python代码实现老鹰抓小鸡游戏

import pygame
import random

# 初始化pygame
pygame.init()

# 设置屏幕尺寸和颜色
WIDTH, HEIGHT = 800, 600
BACKGROUND_COLOR = (255, 255, 255)
EAGLE_COLOR = (0, 0, 255)
CHICK_COLOR = (255, 255, 0)
FPS = 30

# 创建游戏窗口
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("老鹰抓小鸡")

# 创建游戏对象
eagle_size = 50
chick_size = 30

eagle_pos = [WIDTH // 2, HEIGHT // 2]
chick_pos = [random.randint(0, WIDTH - chick_size), random.randint(0, HEIGHT - chick_size)]

# 设置移动速度
eagle_speed = 5
chick_speed = 3

clock = pygame.time.Clock()

def move_eagle(keys):
    if keys[pygame.K_LEFT]:
        eagle_pos[0] -= eagle_speed
    if keys[pygame.K_RIGHT]:
        eagle_pos[0] += eagle_speed
    if keys[pygame.K_UP]:
        eagle_pos[1] -= eagle_speed
    if keys[pygame.K_DOWN]:
        eagle_pos[1] += eagle_speed

    # 防止老鹰走出屏幕边界
    eagle_pos[0] = max(0, min(eagle_pos[0], WIDTH - eagle_size))
    eagle_pos[1] = max(0, min(eagle_pos[1], HEIGHT - eagle_size))

def move_chick():
    direction = random.choice(['left', 'right', 'up', 'down'])
    if direction == 'left':
        chick_pos[0] -= chick_speed
    elif direction == 'right':
        chick_pos[0] += chick_speed
    elif direction == 'up':
        chick_pos[1] -= chick_speed
    elif direction == 'down':
        chick_pos[1] += chick_speed

    # 防止小鸡走出屏幕边界
    chick_pos[0] = max(0, min(chick_pos[0], WIDTH - chick_size))
    chick_pos[1] = max(0, min(chick_pos[1], HEIGHT - chick_size))

def check_collision():
    return (eagle_pos[0] < chick_pos[0] + chick_size and
            eagle_pos[0] + eagle_size > chick_pos[0] and
            eagle_pos[1] < chick_pos[1] + chick_size and
            eagle_pos[1] + eagle_size > chick_pos[1])

running = True
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

    keys = pygame.key.get_pressed()
    move_eagle(keys)
    move_chick()

    if check_collision():
        print("老鹰抓到小鸡了!")
        chick_pos = [random.randint(0, WIDTH - chick_size), random.randint(0, HEIGHT - chick_size)]

    screen.fill(BACKGROUND_COLOR)
    pygame.draw.rect(screen, EAGLE_COLOR, (*eagle_pos, eagle_size, eagle_size))
    pygame.draw.rect(screen, CHICK_COLOR, (*chick_pos, chick_size, chick_size))

    pygame.display.flip()
    clock.tick(FPS)

pygame.quit()
 

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