for i in range(n):
map2.append(list(map[i*n:(i+1)*n]))
for i in range(n):
for j in range(n):
map1[i][j]=int(map1[i][j])
map2[i][j]=int(map2[i][j])
Game.main(n,map1,map2,zhanghao)
if __name__ == "__main__":
try:
main()
except SystemExit:
pass
except:
traceback.print_exc()
input()
![登陆界面](https://img-blog.csdn.net/20181019161117680?watermark/2/text/aHR0cHM6Ly9ibG9nLmNzZG4ubmV0L3FxXzQyODQ3MjUy/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70)
choose.py
import numpy as np
import pygame
import sys
from pygame.locals import *
import traceback
import Game
pygame.init()
pygame.mixer.init()
#画出主界面
def draw_selector(position,decade,prompt):
decade+=1
str1=“(提示:w,s,a,d分别为上,下,左,右,q为标记,e为翻开)”
screen = pygame.display.set_mode([450,700])
screen.fill((237,237,237))
pygame.draw.rect(screen,(0,0,0),[100,100,100,300],5)
pygame.draw.rect(screen,(0,0,0),[250,100,100,300],5)
pygame.draw.line(screen,(0,0,0),(100,200),(200,200),5)
pygame.draw.line(screen,(0,0,0),(100,300),(200,300),5)
pygame.draw.line(screen,(0,0,0),(250,200),(350,200),5)
pygame.draw.line(screen,(0,0,0),(250,300),(350,300),5)
pygame.draw.line(screen,(0,0,0),(120,150),(180,150),20)
pygame.draw.line(screen,(0,0,0),(120,350),(180,350),20)
pygame.draw.line(screen,(0,0,0),(270,150),(330,150),20)
pygame.draw.line(screen,(0,0,0),(270,350),(330,350),20)
pygame.draw.line(screen,(0,0,0),(270,350),(330,350),20)
pygame.draw.line(screen,(0,0,0),(150,120),(150,180),20)
pygame.draw.line(screen,(0,0,0),(300,120),(300,180),20)
pygame.draw.rect(screen,(0,0,0),[100,450,250,100],5)
#定义字体跟大小
s_font1=pygame.font.Font('font.ttf',50)
s_font2=pygame.font.Font('font.ttf',16)
s_font3=pygame.font.Font('font.ttf',34)
#定义类容,是否抗锯齿,颜色
s_text1=s_font1.render(str(decade),True,(0,0,0))
s_text2=s_font1.render(str(position),True,(0,0,0))
s_text3=s_font1.render("开始游戏",True,(0,0,0))
s_text4=s_font2.render(str1,True,(0,0,0))
s_text5=s_font3.render(prompt,True,(255,0,0))
#将字放在窗口指定位置
screen.blit(s_text1,(135,220))
screen.blit(s_text2,(285,220))
screen.blit(s_text3,(120,470))
screen.blit(s_text4,(22,650))
screen.blit(s_text5,(100,50))
pygame.display.set_caption("选择难度")
pygame.display.flip()
def main(zhanghao,prompt=‘选择难度:’):
position=0
decade=1
draw_selector(position,decade,prompt)
while True:
for event in pygame.event.get():
if event.type ==pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == MOUSEBUTTONDOWN:
if event.button == 1:
if 100<event.pos[0]<200 and 100<event.pos[1]<200 :
decade+=1
decade=decade%3
draw_selector(position,decade,prompt)
elif 100<event.pos[0]<200 and 300<event.pos[1]<400:
decade-=1
decade=decade%3
draw_selector(position,decade,prompt)
elif 250<event.pos[0]<350 and 100<event.pos[1]<200 :
position+=1
position=position%10
draw_selector(position,decade,prompt)
elif 250<event.pos[0]<350 and 300<event.pos[1]<400 :
position-=1
position=position%10
draw_selector(position,decade,prompt)
elif 100<event.pos[0]<350 and 450<event.pos[1]<550:
Game.main(N=10*(decade+1)+position,zhanghao=zhanghao)
