@override
void paint(Canvas canvas, Size size) {
//画背景
var paint = Paint()
…isAntiAlias = false
…strokeWidth=30.0
…color = Colors.red;
canvas.drawLine(Offset(50.0, 50.0), Offset(100.0,60.0), paint…strokeCap);
}
//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true
@override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}
class MyPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
//画背景
var paint = Paint()
…isAntiAlias = false
…strokeWidth=30.0
…color = Colors.red;
canvas.drawLine(Offset(50.0, 50.0), Offset(100.0,70.0), paint…strokeCap);
}
//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true
@override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}
isAntiAlias=true(消除锯齿)
class MyPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
//画背景
var paint = Paint()
…isAntiAlias = true
…strokeWidth=30.0
…color = Colors.red;
canvas.drawLine(Offset(50.0, 50.0), Offset(100.0,60.0), paint…strokeCap);
}
//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true
@override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}
class MyPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
//画背景
var paint = Paint()
…isAntiAlias = true
…strokeWidth=30.0
…color = Colors.red;
canvas.drawLine(Offset(50.0, 50.0), Offset(100.0,70.0), paint…strokeCap);
}
//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true
@override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}
strokeWidth(画笔宽度)
class MyPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
//画背景
var paint = Paint()
…isAntiAlias = true
…color = Colors.red;
canvas.drawLine(Offset(50.0, 46.0), Offset(200.0,46.0), paint…strokeCap…strokeWidth=4.0);
canvas.drawLine(Offset(50.0, 60.0), Offset(200.0,60.0), paint…strokeCap…strokeWidth=8.0);
canvas.drawLine(Offset(50.0, 80.0), Offset(200.0,80.0), paint…strokeCap…strokeWidth=16.0);
canvas.drawLine(Offset(50.0, 110.0), Offset(200.0,110.0), paint…strokeCap…strokeWidth=20.0);
}
//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true
@override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}
strokeCap(buff、round、square)
StrokeCap.butt(无延伸)
(画笔绘制轮廓的边缘是平的,无延伸)buff_cap.png
class MyPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
//画背景
var paint = Paint()
…isAntiAlias = true
…strokeWidth=40.0
…color = Colors.red;
canvas.drawLine(Offset(50.0, 50.0), Offset(200.0,50.0), paint…strokeCap=StrokeCap.butt);
}
//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true
@override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}
StrokeCap.round(两边 、延伸、半圆)
(画笔绘制的开始和结束轮廓都会扩展,扩展的直线距离为画笔宽度的一半,扩展为半圆)round_cap.png
class MyPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
//画背景
var paint = Paint()
…isAntiAlias = true
…strokeWidth=40.0
…color = Colors.red;
canvas.drawLine(Offset(50.0, 50.0), Offset(200.0,50.0), paint…strokeCap=StrokeCap.butt);
canvas.drawLine(Offset(50.0, 100.0), Offset(200.0,100.0), paint…strokeCap=StrokeCap.round…color=Colors.blue);
}
//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true
@override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}
class MyPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
//画背景
var paint = Paint()
…isAntiAlias = true
…strokeWidth=40.0
…color = Colors.red;
canvas.drawLine(Offset(50.0, 50.0), Offset(200.0,50.0), paint…strokeCap=StrokeCap.butt);
canvas.drawLine(Offset(50.0, 100.0), Offset(200.0,100.0), paint…strokeCap=StrokeCap.round…color=Colors.blue);
canvas.drawLine(Offset(200.0, 80.0), Offset(200.0,120.0), paint…color=Colors.black…strokeWidth=1.0);
canvas.drawLine(Offset(200.0, 100.0), Offset(220.0,100.0), paint…color=Colors.black…strokeWidth=1.0);
}
//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true
@override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}
StrokeCap.square(两边 、延伸、半正方形[长方形])
(画笔绘制的开始和结束轮廓都会扩展,扩展的直线距离为画笔宽度的一半,扩展为半正方形)square_cap.png
class MyPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
//画背景
var paint = Paint()
…isAntiAlias = true
…strokeWidth=40.0
…color = Colors.red;
canvas.drawLine(Offset(50.0, 50.0), Offset(200.0,50.0), paint…strokeCap=StrokeCap.butt);
canvas.drawLine(Offset(50.0, 100.0), Offset(200.0,100.0), paint…strokeCap=StrokeCap.square…color=Colors.blue);
}
//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true
