this.project = project
// 配置maven仓库地址,环境变量有配置FLUTTER_STORAGE_BASE_URL就优先用,没就缺省值
String hostedRepository = System.env.FLUTTER_STORAGE_BASE_URL ?: DEFAULT_MAVEN_HOST
String repository = useLocalEngine()
-
? project.property(‘local-engine-repo’)
- “$hostedRepository/download.flutter.io”
project.rootProject.allprojects {
repositories {
maven {
url repository
}
}
}
// 创建app模块中配置的flutter{ source: ‘…/…/’}闭包extensions
// source:用来配置当前Flutter工程的根路径,注意不是Android工程,如果没有配置抛出Must provide Flutter source directory异常
// target:用来指定Flutter代码的启动入口,如果没有配置默认为lib/main.dart
project.extensions.create(“flutter”, FlutterExtension)
//添加flutter构建相关的各种task
//文章最开始提到的构建流程最后执行阶段添加的几个flutter相关的task就是在这里添加:eg,
// app:compileFlutterBuildDebug
// app:packLibsflutterBuildDebug
// app:copyFlutterAssetsDebug
// 后面单独分析
this.addFlutterTasks(project)
// By default, assembling APKs generates fat APKs if multiple platforms are passed.
// Configuring split per ABI allows to generate separate APKs for each abi.
// This is a noop when building a bundle.
// 判断是否根据(abi)分包编译
if (shouldSplitPerAbi()) {
project.android {
splits {
abi {
// Enables building multiple APKs per ABI.
enable true
// Resets the list of ABIs that Gradle should create APKs for to none.
reset()
// Specifies that we do not want to also generate a universal APK that includes all ABIs.
universalApk false
}
}
}
}
//判断编译命令是否添加–target-platform=xxxABI参数,没有就用缺省,有就看这个ABI是否flutter支持的,支持就配置,否则抛出异常
getTargetPlatforms().each { targetArch ->
String abiValue = PLATFORM_ARCH_MAP[targetArch]
project.android {
if (shouldSplitPerAbi()) {
splits {
abi {
include abiValue
}
}
}
}
}
//通过属性配置获取flutter.sdk,或者通过环境变量FLUTTER_ROOT获取,都没有就抛出环境异常
String flutterRootPath = resolveProperty(“flutter.sdk”, System.env.FLUTTER_ROOT)
if (flutterRootPath == null) {
throw new GradleException(“Flutter SDK not found. Define location with flutter.sdk in the local.properties file or with a FLUTTER_ROOT environment variable.”)
}
flutterRoot = project.file(flutterRootPath)
if (!flutterRoot.isDirectory()) {
throw new GradleException(“flutter.sdk must point to the Flutter SDK directory”)
}
//获取Flutter Engine的版本号,如果通过local-engine-repo参数使用本地自己编译的Engine则版本为+,否则读取SDK目录下bin\internal\engine.version文件值,一串类似MD5的值
engineVersion = useLocalEngine()
-
? “+” // Match any version since there’s only one.
- “1.0.0-” + Paths.get(flutterRoot.absolutePath, “bin”, “internal”, “engine.version”).toFile().text.trim()
//依据平台获取对应flutter命令脚本,都位于SDK目录下bin\中,名字为flutter
String flutterExecutableName = Os.isFamily(Os.FAMILY_WINDOWS) ? “flutter.bat” : “flutter”
flutterExecutable = Paths.get(flutterRoot.absolutePath, “bin”, flutterExecutableName).toFile();
//获取flutter混淆配置清单,位于SDK路径下packages\flutter_tools\gradle\flutter_proguard_rules.pro
//里面配置只有 -dontwarn io.flutter.plugin.** 和 -dontwarn android.**
String flutterProguardRules = Paths.get(flutterRoot.absolutePath, “packages”, “flutter_tools”,
“gradle”, “flutter_proguard_rules.pro”)
//新增profile构建类型,在当前project下的android.buildTypes中进行配置
project.android.buildTypes {
// Add profile build type.
profile {
initWith debug
if (it.hasProperty(“matchingFallbacks”)) {
matchingFallbacks = [“debug”, “release”]
}
}
release {
// Enables code shrinking, obfuscation, and optimization for only
// your project’s release build type.
minifyEnabled true
// Enables resource shrinking, which is performed by the
// Android Gradle plugin.
