WindowManager:Android窗口系统
OpenGL(与硬件无关):通过法命令给GPU完成绘制工作.
EGL(与硬件相关):是窗口系统(SDL)和OpenGL媒介
frameworks/native/opengl/tests/angeles/app-linux.cpp
emacs opengles_for_android.cpp
#include <stdlib.h>
#include <stdio.h>
#include <sys/time.h>
#include <EGL/egl.h>
#include <GLES/gl.h>
#include <EGLUtils.h>
#include <WindowSurface.h>
using namespace android;
#include “app.h”
int gAppAlive = 1;
static const char sAppName[] =
“San Angeles Observation OpenGL ES version example (Linux)”;
static int sWindowWidth = WINDOW_DEFAULT_WIDTH;
static int sWindowHeight = WINDOW_DEFAULT_HEIGHT;
static EGLDisplay sEglDisplay = EGL_NO_DISPLAY;
static EGLContext sEglContext = EGL_NO_CONTEXT;
static EGLSurface sEglSurface = EGL_NO_SURFACE;
const char *egl_strerror(unsigned err)
{
switch(err){
case EGL_SUCCESS: return “SUCCESS”;
case EGL_NOT_INITIALIZED: return “NOT INITIALIZED”;
case EGL_BAD_ACCESS: return “BAD ACCESS”;
case EGL_BAD_ALLOC: return “BAD ALLOC”;
case EGL_BAD_ATTRIBUTE: return “BAD_ATTRIBUTE”;
case EGL_BAD_CONFIG: return “BAD CONFIG”;
case EGL_BAD_CONTEXT: return “BAD CONTEXT”;
case EGL_BAD_CURRENT_SURFACE: return “BAD CURRENT SURFACE”;
case EGL_BAD_DISPLAY: return “BAD DISPLAY”;
case EGL_BAD_MATCH: return “BAD MATCH”;
case EGL_BAD_NATIVE_PIXMAP: return “BAD NATIVE PIXMAP”;
case EGL_BAD_NATIVE_WINDOW: return “BAD NATIVE WINDOW”;
case EGL_BAD_PARAMETER: return “BAD PARAMETER”;
case EGL_BAD_SURFACE: return “BAD_SURFACE”;
// case EGL_CONTEXT_LOST: return “CONTEXT LOST”;
default: return “UNKNOWN”;
}
}
void egl_error(const char *name)
{
unsigned err = eglGetError();
if(err != EGL_SUCCESS) {
fprintf(stderr,“%s(): egl error 0x%x (%s)\n”,
name, err, egl_strerror(err));
}
}
static void checkGLErrors()
{
GLenum error = glGetError();
if (error != GL_NO_ERROR)
fprintf(stderr, “GL Error: 0x%04x\n”, (int)error);
}
static void checkEGLErrors()
{
EGLint error = eglGetError();
// GLESonGL seems to be returning 0 when there is no errors?
if (error && error != EGL_SUCCESS)
fprintf(stderr, “EGL Error: 0x%04x\n”, (int)error);
}
static int initGraphics(unsigned samples, const WindowSurface& windowSurface)
{
EGLint configAttribs[] = {
EGL_DEPTH_SIZE, 16,
EGL_SAMPLE_BUFFERS, samples ? 1 : 0,
EGL_SAMPLES, samples,
EGL_NONE
};
EGLint majorVersion;
EGLint minorVersion;
EGLContext context;
EGLConfig config;
EGLSurface surface;
EGLint w, h;
EGLDisplay dpy;
EGLNativeWindowType window = windowSurface.getSurface();
dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
eglInitialize(dpy, &majorVersion, &minorVersion);
status_t err = EGLUtils::selectConfigForNativeWindow(
dpy, configAttribs, window, &config);
if (err) {
fprintf(stderr, “couldn’t find an EGLConfig matching the screen format\n”);
return 0;
}
surface = eglCreateWindowSurface(dpy, config, window, NULL);
egl_error(“eglCreateWindowSurface”);
fprintf(stderr,“surface = %p\n”, surface);
context = eglCreateContext(dpy, config, NULL, NULL);
egl_error(“eglCreateContext”);
fprintf(stderr,“context = %p\n”, context);
eglMakeCurrent(dpy, surface, surface, context);
egl_error(“eglMakeCurrent”);
eglQuerySurface(dpy, surface, EGL_WIDTH, &sWindowWidth);
eglQuerySurface(dpy, surface, EGL_HEIGHT, &sWindowHeight);
sEglDisplay = dpy;
sEglSurface = surface;
sEglContext = context;
if (samples == 0) {
// GL_MULTISAMPLE is enabled by default
glDisable(GL_MULTISAMPLE);
}
return EGL_TRUE;
}
static void deinitGraphics()
{
eglMakeCurrent(sEglDisplay, NULL, NULL, NULL);
eglDestroyContext(sEglDisplay, sEglContext);
eglDestroySurface(sEglDisplay, sEglSurface);
eglTerminate(sEglDisplay);
}
int main(int argc, char *argv[])
{
unsigned samples = 0;
printf(“usage: %s [samples]\n”, argv[0]);
if (argc == 2) {
samples = atoi( argv[1] );