@override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}
class MyPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
//画背景
var paint = Paint()
…isAntiAlias = true
…strokeWidth=40.0
…color = Colors.red;
canvas.drawLine(Offset(50.0, 50.0), Offset(200.0,50.0), paint…strokeCap=StrokeCap.butt);
canvas.drawLine(Offset(50.0, 100.0), Offset(200.0,100.0), paint…strokeCap=StrokeCap.square…color=Colors.blue);
canvas.drawLine(Offset(200.0, 80.0), Offset(200.0,120.0), paint…color=Colors.black…strokeWidth=1.0);
canvas.drawLine(Offset(200.0, 100.0), Offset(220.0,100.0), paint…color=Colors.black…strokeWidth=1.0);
}
//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true
@override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}
invertColors
将颜色值以一个二进制补码的形式转换成字节数组,存储在一个长度为52的字节数组中。
class MyPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
//画背景
var paint = Paint()
…isAntiAlias = true
…strokeWidth=40.0
…invertColors=true;
canvas.drawLine(Offset(50.0, 50.0), Offset(200.0,50.0), paint…strokeCap=StrokeCap.butt…color = Colors.red);
canvas.drawLine(Offset(50.0, 100.0), Offset(200.0,100.0), paint…strokeCap=StrokeCap.square…color=Colors.blue);
}
//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true
@override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}
class MyPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
//画背景
var paint = Paint()
…isAntiAlias = true
…strokeWidth=40.0
…invertColors=false;
canvas.drawLine(Offset(50.0, 50.0), Offset(200.0,50.0), paint…strokeCap=StrokeCap.butt…color = Colors.red);
canvas.drawLine(Offset(50.0, 100.0), Offset(200.0,100.0), paint…strokeCap=StrokeCap.square…color=Colors.blue);
}
//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true
@override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}
绘制等间距刻度
class MyPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
//画背景
var paint = Paint()
…isAntiAlias = true
…strokeWidth=2.0
…invertColors=false;
canvas.drawLine(Offset(0.0, 50.0), Offset(size.width,50.0), paint…strokeCap=StrokeCap.square…color = Colors.red);
double caliCount=size.width/5.0;
for(int i=0;i<=caliCount;i++){
double x=i*5.0;
canvas.drawLine(Offset(x, 50.0), Offset(x, 40.0), paint);
}
}
//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true
@override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}
class MyPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
//画背景
var paint = Paint()
…isAntiAlias = true
…strokeWidth=2.0
…invertColors=false;
canvas.drawLine(Offset(0.0, 0.0), Offset(0.0,size.height), paint…strokeCap=StrokeCap.square…color = Colors.red);
double caliCount=size.height/5.0;
for(int i=0;i<=caliCount;i++){
double y=i*5.0;
canvas.drawLine(Offset(0.0, y), Offset(10.0, y), paint);
}
}
//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true
@override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}
绘制斜线
class MyPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
//画背景
var paint = Paint()
…isAntiAlias = true
…strokeWidth=2.0
…color=Colors.redAccent
…invertColors=false;
double caliCount=size.width/20;
for(int i=0;i<=caliCount;i++){
double x=i*10.0;
canvas.drawLine(Offset(x, 10.0), Offset(x*2, 100.0), paint);
}
}
//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true
@override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}
class MyPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
//画背景
var paint = Paint()
…isAntiAlias = true
…strokeWidth=1.0
…color=Colors.redAccent
…invertColors=false;
double caliCount=size.width/10;
for(int i=0;i<caliCount;i++){
double x1=i*10.0;
double x2=(i+1)*10.0;
canvas.drawLine(Offset(x1, 10.0), Offset(x2, 100.0), paint);
}
}
//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true
@override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}
class MyPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
//画背景
var paint = Paint()
…isAntiAlias = true
…strokeWidth=1.0
…color=Colors.redAccent
…invertColors=false;
double rowLineCount=size.height/10.0;
for(int i=0;i<rowLineCount;i++){
canvas.drawLine(Offset(0, 0.0), Offset(size.width, i*10.0), paint);
}
}
//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true
@override
bool shouldRepaint(CustomPainter oldDelegate) => true;
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