// NOTE: The resource shrinker can’t be used for libraries.
shrinkResources isBuiltAsApp(project)
// Fallback to android/app/proguard-rules.pro
.
// This way, custom Proguard rules can be configured as needed.
proguardFiles project.android.getDefaultProguardFile(“proguard-android.txt”), flutterProguardRules, “proguard-rules.pro”
}
}
if (useLocalEngine()) {
// This is required to pass the local engine to flutter build aot.
String engineOutPath = project.property(‘local-engine-out’)
File engineOut = project.file(engineOutPath)
if (!engineOut.isDirectory()) {
throw new GradleException(‘local-engine-out must point to a local engine build’)
}
localEngine = engineOut.name
localEngineSrcPath = engineOut.parentFile.parent
}
//给所有buildTypes添加依赖,addFlutterDependencies
project.android.buildTypes.all this.&addFlutterDependencies
}
/**
-
Adds the dependencies required by the Flutter project.
-
This includes:
-
- The embedding
-
- libflutter.so
*/
void addFlutterDependencies(buildType) {
//获取flutter build类型,值为debug、profile、release
String flutterBuildMode = buildModeFor(buildType)
if (!supportsBuildMode(flutterBuildMode)) {
return
}
// The embedding is set as an API dependency in a Flutter plugin.
// Therefore, don’t make the app project depend on the embedding if there are Flutter
// plugins.
// This prevents duplicated classes when using custom build types. That is, a custom build
// type like profile is used, and the plugin and app projects have API dependencies on the
// embedding.
// 如果插件不是applicationVariants类型,即android library,或者项目根目录下.flutter-plugins
文件中安卓插件个数为空
if (!isFlutterAppProject() || getPluginList().size() == 0) {
// 给Flutter Plugin的android插件添加编译依赖
// 譬如io.flutter:flutter_embedding_debug:1.0.
addApiDependencies(project, buildType.name,
“io.flutter:flutter_embedding_ f l u t t e r B u i l d M o d e : flutterBuildMode: flutterBuildMode:engineVersion”)
}
// 给project添加对应编译依赖
// 譬如io.flutter:arm64_v8a_debug:1.0.0,来自maven仓库
List platforms = getTargetPlatforms().collect()
// Debug mode includes x86 and x64, which are commonly used in emulators.
if (flutterBuildMode == “debug” && !useLocalEngine()) {
platforms.add(“android-x86”)
platforms.add(“android-x64”)
}
platforms.each { platform ->
String arch = PLATFORM_ARCH_MAP[platform].replace(“-”, “_”)
// Add the libflutter.so
dependency.