![选择界面](https://img-blog.csdn.net/20181019161258195?watermark/2/text/aHR0cHM6Ly9ibG9nLmNzZG4ubmV0L3FxXzQyODQ3MjUy/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70)
Game.py:
import numpy as np
import pygame
import sys
import traceback
import random
import choose
from pygame.locals import *
pygame.init()
pygame.mixer.init()
button_sound = pygame.mixer.Sound(“button.wav”)
button_sound.set_volume(0.2)
bomb_sound = pygame.mixer.Sound(“bomb.wav”)
bomb_sound.set_volume(0.2)
#绘制地图
def draw_map(screen,N):
screen.fill((237,237,237))
for i in range(N):
for j in range(N):
pygame.draw.rect(screen,(0,0,0),[i30,j30,29,29],1)
#翻开数字
def draw_sort(screen,x,y,N,map1,map2):
#定义字体跟大小
s_font=pygame.font.Font(‘font.ttf’,19)
#定义类容,是否抗锯齿,颜色
if map1[x][y]==0:
color=(86,98,166)
elif map1[x][y]==1:
color=(67,106,62)
elif map1[x][y]==2:
color=(15,170,209)
else:
color=(222,29,90)
s_text=s_font.render(str(map1[x][y]),True,color)
#将字放在窗口指定位置
screen.blit(s_text,(x30+9,y30+3))
if map2[x][y]==2:
map2[x][y]=1
Clean_select(screen,x,y,map2)
map2[x][y]=1
pygame.display.flip()
#翻开雷
def draw_bomb(screen,map1,N,zhanghao):
bomb=pygame.image.load(“bomb.png”).convert_alpha()
for i in range(N):
for j in range(N):
if map1[i][j]>=9:
screen.blit(bomb,(30i+1,30j+1))
bomb_sound.play(0)
pygame.display.flip()
pygame.time.wait(5000)
choose.main(zhanghao,“游戏失败!!”)
#绘制键盘选中项
def draw_select(screen,x,y):
pygame.draw.rect(screen,(0,0,0),[x30,y30,29,29],3)
pygame.display.flip()
#清除选中项,标记项
def Clean_select(screen,x,y,map2):
pygame.draw.rect(screen,(237,237,237),[x30,y30,29,29],3)
pygame.draw.rect(screen,(0,0,0),[x30,y30,29,29],1)
if map2[x][y]==2:
draw_sign(screen,x,y)
pygame.display.flip()
#绘制标记项
def draw_sign(screen,x,y):
pygame.draw.rect(screen,(237,0,0),[x30,y30,29,29],3)
pygame.display.flip()
#放入雷
def thunder(N,map1):
a=0
while(a!=N*N//6):
x=random.randint(0,N-1)
y=random.randint(0,N-1)
map1[x][y]=9
a=0
for i in range(N):
for j in range(N):
if map1[i][j]==9:
a+=1
#显示0旁边的类容
def show_around(screen,x,y,N,map1,map2):
if y+1<N and map1[x][y+1]!=9 and map2[x][y+1]!=1:
draw_sort(screen,x,y+1,N,map1,map2)
if map1[x][y+1]==0:
show_around(screen,x,y+1,N,map1,map2)
if y-1>=0 and map1[x][y-1]!=9and map2[x][y-1]!=1:
draw_sort(screen,x,y-1,N,map1,map2)
if map1[x][y-1]==0:
show_around(screen,x,y-1,N,map1,map2)
if x+1<N and map1[x+1][y]!=9and map2[x+1][y]!=1:
draw_sort(screen,x+1,y,N,map1,map2)
if map1[x+1][y]==0:
show_around(screen,x+1,y,N,map1,map2)
if x-1>=0 and map1[x-1][y]!=9and map2[x-1][y]!=1:
draw_sort(screen,x-1,y,N,map1,map2)
if map1[x-1][y]==0:
show_around(screen,x-1,y,N,map1,map2)
if x+1=0 and map1[x+1][y-1]!=9and map2[x+1][y-1]!=1:
draw_sort(screen,x+1,y-1,N,map1,map2)
if map1[x+1][y-1]==0:
show_around(screen,x+1,y-1,N,map1,map2)
if x+1<N and y+1<N and map1[x+1][y+1]!=9and map2[x+1][y+1]!=1:
draw_sort(screen,x+1,y+1,N,map1,map2)
if map1[x+1][y+1]==0:
show_around(screen,x+1,y+1,N,map1,map2)
if x-1>=0 and y-1>=0 and map1[x-1][y-1]!=9and map2[x-1][y-1]!=1:
draw_sort(screen,x-1,y-1,N,map1,map2)
