using UnityEngine;
using System.Collections;
/// <summary>
/// Joystick event
/// </summary>
public class JoystickEvent : MonoBehaviour
{
void OnEnable()
{
EasyJoystick.On_JoystickMove += On_JoystickMove;
EasyJoystick.On_JoystickMoveEnd += On_JoystickMoveEnd;
}
void OnDisable()
{
EasyJoystick.On_JoystickMove -= On_JoystickMove;
EasyJoystick.On_JoystickMoveEnd -= On_JoystickMoveEnd;
}
void OnDestroy()
{
EasyJoystick.On_JoystickMove -= On_JoystickMove;
EasyJoystick.On_JoystickMoveEnd -= On_JoystickMoveEnd;
}
//停止移动摇杆,播放待机动画
void On_JoystickMoveEnd(MovingJoystick move)
{
if (move.joystickName == "Move_Turn_Joystick")
{
animation.CrossFade("idle");
}
}
//移动摇杆
void On_JoystickMove(MovingJoystick move)
{
if (move.joystickName == "Move_Turn_Joystick")
{
//摇杆移动距离大于0小于0.5播放行走动画
if (Mathf.Abs(move.joystickAxis.y) > 0 && Mathf.Abs(move.joystickAxis.y) < 0.5)
{
animation.CrossFade("walk");
}
//摇杆移动距离大于0.5播放跑动画
else if (Mathf.Abs(move.joystickAxis.y) >= 0.5)
{
animation.CrossFade("run");
}
}
}
}
JoystickEvent 摇杆事件
最新推荐文章于 2024-08-10 07:00:19 发布