addApiDependencies(project, buildType.name,
“io.flutter:KaTeX parse error: Expected group after '_' at position 7: {arch}_̲flutterBuildMode:$engineVersion”)
}
}
…省略部分…
//接下来再单独分析核心部分:addFlutterTasks方法
6. 接下来我们再看看flutter.gradle的addFlutterTasks方法:
private void addFlutterTasks(Project project) {
if (project.state.failure) {
return
}
…此处省略一堆属性获取与赋值操作…
// 定义 addFlutterDeps 函数,参数variant为标准构建对应的构建类型
def addFlutterDeps = { variant ->
if (shouldSplitPerAbi()) {
//常规操作:如果是构建多个变体apk模式就处理vc问题
variant.outputs.each { output ->
//确保每个APK都有自己唯一的versionCode,这里就是做这个事情的
//具体可以看官方文档 https://developer.android.com/studio/build/configure-apk-splits
def abiVersionCode = ABI_VERSION.get(output.getFilter(OutputFile.ABI))
if (abiVersionCode != null) {
output.versionCodeOverride =
abiVersionCode * 1000 + variant.versionCode
}
}
}
//获取编译类型,variantBuildMode值为debug、profile、release之一
String variantBuildMode = buildModeFor(variant.buildType)
//依据参数生成一个task名字,譬如这里的compileFlutterBuildDebug、compileFlutterBuildProfile、compileFlutterBuildRelease
//参照文章开始最后执行阶段添加的flutter task名字就是在这里确认的
String taskName = toCammelCase([“compile”, FLUTTER_BUILD_PREFIX, variant.name])
// 给当前project创建compileFlutterBuildDebug、compileFlutterBuildProfile、compileFlutterBuildRelease Task
// 实现为FlutterTask,主要用来编译Flutter代码,这个task稍后单独分析
FlutterTask compileTask = project.tasks.create(name: taskName, type: FlutterTask) {
// 各种task属性赋值操作,基本都来自上面的属性获取或者匹配分析
flutterRoot this.flutterRoot
flutterExecutable this.flutterExecutable
buildMode variantBuildMode
localEngine this.localEngine
localEngineSrcPath this.localEngineSrcPath
// 默认dart入口lib/main.dart、可以通过target属性自定义指向
targetPath getFlutterTarget()
verbose isVerbose()
fastStart isFastStart()
fileSystemRoots fileSystemRootsValue
fileSystemScheme fileSystemSchemeValue
trackWidgetCreation trackWidgetCreationValue
targetPlatformValues = targetPlatforms
sourceDir getFlutterSourceDirectory()
// flutter中间产物目录
intermediateDir project.file(“ p r o j e c t . b u i l d D i r / {project.buildDir}/ project.buildDir/{AndroidProject.FD_INTERMEDIATES}/flutter/${variant.name}/”)
extraFrontEndOptions extraFrontEndOptionsValue
extraGenSnapshotOptions extraGenSnapshotOptionsValue
splitDebugInfo splitDebugInfoValue
treeShakeIcons treeShakeIconsOptionsValue
dartObfuscation dartObfuscationValue
dartDefines dartDefinesValue
bundleSkSLPath bundleSkSLPathValue
performanceMeasurementFile performanceMeasurementFileValue
codeSizeDirectory codeSizeDirectoryValue
// 权限相关处理
doLast {
project.exec {
if (Os.isFamily(Os.FAMILY_WINDOWS)) {
commandLine(‘cmd’, ‘/c’, “attrib -r ${assetsDirectory}/* /s”)
} else {
commandLine(‘chmod’, ‘-R’, ‘u+w’, assetsDirectory)
}
}
}
}
// 项目构建中间产物的文件,也就是根目录下build/intermediates/flutter/debug/libs.jar文件
File libJar = project.file(“ p r o j e c t . b u i l d D i r / {project.buildDir}/ project.buildDir/{AndroidProject.FD_INTERMEDIATES}/flutter/${variant.name}/libs.jar”)
// 创建packLibsFlutterBuildProfile、packLibsFlutterBuildDebug、packLibsFlutterBuildRelease任务,主要是产物的复制挪位置操作,作用就是把build/intermediates/flutter/debug/下依据abi生成的app.so通过jar命令打包成build/intermediates/flutter/debug/libs.jar
Task packFlutterAppAotTask = project.tasks.create(name: “packLibs F L U T T E R B U I L D P R E F I X {FLUTTER_BUILD_PREFIX} FLUTTERBUILDPREFIX{variant.name.capitalize()}”, type: Jar) {
// 目标路径为build/intermediates/flutter/debug目录
destinationDir libJar.parentFile
// 文件名为libs.jar
archiveName libJar.name
// 依赖前面定义的compileTask,也就是说,这个task基本作用是产物处理
dependsOn compileTask