if map1[x-1][y-1]==0:
show_around(screen,x-1,y-1,N,map1,map2)
if x-1>=0 and y+1<N and map1[x-1][y+1]!=9and map2[x-1][y+1]!=1:
draw_sort(screen,x-1,y+1,N,map1,map2)
if map1[x-1][y+1]==0:
show_around(screen,x-1,y+1,N,map1,map2)
#给map1赋值
def assignment(N,map1):
for i in range(N):
for j in range(N):
if(map1[i][j]>=9):
if j+1<N:
map1[i][j+1]+=1
if j-1>=0:
map1[i][j-1]+=1
if i+1<N:
map1[i+1][j]+=1
if i-1>=0:
map1[i-1][j]+=1
if i+1=0:
map1[i+1][j-1]+=1
if i+1<N and j+1<N:
map1[i+1][j+1]+=1
if i-1>=0 and j-1>=0:
map1[i-1][j-1]+=1
if i-1>=0 and j+1<N:
map1[i-1][j+1]+=1
for i in range(N):
for j in range(N):
if(map1[i][j]>=9):
map1[i][j]=9
#更新指定文件里面的数据
def update(zhanghao,data,file,N):
data_list=[]
data_s=open(file,‘r’)
for each_line in data_s:
(data_, huiche_) = each_line.split(‘\n’)
data_list.append(data_)
data_s.close()
if data!=N:
data_list[zhanghao]=conversion(data,N)
elif data==N:
data_list[zhanghao]=str(N)
data_s=open(file,‘w’)
for i in range(len(data_list)):
data_s.write(data_list[i]+‘\n’)
data_s.close()
#更新所有数据
def update2(zhanghao,map1,map2,N,address=‘用户信息/map1_s.txt’):
update(zhanghao,map1,‘用户信息/map1_s.txt’,N)
update(zhanghao,map2,‘用户信息/map2_s.txt’,N)
update(zhanghao,N,‘用户信息/N_s.txt’,N)
#将二维数组转换成字符串
def conversion(map,N):
Str=‘’
for i in range(N):
for j in range(N):
Str+=str(map[i][j])
return Str
#判断是否胜利
def is_win(map2,N):
sum=0
for i in range(N):
sum+=map2[i].count(1)
if sum==(NN-NN//6):
return True
return False
#主函数
def main(N,map1=[],map2=[],zhanghao=0):
if map1==[]:
#储存“雷”状态的数组
map1=list([])
for i in range(N):
map1.append([0]*N)
#储存翻开状态的列表
map2=list([])
for i in range(N):
map2.append([0]*N)
thunder(N,map1)
assignment(N,map1)
key_x=0
key_y=0
#定义窗口
screen = pygame.display.set_mode([30*N,30*N])
#定义窗口名字
pygame.display.set_caption("扫雷:("+str(N*N//6)+"个雷)")
draw_map(screen,N)
if map2!=[]:
for i in range(N):
for j in range(N):
if map2[i][j]==1 and map1[i][j]<9:
draw_sort(screen,i,j,N,map1,map2)
for i in range(N):
for j in range(N):
if map2[i][j]==1 and map1[i][j]>=9:
draw_bomb(screen,map1,N,zhanghao)
pygame.display.flip()
while True:
for event in pygame.event.get():
#点击x则关闭窗口
if event.type ==pygame.QUIT:
update2(zhanghao,map1,map2,N)
pygame.quit()
sys.exit()
#点击鼠标
elif event.type == MOUSEBUTTONDOWN:
if event.button == 1:
Clean_select(screen,key_x,key_y,map2)
x,y=event.pos[0]//30,event.pos[1]//30
if map2[x][y]== 0:
button_sound.play(0)
if map1[x][y]== 0:
show_around(screen,x,y,N,map1,map2)
update2(zhanghao,map1,map2,N)
if map1[x][y]<9:
draw_sort(screen,x,y,N,map1,map2)
update2(zhanghao,map1,map2,N)
else :
map2[x][y]=1
update2(zhanghao,map1,map2,N)
draw_bomb(screen,map1,N,zhanghao)
if is_win(map2,N):
update2(zhanghao,map1,map2,N)
choose.main(zhanghao,"游戏胜利!!")
elif event.button==3:
Clean_select(screen,key_x,key_y,map2)
x,y=event.pos[0]//30,event.pos[1]//30
if map2[x][y]==0:
draw_sign(screen,x,y)
map2[x][y]=2
elif map2[x][y]==2:
map2[x][y]=0
Clean_select(screen,x,y,map2)
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