " + app, e);
badApp = true;
}
}
//…
}
//ProcessRecord.java
public void makeActive(IApplicationThread _thread, ProcessStatsService tracker) {
//…
thread = _thread;
mWindowProcessController.setThread(thread);
}
这里主要做了三件事:
bindApplication方法
,主要用来启动Application。makeActive方法
,设定WindowProcessController里面的线程,也就是上文中说过判断进程是否存在所用到的。attachApplication方法
,启动根Activity。
第五关:创建Application
接着上面看,按照我们所熟知的,应用启动后,应该就是启动Applicaiton
,启动Activity
。看看是不是怎么回事:
//ActivityThread#ApplicationThread
public final void bindApplication(String processName, ApplicationInfo appInfo,
List providers, ComponentName instrumentationName,
ProfilerInfo profilerInfo, Bundle instrumentationArgs,
IInstrumentationWatcher instrumentationWatcher,
IUiAutomationConnection instrumentationUiConnection, int debugMode,
boolean enableBinderTracking, boolean trackAllocation,
boolean isRestrictedBackupMode, boolean persistent, Configuration config,
CompatibilityInfo compatInfo, Map services, Bundle coreSettings,
String buildSerial, AutofillOptions autofillOptions,
ContentCaptureOptions contentCaptureOptions) {
AppBindData data = new AppBindData();
data.processName = processName;
data.appInfo = appInfo;
data.providers = providers;
data.instrumentationName = instrumentationName;
data.instrumentationArgs = instrumentationArgs;
data.instrumentationWatcher = instrumentationWatcher;
data.instrumentationUiAutomationConnection = instrumentationUiConnection;
data.debugMode = debugMode;
data.enableBinderTracking = enableBinderTracking;
data.trackAllocation = trackAllocation;
data.restrictedBackupMode = isRestrictedBackupMode;
data.persistent = persistent;
data.config = config;
data.compatInfo = compatInfo;
data.initProfilerInfo = profilerInfo;
data.buildSerial = buildSerial;
data.autofillOptions = autofillOptions;
data.contentCaptureOptions = contentCaptureOptions;
sendMessage(H.BIND_APPLICATION, data);
}
public void handleMessage(Message msg) {
if (DEBUG_MESSAGES) Slog.v(TAG, ">>> handling: " + codeToString(msg.what));
switch (msg.what) {
case BIND_APPLICATION:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, “bindApplication”);
AppBindData data = (AppBindData)msg.obj;
handleBindApplication(data);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
}
}
可以看到这里有个H,H是主线程的一个Handler
类,用于处理需要主线程处理的各类消息,包括BIND_SERVICE,LOW_MEMORY,DUMP_HEAP
等等。接着看handleBindApplication:
private void handleBindApplication(AppBindData data) {
//…
try {
final ClassLoader cl = instrContext.getClassLoader();
mInstrumentation = (Instrumentation)
cl.loadClass(data.instrumentationName.getClassName()).newInstance();
}
//…
Application app;
final StrictMode.ThreadPolicy savedPolicy = StrictMode.allowThreadDiskWrites();
final StrictMode.ThreadPolicy writesAllowedPolicy = StrictMode.getThreadPolicy();
try {
// If the app is being launched for full backup or restore, bring it up in
// a restricted environment with the base application class.
app = data.info.makeApplication(data.restrictedBackupMode, null);
mInitialApplication = app;
// don’t bring up providers in restricted mode; they may depend on the
// app’s custom Application class
if (!data.restrictedBackupMode) {
if (!ArrayUtils.isEmpty(data.providers)) {
installContentProviders(app, data.providers);
}
}
// Do this after providers, since instrumentation tests generally start their
// test thread at this point, and we don’t want that racing.
try {
mInstrumentation.onCreate(data.instrumentationArgs);
}
//…
try {
mInstrumentation.callApplicationOnCreate(app);
} catch (Exception e) {
if (!mInstrumentation.onException(app, e)) {
throw new RuntimeException(
"Unable to create application " + app.getClass().getName()
- ": " + e.toString(), e);
}
}
}
//…
}
这里信息量就多了,一点点的看:
- 首先,创建了
Instrumentation
,也就是上文一开始startActivity的第一步。每个应用程序都有一个Instrumentation
,用于管理这个进程,比如要创建Activity的时候,首先就会执行到这个类里面。 - makeApplication方法,创建了Application,终于到这一步了。最终会走到newApplication方法,执行Application的
attach
方法。
public Application newApplication(ClassLoader cl, String className, Context context)
throws InstantiationException, IllegalAccessException,
ClassNotFoundException {
Application app = getFactory(context.getPackageName())
.instantiateApplication(cl, className);
app.attach(context);
return app;
}
attach方法有了,onCreate
方法又是何时调用的呢?马上来了:
instrumentation.callApplicationOnCreate(app);
public void callApplicationOnCreate(Application app) {
app.onCreate();
}
也就是创建Application->attach->onCreate调用顺序。
等等,在onCreate之前还有一句重要的代码:
installContentProviders
这里就是启动Provider
的相关代码了,具体逻辑就不分析了。
第六关:启动Activity
说完bindApplication,该说说后续了,上文第五关说到,bindApplication方法之后执行的是attachApplication
方法,最终会执行到ActivityThread的handleLaunchActivity
方法:
public Activity handleLaunchActivity(ActivityClientRecord r,
PendingTransactionActions pendingActions, Intent customIntent) {
//…
WindowManagerGlobal.initialize();
//…
final Activity a = performLaunchActivity(r, customIntent);
//…
return a;
}
首先,初始化了WindowManagerGlobal,这是个啥呢? 没错,就是WindowManagerService
了,也为后续窗口显示等作了准备。
继续看performLaunchActivity:
private Activity performLaunchActivity(ActivityClientRecord r, Intent customIntent) {
//创建ContextImpl
ContextImpl appContext = createBaseContextForActivity®;
Activity activity = null;
try {
java.lang.ClassLoader cl = appContext.getClassLoader();
//创建Activity
activity = mInstrumentation.newActivity(
cl, component.getClassName(), r.intent);
}
try {
if (activity != null) {
//完成activity的一些重要数据的初始化
activity.attach(appContext, this, getInstrumentation(), r.token,
r.ident, app, r.intent, r.activityInfo, title, r.parent,
r.embeddedID, r.lastNonConfigurationInstances, config,
r.referrer, r.voiceInteractor, window, r.configCallback,
r.assistToken);
if (customIntent != null) {
activity.mIntent = customIntent;
}
//设置activity的主题
int theme = r.activityInfo.getThemeResource();
if (theme != 0) {
activity.setTheme(theme);
}
//调用activity的onCreate方法
if (r.isPersistable()) {
mInstrumentation.callActivityOnCreate(activity, r.state, r.persistentState);
} else {
mInstrumentation.callActivityOnCreate(activity, r.state);
}
}
}
return activity;
}
哇,终于看到onCreate方法了。稳住,还是一步步看看这段代码。
首先,创建了ContextImpl
对象,ContextImpl可能有的朋友不知道是啥,ContextImpl继承自Context
,其实就是我们平时用的上下文。有的同学可能表示,这不对啊,获取上下文明明获取的是Context对象。来一起跟随源码看看。
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