// targetPlatforms取值为android-arm、android-arm64、android-x86、android-x64
targetPlatforms.each { targetPlatform ->
// abi取值为armeabi-v7a、arm64-v8a、x86、x86_64
String abi = PLATFORM_ARCH_MAP[targetPlatform]
// 数据来源来自compileTask任务中间产物目录
// 即把build/intermediates/flutter/debug/下依据abi生成的app.so通过jar命令打包成一个build/intermediates/flutter/debug/libs.jar文件
from(“ c o m p i l e T a s k . i n t e r m e d i a t e D i r / {compileTask.intermediateDir}/ compileTask.intermediateDir/{abi}”) {
include “*.so”
// Move app.so
to lib/<abi>/libapp.so
rename { String filename ->
return “lib/ a b i / l i b {abi}/lib abi/lib{filename}”
}
}
}
}
// 前面有介绍过addApiDependencies作用,把 packFlutterAppAotTask 产物加到依赖项里面参与编译
// 类似implementation files(‘libs.jar’),然后里面的so会在项目执行标准mergeDebugNativeLibs task时打包进标准lib目录
addApiDependencies(project, variant.name, project.files {
packFlutterAppAotTask
})
// We build an AAR when this property is defined.
// 当构建有is-plugin属性时则编译aar
boolean isBuildingAar = project.hasProperty(‘is-plugin’)
// In add to app scenarios, a Gradle project contains a :flutter
and :app
project.
// We know that :flutter
is used as a subproject when these tasks exists and we aren’t building an AAR.
// 当是Flutter Module方式,即Flutter以aar作为已存在native安卓项目依赖时才有这些:flutter:模块依赖,否则没有这些task
// 可以参见新建的FlutterModule中.android/include_flutter.groovy中gradle.project(“:flutter”).projectDir实现
Task packageAssets = project.tasks.findByPath(“:flutter:package${variant.name.capitalize()}Assets”)
Task cleanPackageAssets = project.tasks.findByPath(“:flutter:cleanPackage${variant.name.capitalize()}Assets”)
// 判断是否为FlutterModule依赖
boolean isUsedAsSubproject = packageAssets && cleanPackageAssets && !isBuildingAar
// 新建copyFlutterAssetsDebug task,目的就是copy产物,也就是assets归档
// 常规merge中间产物类似,compileTask产物的assets目录在mergeAssets时复制到主包中间产物目录
Task copyFlutterAssetsTask = project.tasks.create(
name: “copyFlutterAssets${variant.name.capitalize()}”,
type: Copy,
) {
dependsOn compileTask
with compileTask.assets
if (isUsedAsSubproject) {
dependsOn packageAssets
dependsOn cleanPackageAssets
into packageAssets.outputDir
return
}
// variant.mergeAssets
will be removed at the end of 2019.
def mergeAssets = variant.hasProperty(“mergeAssetsProvider”) ?
variant.mergeAssetsProvider.get() : variant.mergeAssets
dependsOn mergeAssets
dependsOn “clean${mergeAssets.name.capitalize()}”
mergeAssets.mustRunAfter(“clean${mergeAssets.name.capitalize()}”)
into mergeAssets.outputDir
}
if (!isUsedAsSubproject) {
def variantOutput = variant.outputs.first()
def processResources = variantOutput.hasProperty(“processResourcesProvider”) ?
variantOutput.processResourcesProvider.get() : variantOutput.processResources
processResources.dependsOn(copyFlutterAssetsTask)
}
return copyFlutterAssetsTask
}
// 判断是否是applicationVariants
if (isFlutterAppProject()) {
project.android.applicationVariants.all { variant ->
// 获取是assemble task咯
Task assembleTask = getAssembleTask(variant)
if (!shouldConfigureFlutterTask(assembleTask)) {
return
}
//把前面定义的addFlutterDeps函数调用返回的copyFlutterAssetsTask任务拿到作为依赖项
Task copyFlutterAssetsTask = addFlutterDeps(variant)
def variantOutput = variant.outputs.first()
def processResources = variantOutput.hasProperty(“processResourcesProvider”) ?
variantOutput.processResourcesProvider.get() : variantOutput.processResources
processResources.dependsOn(copyFlutterAssetsTask)
// Copy the output APKs into a known location, so flutter run
or flutter build apk
// can discover them. By default, this is <app-dir>/build/app/outputs/flutter-apk/<filename>.apk
.
//
// The filename consists of app<-abi>?<-flavor-name>?-<build-mode>.apk
.
// Where:
// * abi
can be armeabi-v7a|arm64-v8a|x86|x86_64
only if the flag split-per-abi
is set.
// * flavor-name
is the flavor used to build the app in lower case if the assemble task is called.
// * build-mode
can be release|debug|profile
.
// 执行flutter run或者flutter build apk的产物apk归档处理
variant.outputs.all { output ->
assembleTask.doLast {
// packageApplication
became packageApplicationProvider
in AGP 3.3.0.
def outputDirectory = variant.hasProperty(“packageApplicationProvider”)
-
? variant.packageApplicationProvider.get().outputDirectory
- variant.packageApplication.outputDirectory
// outputDirectory
is a DirectoryProperty
in AGP 4.1.
String outputDirectoryStr = outputDirectory.metaClass.respondsTo(outputDirectory, “get”)
-
? outputDirectory.get()
- outputDirectory
String filename = “app”
String abi = output.getFilter(OutputFile.ABI)
if (abi != null && !abi.isEmpty()) {
filename += “-${abi}”
}
if (variant.flavorName != null && !variant.flavorName.isEmpty()) {
filename += “-${variant.flavorName.toLowerCase()}”
}
filename += “-${buildModeFor(variant.buildType)}”
project.copy {
from new File(“ o u t p u t D i r e c t o r y S t r / outputDirectoryStr/ outputDirectoryStr/{output.outputFileName}”)
into new File(“${project.buildDir}/outputs/flutter-apk”);
rename {
return “${filename}.apk”
}
}
}
}
}
configurePlugins()
return
}
// Flutter host module project (Add-to-app).
// 是不是模块源码依赖方式集成到现有项目,参见 https://flutter.cn/docs/development/add-to-app/android/project-setup
// 是的话对模块也做类似一堆处理即可,不再重复分析了,也是 assets 合并
String hostAppProjectName = project.rootProject.hasProperty(‘flutter.hostAppProjectName’) ? project.rootProject.property(‘flutter.hostAppProjectName’) : “app”
Project appProject = project.rootProject.findProject(“😒{hostAppProjectName}”)
assert appProject != null : “Project 😒{hostAppProjectName} doesn’t exist. To custom the host app project name, set org.gradle.project.flutter.hostAppProjectName=<project-name>
in gradle.properties.”
// Wait for the host app project configuration.
appProject.afterEvaluate {
assert appProject.android != null
project.android.libraryVariants.all { libraryVariant ->
Task copyFlutterAssetsTask
appProject.android.applicationVariants.all { appProjectVariant ->
Task appAssembleTask = getAssembleTask(appProjectVariant)
if (!shouldConfigureFlutterTask(appAssembleTask)) {
return
}
// Find a compatible application variant in the host app.
//
// For example, consider a host app that defines the following variants:
// | ----------------- | ----------------------------- |
// | Build Variant | Flutter Equivalent Variant |
// | ----------------- | ----------------------------- |
// | freeRelease | relese |
// | freeDebug | debug |
// | freeDevelop | debug |
// | profile | profile |
// | ----------------- | ----------------------------- |
//
// This mapping is based on the following rules:
// 1. If the host app build variant name is profile
then the equivalent
// Flutter variant is profile
.
// 2. If the host app build variant is debuggable
// (e.g. buildType.debuggable = true
), then the equivalent Flutter
// variant is debug
.
// 3. Otherwise, the equivalent Flutter variant is release
.
String variantBuildMode = buildModeFor(libraryVariant.buildType)
if (buildModeFor(appProjectVariant.buildType) != variantBuildMode) {
return
}
if (copyFlutterAssetsTask == null) {
copyFlutterAssetsTask = addFlutterDeps(libraryVariant)
}
Task mergeAssets = project
.tasks
.findByPath(“: h o s t A p p P r o j e c t N a m e : m e r g e {hostAppProjectName}:merge hostAppProjectName:merge{appProjectVariant.name.capitalize()}Assets”)
assert mergeAssets
mergeAssets.dependsOn(copyFlutterAssetsTask)
}
}
}
configurePlugins()
}
了解configurePlugins源码:
/**
-
flutter的依赖都添加在pubspec.yaml中
-
接着都会执行flutter pub get,然后工具会生成跟目录下.flutter-plugins等文件
-
这里做的事情就是帮忙给module自动添加上这些插件dependencies依赖模块
*/
private void configurePlugins() {
if (!buildPluginAsAar()) {
getPluginList().each this.&configurePluginProject
getPluginDependencies().each this.&configurePluginDependencies
return
}
project.repositories {
maven {
url “${getPluginBuildDir()}/outputs/repo”
}
}
getPluginList().each { pluginName, pluginPath ->
configurePluginAar(pluginName, pluginPath, project)
}
}
到这里我们的addFlutterTasks方法以及走完了
7. 接下来我们再看看上文提到的FlutterTask compileTask,这个FlutterTask作甚的
看入口方法:
void buildBundle() {
if (!sourceDir.isDirectory()) {
throw new GradleException(“Invalid Flutter source directory: ${sourceDir}”)
}
//默认以app为例创建build/app/intermediates/flutter目录
intermediateDir.mkdirs()
// Compute the rule name for flutter assemble. To speed up builds that contain
// multiple ABIs, the target name is used to communicate which ones are required
// rather than the TargetPlatform. This allows multiple builds to share the same
// cache.
// 计算flutter assemble的规则名称列表
String[] ruleNames;
if (buildMode == “debug”) {
ruleNames = [“debug_android_application”]
} else {
ruleNames = targetPlatformValues.collect { “android_aot_bundle_KaTeX parse error: Expected group after '_' at position 12: {buildMode}_̲it” }
}
// 重点执行命令
project.exec {
logging.captureStandardError LogLevel.ERROR
// windows的话就是flutter SDK路径下 bin/flutter.bat文件,unix就是bin/flutter
executable flutterExecutable.absolutePath
// 我们app的build.gradle中配置的flutter { source ‘…/…/’ }闭包,路径,也就是项目根目录下
workingDir sourceDir
// 使用本地自己编译的flutter engine才需要的参数
if (localEngine != null) {
args “–local-engine”, localEngine
args “–local-engine-src-path”, localEngineSrcPath
}
// 类似标准gradle构建参数打印控制
if (verbose) {
args “–verbose”
} else {
args “–quiet”
}
// 追加一堆编译参数
args “assemble”
args “–depfile”, “${intermediateDir}/flutter_build.d”
// flutter 编译产物输出路径
args “–output”, “${intermediateDir}”
if (performanceMeasurementFile != null) {
args “–performance-measurement-file=${performanceMeasurementFile}”
}
// Flutter dart程序入口,默认为lib/main.dart
if (!fastStart || buildMode != “debug”) {
args “-dTargetFile=${targetPath}”
} else {
args “-dTargetFile=${Paths.get(flutterRoot.absolutePath, “examples”, “splash”, “lib”, “main.dart”)}”
}
args “-dTargetPlatform=android”
args “-dBuildMode=${buildMode}”
if (trackWidgetCreation != null) {
args “-dTrackWidgetCreation=${trackWidgetCreation}”
}
if (splitDebugInfo != null) {
args “-dSplitDebugInfo=${splitDebugInfo}”
}
if (treeShakeIcons == true) {
args “-dTreeShakeIcons=true”
}
if (dartObfuscation == true) {
args “-dDartObfuscation=true”
}
if (dartDefines != null) {
args “–DartDefines=${dartDefines}”
}
if (bundleSkSLPath != null) {
args “-iBundleSkSLPath=${bundleSkSLPath}”
}
if (codeSizeDirectory != null) {
args “-dCodeSizeDirectory=${codeSizeDirectory}”
}
if (extraGenSnapshotOptions != null) {
args “–ExtraGenSnapshotOptions=${extraGenSnapshotOptions}”
}
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如果你觉得这些内容对你有帮助,可以扫码获取!!(备注:Android)
总结
最后为了帮助大家深刻理解Android相关知识点的原理以及面试相关知识,这里放上相关的我搜集整理的24套腾讯、字节跳动、阿里、百度2019-2021面试真题解析,我把技术点整理成了视频和PDF(实际上比预期多花了不少精力),包知识脉络 + 诸多细节。
还有 高级架构技术进阶脑图、Android开发面试专题资料 帮助大家学习提升进阶,也节省大家在网上搜索资料的时间来学习,也可以分享给身边好友一起学习。
网上学习 Android的资料一大堆,但如果学到的知识不成体系,遇到问题时只是浅尝辄止,不再深入研究,那么很难做到真正的技术提升。希望这份系统化的技术体系对大家有一个方向参考。
2021年虽然路途坎坷,都在说Android要没落,但是,不要慌,做自己的计划,学自己的习,竞争无处不在,每个行业都是如此。相信自己,没有做不到的,只有想不到的。祝大家2021年万事大吉。
《互联网大厂面试真题解析、进阶开发核心学习笔记、全套讲解视频、实战项目源码讲义》点击传送门即可获取!
(img-IHqCnHCA-1713680723377)]
[外链图片转存中…(img-uE4XP05C-1713680723378)]
[外链图片转存中…(img-aaVHlQS3-1713680723378)]
[外链图片转存中…(img-mCouZ1SZ-1713680723379)]
既有适合小白学习的零基础资料,也有适合3年以上经验的小伙伴深入学习提升的进阶课程,基本涵盖了95%以上Android开发知识点,真正体系化!
由于文件比较大,这里只是将部分目录截图出来,每个节点里面都包含大厂面经、学习笔记、源码讲义、实战项目、讲解视频,并且会持续更新!
如果你觉得这些内容对你有帮助,可以扫码获取!!(备注:Android)
总结
最后为了帮助大家深刻理解Android相关知识点的原理以及面试相关知识,这里放上相关的我搜集整理的24套腾讯、字节跳动、阿里、百度2019-2021面试真题解析,我把技术点整理成了视频和PDF(实际上比预期多花了不少精力),包知识脉络 + 诸多细节。
还有 高级架构技术进阶脑图、Android开发面试专题资料 帮助大家学习提升进阶,也节省大家在网上搜索资料的时间来学习,也可以分享给身边好友一起学习。
[外链图片转存中…(img-spiC4OO1-1713680723380)]
[外链图片转存中…(img-vMtGrtXu-1713680723382)]
[外链图片转存中…(img-mgD4xPjJ-1713680723383)]
网上学习 Android的资料一大堆,但如果学到的知识不成体系,遇到问题时只是浅尝辄止,不再深入研究,那么很难做到真正的技术提升。希望这份系统化的技术体系对大家有一个方向参考。
2021年虽然路途坎坷,都在说Android要没落,但是,不要慌,做自己的计划,学自己的习,竞争无处不在,每个行业都是如此。相信自己,没有做不到的,只有想不到的。祝大家2021年万事大吉。
《互联网大厂面试真题解析、进阶开发核心学习笔记、全套讲解视频、实战项目源码讲义》点击传送门即可获取!